The Lost Continent of Laternia
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2024-02-12T05:30:20Z
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5
1
2024-02-12T10:59:25Z
Laternia
2
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5
2024-02-12T11:04:42Z
Laternia
2
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2024-02-12T11:07:47Z
Laternia
2
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2024-02-12T11:11:48Z
Laternia
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Laternia
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Laternia
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Laternia
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2024-02-12T13:55:11Z
Laternia
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2024-02-12T14:12:58Z
Laternia
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Season One copy
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Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever his is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest
Allies<br>
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper
Headquarters<br>
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash
Session Reports<br>
Season One Prologue
Chapter One: The Mad God's Key
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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Laternia
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O
[[File:Gnoll.png]]
ur brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever his is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest
Allies<br>
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper
Headquarters<br>
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash
Session Reports<br>
Season One Prologue
Chapter One: The Mad God's Key
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T14:14:14Z
Laternia
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text/x-wiki
[[File:Gnoll.png|thumb]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever his is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest
Allies<br>
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper
Headquarters<br>
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash
Session Reports<br>
Season One Prologue
Chapter One: The Mad God's Key
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T14:15:43Z
Laternia
2
wikitext
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[[FILE:S1header1.png]]
[[File:Gnoll.png|thumb]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever his is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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Laternia
2
css
text/css
/* CSS placed here will be applied to all skins */
body { font-family: "Verdana"; }
img {
max-width: 100%;
aspect-ratio: auto;
}
e7a5bee74c184c5b9684b5e7fe48b9aaf0f69524
22
21
2024-02-12T12:25:02Z
Laternia
2
css
text/css
/* CSS placed here will be applied to all skins */
body { font-family: "Verdana"; }
img {
max-width: 100%;
object-fit: contain;
}
02330229daba9f7468b1d7f32f868af495efd2cc
23
22
2024-02-12T12:27:54Z
Laternia
2
css
text/css
/* CSS placed here will be applied to all skins */
body { font-family: "Verdana"; }
img {
max-width: 100%;
object-fit: cover
}
1b0cdd96e8c77a0e22bea1c51020bc75318970f9
27
23
2024-02-12T12:44:40Z
Laternia
2
css
text/css
/* CSS placed here will be applied to all skins */
f23a4358c198efde0025fa6fb8082854aa392a65
File:S1header1.png
6
4
4
2024-02-12T10:59:03Z
Laternia
2
Season One Header
wikitext
text/x-wiki
== Summary ==
Season One Header
5a250665b91dc83f92c1463d067c104d1ec628c9
Common.css
0
5
10
2024-02-12T11:28:31Z
Laternia
2
Created page with ".skin-wmau-container { max-width: 1200px; margin: 0 auto; padding: 10px 0; }"
wikitext
text/x-wiki
.skin-wmau-container {
max-width: 1200px;
margin: 0 auto;
padding: 10px 0;
}
947e4bef2401066e439a14eb8eea38bd0f53ff9d
11
10
2024-02-12T11:30:55Z
Laternia
2
wikitext
text/x-wiki
.skin-wmau-container {
max-width: 90%;
margin: 0 auto;
padding: 10px 0;
}
476c27d5dc6a4fad19946c8d97b1489d5e705e23
MediaWiki:Vector-2022.css
8
7
26
2024-02-12T12:44:16Z
Laternia
2
Created page with "body { font-family: "Verdana"; } img { max-width: 100%; object-fit: cover } html { font-size: 15px; object-fit: cover } .vector-body { font-size: 12px; /* font-size: calc(1em * 0.875); */ line-height: 1; }"
css
text/css
body { font-family: "Verdana"; }
img {
max-width: 100%;
object-fit: cover
}
html {
font-size: 15px;
object-fit: cover
}
.vector-body {
font-size: 12px;
/* font-size: calc(1em * 0.875); */
line-height: 1;
}
7cfa4fb79769e757ac3cfe699e869e8e7903c38e
28
26
2024-02-12T12:46:51Z
Laternia
2
css
text/css
body { font-family: "Verdana"; }
img {
max-width: 100%;
object-fit: cover
}
html {
font-size: 14px;
object-fit: cover
}
.vector-body {
line-height: 1;
}
422d53507033cef4b72e402fefa12e7fe23f0bec
29
28
2024-02-12T12:48:36Z
Laternia
2
css
text/css
body { font-family: "Verdana"; }
img {
max-width: 100%;
object-fit: cover
}
html {
font-size: 16px;
object-fit: cover
}
.vector-body {
line-height: 1;
}
017b32741243f82059a2369879205c3a8f7a9465
30
29
2024-02-12T13:03:13Z
Laternia
2
css
text/css
body { font-family: "Verdana"; }
img {
max-width: 100%;
object-fit: cover
}
html {
font-size: 16px;
object-fit: cover
}
.vector-body {
line-height: 1;
font-family: "Verdana";
}
86c2369ced6c8472c4ec8f564bc2bf2f72a1e957
31
30
2024-02-12T13:03:29Z
Laternia
2
css
text/css
body { font-family: "Verdana"; }
img {
max-width: 100%;
object-fit: cover
}
html {
font-size: 15px;
object-fit: cover
}
.vector-body {
line-height: 1;
font-family: "Verdana";
}
9c7ebfe7aca12ee75ea7a9947d33a168661594a4
32
31
2024-02-12T13:05:52Z
Laternia
2
css
text/css
body { font-family: "Verdana"; }
img {
max-width: 100%;
object-fit: cover
}
html {
font-size: 15px;
object-fit: cover
}
.vector-body {
line-height: 1;
font-family: "Verdana";
}
.vector-body h3 {
font-size: 1.1em;
}
3b78718caaa8f66763d1dd6eac32587e05c139cf
33
32
2024-02-12T13:06:59Z
Laternia
2
css
text/css
body { font-family: "Verdana"; }
img {
max-width: 100%;
object-fit: cover
}
html {
font-size: 15px;
object-fit: cover
}
.vector-body {
line-height: 1;
font-family: "Verdana";
}
.vector-body h3 {
font-size: 1.1em;
font-family: 'Linux Libertine','Georgia','Times',serif;
}
99d0727fe884105f5765e050619df6c3b39b9211
34
33
2024-02-12T13:14:17Z
Laternia
2
css
text/css
body { font-family: "Verdana"; }
img {
max-width: 100%;
object-fit: cover
}
html {
font-size: 15px;
object-fit: cover
}
.vector-body {
line-height: 1;
font-family: "Verdana";
}
.vector-body h3 {
font-size: 1.1em;
font-family: 'Linux Libertine','Georgia','Times',serif;
font-weight: normal;
}
732f63962eeced67d7ca392e70ef19af28abbb7f
35
34
2024-02-12T13:15:55Z
Laternia
2
css
text/css
body { font-family: "Verdana"; }
img {
max-width: 100%;
object-fit: cover
}
html {
font-size: 15px;
object-fit: cover
}
.vector-body {
line-height: 1;
font-family: "Verdana";
}
.vector-body h3 {
font-size: 1.1em;
font-family: 'Linux Libertine','Georgia','Times',serif;
font-weight: normal;
}
.vector-body h4, .vector-body h4, .vector-body h5, .vector-body h6 {
font-size: 100%;
}
a5c48c0ac1116c748e565ff9444182b09a18a1bf
36
35
2024-02-12T13:16:33Z
Laternia
2
css
text/css
body { font-family: "Verdana"; }
img {
max-width: 100%;
object-fit: cover
}
html {
font-size: 15px;
object-fit: cover
}
.vector-body {
line-height: 1;
font-family: "Verdana";
}
.vector-body h3 {
font-size: 1.5em;
font-family: 'Linux Libertine','Georgia','Times',serif;
font-weight: normal;
}
.vector-body h4, .vector-body h4, .vector-body h5, .vector-body h6 {
font-size: 100%;
}
4f5418d8f0d93442f26e81c549c5162888d35349
37
36
2024-02-12T13:19:55Z
Laternia
2
css
text/css
body { font-family: "Verdana"; }
img {
max-width: 100%;
object-fit: cover
}
html {
font-size: 15px;
object-fit: cover
}
.vector-body {
line-height: 1.2;
font-family: "Verdana";
}
.vector-body h3 {
font-size: 1.5em;
font-family: 'Linux Libertine','Georgia','Times',serif;
font-weight: normal;
}
.vector-body h4, .vector-body h4, .vector-body h5, .vector-body h6 {
font-size: 100%;
}
47ce5a6f2855caf79e124c295e1b9faffc7dfbd7
46
37
2024-02-12T13:57:51Z
Laternia
2
css
text/css
body { font-family: "Verdana"; }
img {
height: auto;
width: auto;
max-width: 300px;
max-height: 300px;
}
html {
font-size: 15px;
object-fit: cover
}
.vector-body {
line-height: 1.2;
font-family: "Verdana";
}
.vector-body h3 {
font-size: 1.5em;
font-family: 'Linux Libertine','Georgia','Times',serif;
font-weight: normal;
}
.vector-body h4, .vector-body h4, .vector-body h5, .vector-body h6 {
font-size: 100%;
}
930929c68b210eb12689f5379937ec6d392aa0bf
47
46
2024-02-12T14:01:09Z
Laternia
2
css
text/css
body { font-family: "Verdana"; }
img {
height: auto;
width: auto;
max-width: 100%;
max-height: 100%;
}
html {
font-size: 15px;
object-fit: cover
}
.vector-body {
line-height: 1.2;
font-family: "Verdana";
}
.vector-body h3 {
font-size: 1.5em;
font-family: 'Linux Libertine','Georgia','Times',serif;
font-weight: normal;
}
.vector-body h4, .vector-body h4, .vector-body h5, .vector-body h6 {
font-size: 100%;
}
f1f5ae4ff7093e7d3f1e9254cf48f2d729c4de98
48
47
2024-02-12T14:02:39Z
Laternia
2
css
text/css
body { font-family: "Verdana"; }
img {
height: auto;
width: auto;
max-width: 900px;
max-height: 900px;
}
html {
font-size: 15px;
object-fit: cover
}
.vector-body {
line-height: 1.2;
font-family: "Verdana";
}
.vector-body h3 {
font-size: 1.5em;
font-family: 'Linux Libertine','Georgia','Times',serif;
font-weight: normal;
}
.vector-body h4, .vector-body h4, .vector-body h5, .vector-body h6 {
font-size: 100%;
}
0eb70824c62c6359dc11e359b6d9c51a5cd99481
Omikron
0
8
38
2024-02-12T13:20:10Z
Laternia
2
Created page with "Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills. He managed to escape into a portal in the basement of a ruined keep. He had been excavating the basement of the keep in partnership with a demon, using Nothic aberrations as manual labor. Male Human Warlock (Great Old One Pact)"
wikitext
text/x-wiki
Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
He managed to escape into a portal in the basement of a ruined keep. He had been excavating the basement of the keep in partnership with a demon, using Nothic aberrations as manual labor.
Male Human Warlock (Great Old One Pact)
f5be8afb4d61220f2625c410f07e1959fc9830b6
40
38
2024-02-12T13:44:51Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:Omikron header.png}}
Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
He managed to escape into a portal in the basement of a ruined keep. He had been excavating the basement of the keep in partnership with a demon, using Nothic aberrations as manual labor.
Male Human Warlock (Great Old One Pact)
c089a08834bde33316a55537c51d8a8143db2082
42
40
2024-02-12T13:46:49Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER | Omikron header.png}}
Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
He managed to escape into a portal in the basement of a ruined keep. He had been excavating the basement of the keep in partnership with a demon, using Nothic aberrations as manual labor.
Male Human Warlock (Great Old One Pact)
a3f5974389c4ee14a0cca6e6b41da55645086b58
44
42
2024-02-12T13:53:23Z
Laternia
2
wikitext
text/x-wiki
{{Pagebanner | Omikron header.png}}
Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
He managed to escape into a portal in the basement of a ruined keep. He had been excavating the basement of the keep in partnership with a demon, using Nothic aberrations as manual labor.
Male Human Warlock (Great Old One Pact)
3f2e4d058515e6e91791b17ccf3b70224d7e6ab6
Template:Pagebanner
10
9
39
2024-02-12T13:43:58Z
Laternia
2
Created page with "<templatedata> { "params": { "1": { "label": "Image link", "suggested": true, "description": "Banner illustrating the article", "example": "File:Vue panoramique Parlement de Bretagne.jpg", "type": "wiki-file-name" }, "pgname": { "label": "Page name", "description": "Enter a name to display in the banner, only if it is different than the formal name of the page.", "type": "string" }, "origin": { "label": "Focal area of the image",..."
wikitext
text/x-wiki
<templatedata>
{
"params": {
"1": {
"label": "Image link",
"suggested": true,
"description": "Banner illustrating the article",
"example": "File:Vue panoramique Parlement de Bretagne.jpg",
"type": "wiki-file-name"
},
"pgname": {
"label": "Page name",
"description": "Enter a name to display in the banner, only if it is different than the formal name of the page.",
"type": "string"
},
"origin": {
"label": "Focal area of the image",
"description": "Use this parameter to define the focal area of the image. This is used to crop the banner appropriately on small screens. The value of the parameter should consist of an x and a y coordinate separated by a comma. Each coordinate represents the distance from the center of the image as a value from -1 to 1. For example, origin=1,1 is the top left corner and origin=-1,1 is the bottom left corner. There is a graphic here that shows this information visually."
},
"unesco": {
"label": "UNESCO element (deprecated)",
"description": "Use the specific UNESCO parameter instead.",
"type": "boolean"
},
"unesco_whs": {
"label": "UNESCO World Heritage Site",
"description": " Enter \"yes\" if the article is or describes a site on the UNESCO World Heritage List. Only the lowest level articles in the hierarchy should be tagged (i.e. Sydney/City Centre for the Opera House, not Sydney). This displays the World Heritage symbol in the top right corner and adds a category.",
"type": "boolean"
},
"unesco_ich": {
"label": "UNESCO Intangible Cultural Heritage",
"description": " Enter \"yes\" if the article is or describes a UNESCO Intangible Cultural Heritage. Only the lowest level guides in the hierarchy should be tagged. This displays the Intangible Cultural Heritage symbol in the top right corner and adds a category.",
"type": "boolean"
},
"unesco_gg": {
"label": "UNESCO Global Geopark",
"description": " Enter \"yes\" if the article is or describes a geopark in the UNESCO Global Geoparks Network. Only the lowest level articles in the hierarchy should be tagged. This displays the Global Geoparks Network symbol in the top right corner and adds a category.",
"type": "boolean"
},
"unesco_cc": {
"label": "UNESCO Creative Cities",
"description": " Enter \"yes\" if the article is or describes one of the UNESCO Creative Cities. This displays the Creative Cities symbol in the top right corner and adds a category.",
"type": "boolean"
},
"unesco_br": {
"label": "UNESCO Biosphere Reserve",
"description": " Enter \"yes\" if the article is or describes a biosphere reserve in the UNESCO World Network of Biosphere Reserves. This displays the Man and the Biosphere Programme symbol in the top right corner and adds a category.",
"type": "boolean"
},
"star": {
"label": "Star article",
"description": " Enter \"yes\" if the article is a Star article. This displays the Star article symbol in the top right corner.",
"type": "boolean"
},
"otbp": {
"label": "Destination of the month",
"description": " Enter \"yes\" if the article is has been a Off the beaten path. This displays the OtBP symbol in the top right corner.",
"type": "boolean"
},
"dotm": {
"label": "Destination of the month",
"description": " Enter \"yes\" if the article is has been a Destination of the month. This displays the DOtM symbol in the top right corner.",
"type": "boolean"
},
"ftt": {
"label": " Featured travel topic",
"description": " Enter \"yes\" if the article is has been a Featured travel topic. This displays the FFT symbol in the top right corner.",
"type": "boolean"
},
"notoc": {
"description": "Enter \"true\" to stop the TOC being included in the banner and for the entire TOC to be shown within the article instead. Mainly to be used on articles with lots of sections.",
"label": "No table of contents"
},
"disambig": {
"label": "Disambiguation",
"description": "Enter \"yes\" if the name of the disambiguation page is page name (disambiguation). Enter disambiguation's page name if the disambiguation page name is different from the current page name. It displays a disambiguation icon in the banner (a question mark) and the disambiguation hatnote after the banner. ",
"type": "string"
},
"index": {
"label": "Index pages",
"description": "Enter \"yes\" for banners on title/index pages or pages in other main namespace article categories which do not always get banners."
},
"fop": {
"label": "Freedom of panorama",
"description": "Enter \"yes\" for freedom-of-panorama banners which are not allowed on Commons, to remove them from applicable maintenance categories"
},
"TOC box": {
"label": "TOC box color",
"description": "Enter box=black for the TOC to appear in a translucent black box with white type. Enter box=white for the TOC to appear in a translucent white box with black type. Enter nothing for the default solid grey box with black type."
},
"caption": {
"label": "Caption text",
"description": "Will display a description of the picture when a mouse pointer is placed over the banner image.",
"type": "string",
"suggested": true
}
},
"description": "This template places a banner and horizontal Table of Contents at the top of travel guide pages, with many other information.",
"paramOrder": [
"1",
"caption",
"pgname",
"disambig",
"star",
"otbp",
"dotm",
"ftt",
"unesco",
"unesco_whs",
"unesco_ich",
"unesco_gg",
"unesco_cc",
"unesco_br",
"TOC box",
"notoc",
"index",
"fop",
"origin"
],
"format": "inline"
}
</templatedata>
84b8cdf7a5534645e448beece6934c45a01f133c
43
39
2024-02-12T13:51:04Z
Laternia
2
wikitext
text/x-wiki
{
"params": {
"1": {
"label": "Image link",
"suggested": true,
"description": "Banner illustrating the article",
"example": "File:Vue panoramique Parlement de Bretagne.jpg",
"type": "wiki-file-name"
},
"pgname": {
"label": "Page name",
"description": "Enter a name to display in the banner, only if it is different than the formal name of the page.",
"type": "string"
},
"origin": {
"label": "Focal area of the image",
"description": "Use this parameter to define the focal area of the image. This is used to crop the banner appropriately on small screens. The value of the parameter should consist of an x and a y coordinate separated by a comma. Each coordinate represents the distance from the center of the image as a value from -1 to 1. For example, origin=1,1 is the top left corner and origin=-1,1 is the bottom left corner. There is a graphic here that shows this information visually."
},
"unesco": {
"label": "UNESCO element (deprecated)",
"description": "Use the specific UNESCO parameter instead.",
"type": "boolean"
},
"unesco_whs": {
"label": "UNESCO World Heritage Site",
"description": " Enter \"yes\" if the article is or describes a site on the UNESCO World Heritage List. Only the lowest level articles in the hierarchy should be tagged (i.e. Sydney/City Centre for the Opera House, not Sydney). This displays the World Heritage symbol in the top right corner and adds a category.",
"type": "boolean"
},
"unesco_ich": {
"label": "UNESCO Intangible Cultural Heritage",
"description": " Enter \"yes\" if the article is or describes a UNESCO Intangible Cultural Heritage. Only the lowest level guides in the hierarchy should be tagged. This displays the Intangible Cultural Heritage symbol in the top right corner and adds a category.",
"type": "boolean"
},
"unesco_gg": {
"label": "UNESCO Global Geopark",
"description": " Enter \"yes\" if the article is or describes a geopark in the UNESCO Global Geoparks Network. Only the lowest level articles in the hierarchy should be tagged. This displays the Global Geoparks Network symbol in the top right corner and adds a category.",
"type": "boolean"
},
"unesco_cc": {
"label": "UNESCO Creative Cities",
"description": " Enter \"yes\" if the article is or describes one of the UNESCO Creative Cities. This displays the Creative Cities symbol in the top right corner and adds a category.",
"type": "boolean"
},
"unesco_br": {
"label": "UNESCO Biosphere Reserve",
"description": " Enter \"yes\" if the article is or describes a biosphere reserve in the UNESCO World Network of Biosphere Reserves. This displays the Man and the Biosphere Programme symbol in the top right corner and adds a category.",
"type": "boolean"
},
"star": {
"label": "Star article",
"description": " Enter \"yes\" if the article is a Star article. This displays the Star article symbol in the top right corner.",
"type": "boolean"
},
"otbp": {
"label": "Destination of the month",
"description": " Enter \"yes\" if the article is has been a Off the beaten path. This displays the OtBP symbol in the top right corner.",
"type": "boolean"
},
"dotm": {
"label": "Destination of the month",
"description": " Enter \"yes\" if the article is has been a Destination of the month. This displays the DOtM symbol in the top right corner.",
"type": "boolean"
},
"ftt": {
"label": " Featured travel topic",
"description": " Enter \"yes\" if the article is has been a Featured travel topic. This displays the FFT symbol in the top right corner.",
"type": "boolean"
},
"notoc": {
"description": "Enter \"true\" to stop the TOC being included in the banner and for the entire TOC to be shown within the article instead. Mainly to be used on articles with lots of sections.",
"label": "No table of contents"
},
"disambig": {
"label": "Disambiguation",
"description": "Enter \"yes\" if the name of the disambiguation page is page name (disambiguation). Enter disambiguation's page name if the disambiguation page name is different from the current page name. It displays a disambiguation icon in the banner (a question mark) and the disambiguation hatnote after the banner. ",
"type": "string"
},
"index": {
"label": "Index pages",
"description": "Enter \"yes\" for banners on title/index pages or pages in other main namespace article categories which do not always get banners."
},
"fop": {
"label": "Freedom of panorama",
"description": "Enter \"yes\" for freedom-of-panorama banners which are not allowed on Commons, to remove them from applicable maintenance categories"
},
"TOC box": {
"label": "TOC box color",
"description": "Enter box=black for the TOC to appear in a translucent black box with white type. Enter box=white for the TOC to appear in a translucent white box with black type. Enter nothing for the default solid grey box with black type."
},
"caption": {
"label": "Caption text",
"description": "Will display a description of the picture when a mouse pointer is placed over the banner image.",
"type": "string",
"suggested": true
}
},
"description": "This template places a banner and horizontal Table of Contents at the top of travel guide pages, with many other information.",
"paramOrder": [
"1",
"caption",
"pgname",
"disambig",
"star",
"otbp",
"dotm",
"ftt",
"unesco",
"unesco_whs",
"unesco_ich",
"unesco_gg",
"unesco_cc",
"unesco_br",
"TOC box",
"notoc",
"index",
"fop",
"origin"
],
"format": "inline"
}
15972e9501f785ab72b4d658d28a16e8f22b3717
Template:PAGEBANNER
10
10
41
2024-02-12T13:46:41Z
Laternia
2
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Laternia
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== Summary ==
Gnoll
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Main Page
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55
2024-02-12T14:16:03Z
Laternia
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wikitext
text/x-wiki
[[FILE:S1header1.png]]
[[File:Gnoll.png|thumb]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever his is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T14:16:26Z
Laternia
2
wikitext
text/x-wiki
[[FILE:S1header1.png]]
[[File:Gnoll.png|thumb]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T14:26:00Z
Laternia
2
wikitext
text/x-wiki
[[FILE:S1header1.png]]
[[File:Gnoll.png|right|400px|caption]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T14:26:39Z
Laternia
2
wikitext
text/x-wiki
[[FILE:S1header1.png]]
[[File:Gnoll.png|right|350px|caption]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T14:29:18Z
Laternia
2
wikitext
text/x-wiki
[[FILE:S1header1.png]]
[[File:Gnoll.png|thumb|caption]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T14:33:03Z
Laternia
2
wikitext
text/x-wiki
[[FILE:S1header1.png]]
[[File:Gnoll.png|thumb]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T15:04:15Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:S1header1.jpg}}
[[FILE:S1header1.png]]
[[File:Gnoll.png|thumb]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T15:47:56Z
Laternia
2
wikitext
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{{PAGEBANNER:S1header1.jpg}}
[[FILE:S1header1.png]]
[[FILE:Gnoll.png|500px]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T15:49:33Z
Laternia
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wikitext
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{{PAGEBANNER:S1header1.jpg}}
[[FILE:S1header1.png]]
[[FILE:Gnoll.png|thumb]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T15:50:21Z
Laternia
2
wikitext
text/x-wiki
[[FILE:S1header1.png]]
[[FILE:Gnoll.png|thumb]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T15:53:48Z
Laternia
2
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text/x-wiki
[[FILE:S1header1.png]]
[[FILE:Gnoll.png|thumb]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
[[FILE:Gnoll.png]]
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
[[FILE:Gnoll.png|400px|right]]
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2024-02-12T15:57:03Z
Laternia
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[[FILE:S1header1.png]]
[[FILE:Gnoll.png|thumb]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T15:57:14Z
Laternia
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wikitext
text/x-wiki
[[FILE:S1header1.png]]
[[FILE:Gnoll.png]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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95
94
2024-02-12T15:57:33Z
Laternia
2
wikitext
text/x-wiki
[[FILE:S1header1.png]]
[[FILE:Gnoll.png|thumb]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
Chao, Human Monk of the Open Hand<br>
Garlon, Human Beast Master<br>
Herbert, Human Arcane Trickster<br>
Melechus, Mountain Dwarf Champion<br>
Penny, Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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2024-02-12T16:24:36Z
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text/x-wiki
[[FILE:S1header1.png]]
[[FILE:Gnoll.png|thumb]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to The Tomb of Blood Everflowing in The Cairn Hills and a chase with an evil cult leader, Omikron. They meet a new ally, Eldon, a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to Trollskull Tavern on Trollskull Alley and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
Eldon, Harengon Healer<br>
Dayla, Human Tavern Keeper<br>
== Headquarters==
The Rum and Rabbit Tavern and Family-Style Restaurant<br>
The Rum and Rabbit Gang's Stash<br>
== Session Reports ==
Season One Prologue
===== Chapter One: The Mad God's Key =====
Session 01: Trollskull Manor<br>
Session 02: Cairn Charms and Corpse Rats<br>
Session 03: Secrets of the Fallen Keep<br>
Session 04: Beneath the City's Bones<br>
Session 05: The Harbinger Star<br>
Session 06: The Wild Frontier<br>
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100
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2024-02-12T16:30:52Z
Laternia
2
wikitext
text/x-wiki
[[FILE:S1header1.png]]
[[FILE:Gnoll.png|thumb]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
The Rum and Rabbit Gang<br>
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
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101
100
2024-02-12T16:32:20Z
Laternia
2
wikitext
text/x-wiki
[[FILE:S1header1.png]]
[[FILE:Gnoll.png|thumb]]
__NOTOC__
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
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102
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2024-02-12T16:33:11Z
Laternia
2
wikitext
text/x-wiki
[[FILE:S1header1.png]]
__NOTOC__
== Season One ==
[[FILE:Gnoll.png|350px|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
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105
102
2024-02-12T16:39:20Z
Laternia
2
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text/x-wiki
{{PAGEBANNER:S1header1.png}}
[[FILE:S1header1.png]]
__NOTOC__
== Season One ==
[[FILE:Gnoll.png|350px|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
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Laternia
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Laternia
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Laternia
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Laternia
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Laternia
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Laternia
2
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Laternia
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2024-02-12T15:19:33Z
Laternia
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2024-02-12T15:20:26Z
Laternia
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2024-02-12T15:23:41Z
Laternia
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2024-02-12T15:23:56Z
Laternia
2
css
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2024-02-12T15:24:35Z
Laternia
2
css
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2024-02-12T15:25:02Z
Laternia
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2024-02-12T15:29:28Z
Laternia
2
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2024-02-12T15:38:03Z
Laternia
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2024-02-12T15:40:43Z
Laternia
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2024-02-12T15:41:23Z
Laternia
2
css
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2024-02-12T15:56:11Z
Laternia
2
css
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2024-02-12T15:44:46Z
Laternia
2
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2024-02-12T15:54:18Z
Laternia
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Notes:notes
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2024-02-12T16:36:39Z
Laternia
2
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NOTES NOTES NOTES
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Omikron
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Laternia
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Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
He managed to escape into a portal in the basement of a ruined keep. He had been excavating the basement of the keep in partnership with a demon, using Nothic aberrations as manual labor.
Male Human Warlock (Great Old One Pact)
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Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
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Laternia
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Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
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Male Human Warlock (Great Old One Pact)
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Laternia
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== Omikron ==
Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
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Laternia
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== Omikron ==
[[File:omikron.png|250px|right]]
Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
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Laternia
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== Omikron ==
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== Omikron ==
[[File:omikron.png|350px|right]]
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== Omikron ==
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[[File:omikron.png|350px|right]]
Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
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== Omikron ==
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[[File:omikron.png|350px|right]]
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He managed to escape into a portal in the basement of a ruined keep. He had been excavating the basement of the keep in partnership with a demon, using Nothic aberrations as manual labor.
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[[Category:NPCs]]
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Laternia
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Omikron
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Laternia
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2024-02-12T17:11:47Z
Laternia
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118
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2024-02-12T17:13:53Z
Laternia
2
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Laternia
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== 100 03/10 ==
Spring, Year 100
* The gang meets in the lost continent of Laternia
** Chao and Herbert recruit Garlon and Melechus to their adventuring party
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= Year 100 LAT. =
== 100 03/10 ==
Spring, Year 100
* The gang meets in the lost continent of Laternia
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= Year 100 LAT. =
== 100 03/10 ==
Spring, Year 100 <br>
The gang meets in the lost continent of Laternia
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== 100 03/18 ==
Spring, Year 100
* The gang meets in the lost continent of Laternia
** Chao and Herbert recruit Garlon and Melechus to their adventuring party
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= Year 100 LAT. =
== 100 03/10 ==
Spring, Year 100 <br>
The Gang Meets in the Lost Continent of Laternia
* Chao and Herbert recruit Garlon and Melechus to their adventuring party
== 100 03/18 ==
Spring, Year 100 <br>
[[The Rum and Rabbit]]
* The gang found the Rum and Rabbit tavern at [[Trollskull Manor]] in [[Arena City]]
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= Year 100 LAT. =
== Spring, Year 100 ==
'''100 03/10''' <br>
The Gang Meets in the Lost Continent of Laternia
* Chao and Herbert recruit Garlon and Melechus to their adventuring party
'''100 03/18''' <br>
[[The Rum and Rabbit]]
* The gang found the Rum and Rabbit tavern at [[Trollskull Manor]] in [[Arena City]]
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wikitext
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== Spring, Year 100 ==
'''100 03/10''' <br>
[[rum and rabbit gang|The Gang]] Meets in the Lost Continent of [[Laternia]]
* Chao and Herbert recruit Garlon and Melechus to their adventuring party
'''100 03/18''' <br>
[[The Rum and Rabbit]]
* The gang found the Rum and Rabbit tavern at [[Trollskull Manor]] in [[Arena City]]
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== Spring, Year 100 ==
'''100 03/10''' <br>
[[Rum and Rabbit Gang|The gang]] Meets in the Lost Continent of [[Laternia]]
* [[Chao]] and [[Herbert]] recruit [[Garlon]] and [[Melechus]] to their adventuring party
'''100 03/18''' <br>
[[Rum and Rabbit]]
* The gang found the Rum and Rabbit tavern at [[Trollskull Manor]] in [[Arena City]]
'''100 03/25''' <br>
[[Tomb of Blood Everflowing]]
* The gang travelled overland to the [[Cairn Hills]] to find the Tomb of Blood Everflowing and confront Veltargo, the leader of an evil cult.
'''100 03/27''' <br>
[[Penny]]
* Penny Kibbletook meets Herbert and [[Eldon]] on a barge from [[Riverbend]] to [[Phoenix City]] and joins The Rum and Rabbit Gang.
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== Spring, Year 100 ==
'''100 03/10''' <br>
[[Rum and Rabbit Gang|The gang]] Meets in the Lost Continent of [[Laternia]]
* [[Chao]] and [[Herbert]] recruit [[Garlon]] and [[Melechus]] to their adventuring party
'''100 03/18''' <br>
[[Rum and Rabbit]]
* The gang found the Rum and Rabbit tavern at [[Trollskull Manor]] in [[Arena City]]
'''100 03/25''' <br>
[[Tomb of Blood Everflowing]]
* The gang travelled overland to the [[Cairn Hills]] to find the Tomb of Blood Everflowing and confront Veltargo, the leader of an evil cult.
'''100 03/27''' <br>
[[Penny]]
* Penny Kibbletook meets Herbert and [[Eldon]] on a barge from [[Riverbend]] to [[Phoenix City]] and joins The Rum and Rabbit Gang.
'''100 04/14''' <br>
The Rum and Rabbit Tavern Grand Opening
* The Rum and Rabbit Gang completes renovating their tavern and opens it to the public.
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Category:NOTES
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__HIDDENCAT__
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Category:Hidden categories
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__HIDDENCAT__
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Categories
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CURATED CATEGORIES
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Categories
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Cairn Hills
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A vast regional necropolis North of Phoenix City and Riverbend
== The Tomb of Blood Everflowing ==
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{{PAGEBANNER:cairn-hills-header.png}}
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
== The Tomb of Blood Everflowing ==
[[Category:Laternia]] [[Category:Season One]]
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{{PAGEBANNER:cairn-hills-header.png}}
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
== The Tomb of Blood Everflowing ==
[[Category:Laternia]] [[Category:Season One]] [[Category:Cairn Hills]]
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/* The Tomb of Blood Everflowing */
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{{PAGEBANNER:cairn-hills-header.png}}
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
== The Tomb of Blood Everflowing ==
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{{PAGEBANNER:cairn-hills-header.png}}
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
[[File:cairn-hills.png|350px|right]]
[[File:cairn-hills-sunset.png|350px|right]]
[[File:Tomb of Blood Everflowing.png|350px|right]]
== The Tomb of Blood Everflowing ==
[[Category:Laternia]] [[Category:Season One]] [[Category:Cairn Hills]]
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{{PAGEBANNER:cairn-hills-header.png}}
== Cairn Hills ==
[[File:cairn-hills.png|400px|right]]
[[File:cairn-hills-sunset.png|400px|right]]
[[File:Tomb of Blood Everflowing.png|400px|right]]
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
=== The Tomb of Blood Everflowing ===
[[Category:Laternia]] [[Category:Season One]] [[Category:Cairn Hills]]
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/* The Tomb of Blood Everflowing */
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{{PAGEBANNER:cairn-hills-header.png}}
== Cairn Hills ==
[[File:cairn-hills.png|400px|right]]
[[File:cairn-hills-sunset.png|400px|right]]
[[File:Tomb of Blood Everflowing.png|400px|right]]
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
== The Tomb of Blood Everflowing ==
[[Category:Laternia]] [[Category:Season One]] [[Category:Cairn Hills]]
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File:Cairn Hills Header.png
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[[Category:Cairn Hills]] [[Category:Image Headers]]
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Category:Cairn Hills
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File:Cairn Hills.png
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Approach to the Cairn Hills
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== Summary ==
Approach to the Cairn Hills
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== Summary ==
Approach to the Cairn Hills
[[Category:Cairn Hills]]
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File:Cairn Hills Sunset.png
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Sunset in the Cairn Hills
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== Summary ==
Sunset in the Cairn Hills
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== Summary ==
Sunset in the Cairn Hills
[[Category:Cairn Hills]]
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File:Tomb of Blood Everflowing.png
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Entrance to the Tomb of Blood Everflowing
[[Category:Cairn Hills]]
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== Summary ==
Entrance to the Tomb of Blood Everflowing
[[Category:Cairn Hills]]
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Main Page
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{{PAGEBANNER:S1header1.png}}
[[FILE:S1header1.png]]
__NOTOC__
== Season One ==
[[FILE:Gnoll.png|350px|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Cairn Hills|Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
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Season One Prologue
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Created page with "Our heroes: * Meet each other on the ship from the old country to Laternia ** Chao and Herbert make friends due to shared backgrounds *** The two recruit Garlon and Melechus to their party * Arrive in Phoenix CIty ** Meet Volo ** Get Quest to Find Floon ** Meet Eldon ** Arrive in Arena City, stay at The Skewered Dragon ** Track down and infiltrate Green Daggers hideout, killing most of them ** Return to Phoenix City for their reward *** Receive the deed to Trollskull Manor"
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Our heroes:
* Meet each other on the ship from the old country to Laternia
** Chao and Herbert make friends due to shared backgrounds
*** The two recruit Garlon and Melechus to their party
* Arrive in Phoenix CIty
** Meet Volo
** Get Quest to Find Floon
** Meet Eldon
** Arrive in Arena City, stay at The Skewered Dragon
** Track down and infiltrate Green Daggers hideout, killing most of them
** Return to Phoenix City for their reward
*** Receive the deed to Trollskull Manor
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wikitext
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Our heroes:
* Meet each other on the ship from the old country to Laternia
** [[Chao]] and [[Herbert]] make friends due to shared backgrounds
*** The two recruit [[Garlon]] and [[Melechus]] to their party
* Arrive in [[Phoenix City]]
** Meet Volo
** Get Quest to Find Floon
** Meet [[Eldon]]
** Arrive in [[Arena City]], stay at [[The Skewered Dragon]]
** Track down and infiltrate [[Green Daggers]] hideout, killing most of them
** Return to Phoenix City for their reward
*** Receive the deed to [[Trollskull Manor]]
[[Category:Season One]]
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Our heroes:
* Meet each other on the ship from the old country to Laternia
** [[Chao]] and [[Herbert]] make friends due to shared backgrounds
*** The two recruit [[Garlon]] and [[Melechus]] to their party
* Arrive in [[Phoenix City]]
** Meet Volo
** Get Quest to Find Floon
** Meet [[Eldon]]
** Arrive in [[Arena City]], stay at [[The Skewered Dragon]]
** Track down and infiltrate [[Green Daggers]] hideout, killing most of them
** Return to Phoenix City for their reward
*** Receive the deed to [[Trollskull Manor]]
[[Category:Season One]] [[Category:Draft]]
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Our heroes:
* Meet each other on the ship from the old country to Laternia
** [[Chao]] and [[Herbert]] make friends due to shared backgrounds
*** The two recruit [[Garlon]] and [[Melechus]] to their party
* Arrive in [[Phoenix City]]
** Meet Volo
** Get Quest to Find Floon
** Meet [[Eldon]]
** Arrive in [[Arena City]], stay at [[The Skewered Dragon]]
** Track down and infiltrate [[Green Daggers]] hideout, killing most of them
** Return to Phoenix City for their reward
*** Receive the deed to [[Trollskull Manor]]
[[Category:Season One]] [[Category:Drafts]]
<br>
<br>
<br>
<br>
<br>
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Our heroes:
* Meet each other on the ship from the old country to Laternia
** [[Chao]] and [[Herbert]] make friends due to shared backgrounds
*** The two recruit [[Garlon]] and [[Melechus]] to their party
* Arrive in [[Phoenix City]]
** Meet Volo
** Get Quest to Find Floon
** Meet [[Eldon]]
** Arrive in [[Arena City]], stay at [[The Skewered Dragon]]
** Track down and infiltrate [[Green Daggers]] hideout, killing most of them
** Return to Phoenix City for their reward
*** Receive the deed to [[Trollskull Manor]]
[[Category:Season One]] [[Category:Drafts]]
<br>
<br>
<br>
<br>
<br>
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Our heroes:
* Meet each other on the ship from the old country to Laternia
** [[Chao]] and [[Herbert]] make friends due to shared backgrounds
*** The two recruit [[Garlon]] and [[Melechus]] to their party
* Arrive in [[Phoenix City]]
** Meet Volo
** Get Quest to Find Floon
** Meet [[Eldon]]
** Arrive in [[Arena City]], stay at [[The Skewered Dragon]]
** Track down and infiltrate [[Green Daggers]] hideout, killing most of them
** Return to Phoenix City for their reward
*** Receive the deed to [[Trollskull Manor]]
[[Category:Season One]] [[Category:Drafts]]
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wikitext
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Our heroes:
* Meet each other on the ship from the old country to Laternia
** [[Chao]] and [[Herbert]] make friends due to shared backgrounds
*** The two recruit [[Garlon]] and [[Melechus]] to their party
* Arrive in [[Phoenix City]]
** Meet Volo
** Get Quest to Find Floon
** Meet [[Eldon]]
** Arrive in [[Arena City]], stay at [[The Skewered Dragon]]
** Track down and infiltrate [[Green Daggers]] hideout, killing most of them
** Return to Phoenix City for their reward
*** Receive the deed to [[Trollskull Manor]]
[[Category:Season One]] [[Category:Rough Drafts]]
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Penny
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Created page with "Druid 4 (Circle of the Forest) Chaotic Neutral Lightfoot Halfling AC: 15 [Leather Armor 11 + Shield 2 + DEX 2] HP: 31 Speed: 25' <pre>STR 11 [+0] DEX 15 [+2] CON 15 [+2] INT 11 [+0] WIS 19 [+4] CHA 13 [+1]</pre> Proficiency Bonus +2 === Senses === * Passive Perception 13 (Wisdom) === Actions === * Spell Attack Modifier +5 ** Spell Save DC 13 * Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage. * Dagger. Melee or Ranged Weapon Attack: +..."
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text/x-wiki
Druid 4 (Circle of the Forest)
Chaotic Neutral Lightfoot Halfling
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]
HP: 31
Speed: 25'
<pre>STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]</pre>
Proficiency Bonus +2
=== Senses ===
* Passive Perception 13 (Wisdom)
=== Actions ===
* Spell Attack Modifier +5
** Spell Save DC 13
* Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* Sling. Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* Shillelagh Club. Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
=== Magic Items ===
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Locate Creature, Reincarnate)
* Spell Scroll: Fireball
Armor: Leather Armor: AC 11, Shield AC 2
Weapon: Scimitar, Dagger, Club, Sling
GP: 120
<hr>
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
* Skills: Athletics, Insight, Nature, Survival
* Languages: Common, Druidic, Halfling, Orc
=== Druid ===
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
=== Lightfoot Halfling ===
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
=== Background: Outlander ===
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
=== Equipment ===
* Leather Armor (AC11)
* Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
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Druid 4 (Circle of the Forest)<br>
Chaotic Neutral Lightfoot Halfling<br>
<pre>AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]
HP: 31
Speed: 25'
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
Proficiency Bonus +2</pre>
=== Senses ===
* Passive Perception 13 (Wisdom)
=== Actions ===
* Spell Attack Modifier +5
** Spell Save DC 13
* Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* Sling. Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* Shillelagh Club. Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
=== Magic Items ===
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Locate Creature, Reincarnate)
* Spell Scroll: Fireball
Armor: Leather Armor: AC 11, Shield AC 2
Weapon: Scimitar, Dagger, Club, Sling
GP: 120
<hr>
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
* Skills: Athletics, Insight, Nature, Survival
* Languages: Common, Druidic, Halfling, Orc
=== Druid ===
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
=== Lightfoot Halfling ===
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
=== Background: Outlander ===
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
=== Equipment ===
- Leather Armor (AC11)
: - Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
7c92a988f5f7d1ad67b2efaf519e610f1d81bdb1
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2
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Druid 4 (Circle of the Forest)<br>
Chaotic Neutral Lightfoot Halfling<br>
<pre>AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]
HP: 31
Speed: 25'
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
Proficiency Bonus +2</pre>
'''Senses'''
;; - Passive Perception 13 (Wisdom)
=== Actions ===
* Spell Attack Modifier +5
** Spell Save DC 13
* Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* Sling. Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* Shillelagh Club. Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
=== Magic Items ===
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Locate Creature, Reincarnate)
* Spell Scroll: Fireball
Armor: Leather Armor: AC 11, Shield AC 2
Weapon: Scimitar, Dagger, Club, Sling
GP: 120
<hr>
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
* Skills: Athletics, Insight, Nature, Survival
* Languages: Common, Druidic, Halfling, Orc
=== Druid ===
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
=== Lightfoot Halfling ===
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
=== Background: Outlander ===
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
=== Equipment ===
- Leather Armor (AC11)
: - Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
d68ebc38f97a6d60d640f46798bf49f2ca83d458
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Druid 4 (Circle of the Forest)<br>
Chaotic Neutral Lightfoot Halfling<br>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31<br>
Speed: 25'
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]<br>
Proficiency Bonus +2
<u>Senses</u>
* Passive Perception 13 (Wisdom)
<u>Actions</u>
* Spell Attack Modifier +5
** Spell Save DC 13
* Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* Sling. Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* Shillelagh Club. Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<u>Magic Items</u>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Locate Creature, Reincarnate)
* Spell Scroll: Fireball
Armor: Leather Armor: AC 11, Shield AC 2
Weapon: Scimitar, Dagger, Club, Sling
GP: 120
-----
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
* Skills: Athletics, Insight, Nature, Survival
* Languages: Common, Druidic, Halfling, Orc
<u>Druid</u>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
<u>Lightfoot Halfling</u>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<u>Background: Outlander</u>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
=== Equipment ===
- Leather Armor (AC11)
: - Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
857600f3ea2bf752ef3e320ea8252ad8dde11622
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Druid 4 (Circle of the Forest)<br>
Chaotic Neutral Lightfoot Halfling<br>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31<br>
Speed: 25'
<code>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]<br>
</code>
Proficiency Bonus +2
<u>Senses</u>
* Passive Perception 13 (Wisdom)
<u>Actions</u>
* Spell Attack Modifier +5
** Spell Save DC 13
* Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* Sling. Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* Shillelagh Club. Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<u>Magic Items</u>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Locate Creature, Reincarnate)
* Spell Scroll: Fireball
Armor: Leather Armor: AC 11, Shield AC 2
Weapon: Scimitar, Dagger, Club, Sling
GP: 120
-----
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
* Skills: Athletics, Insight, Nature, Survival
* Languages: Common, Druidic, Halfling, Orc
<u>Druid</u>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
<u>Lightfoot Halfling</u>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<u>Background: Outlander</u>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
=== Equipment ===
- Leather Armor (AC11)
: - Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
4be59671d63748d00202db869824fefb563c0342
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Druid 4 (Circle of the Forest)<br>
Chaotic Neutral Lightfoot Halfling<br>
<pre>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31<br>
Speed: 25'
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]<br>
Proficiency Bonus +2
</pre>
<u>Senses</u>
* Passive Perception 13 (Wisdom)
<u>Actions</u>
* Spell Attack Modifier +5
** Spell Save DC 13
* Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* Sling. Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* Shillelagh Club. Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<u>Magic Items</u>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Locate Creature, Reincarnate)
* Spell Scroll: Fireball
Armor: Leather Armor: AC 11, Shield AC 2
Weapon: Scimitar, Dagger, Club, Sling
GP: 120
-----
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
* Skills: Athletics, Insight, Nature, Survival
* Languages: Common, Druidic, Halfling, Orc
<u>Druid</u>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
<u>Lightfoot Halfling</u>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<u>Background: Outlander</u>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
=== Equipment ===
- Leather Armor (AC11)
: - Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
41ba2a6deab611ca831fa9310792c0a76fde447b
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[[File:Penny Kibbletook.png|350px|right|Penny Kibbletook]]
Druid 4 (Circle of the Forest)<br>
Chaotic Neutral Lightfoot Halfling<br>
<pre>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31<br>
Speed: 25'
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]<br>
Proficiency Bonus +2
</pre>
<u>Senses</u>
* Passive Perception 13 (Wisdom)
<u>Actions</u>
* Spell Attack Modifier +5
** Spell Save DC 13
* Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* Sling. Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* Shillelagh Club. Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<u>Magic Items</u>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Locate Creature, Reincarnate)
* Spell Scroll: Fireball
Armor: Leather Armor: AC 11, Shield AC 2
Weapon: Scimitar, Dagger, Club, Sling
GP: 120
-----
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
* Skills: Athletics, Insight, Nature, Survival
* Languages: Common, Druidic, Halfling, Orc
<u>Druid</u>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
<u>Lightfoot Halfling</u>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<u>Background: Outlander</u>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<u>Equipment</u><br>
* Leather Armor (AC11)
* Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
f508b774e6cd254f995e8699ae7cbadc24d9bf0e
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[[File:Penny Kibbletook.png|350px|right|Penny Kibbletook]]
Druid 4 (Circle of the Forest)<br>
Chaotic Neutral Lightfoot Halfling<br>
<pre>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31<br>
Speed: 25'
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]<br>
Proficiency Bonus +2
</pre>
<br>
<u>Senses</u>
* Passive Perception 13 (Wisdom)
<u>Actions</u>
* Spell Attack Modifier +5
** Spell Save DC 13
* Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* Sling. Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* Shillelagh Club. Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<u>Magic Items</u>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Locate Creature, Reincarnate)
* Spell Scroll: Fireball
Armor: Leather Armor: AC 11, Shield AC 2
Weapon: Scimitar, Dagger, Club, Sling
GP: 120
-----
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
* Skills: Athletics, Insight, Nature, Survival
* Languages: Common, Druidic, Halfling, Orc
<u>Druid</u>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
<u>Lightfoot Halfling</u>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<u>Background: Outlander</u>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<u>Equipment</u><br>
* Leather Armor (AC11)
* Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
2674b6c7ee2110497a6ef1f59443f4762a1a74ff
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[[File:Penny Kibbletook.png|350px|right|Penny Kibbletook]]
Druid 4 (Circle of the Forest)<br>
Chaotic Neutral Lightfoot Halfling<br>
<br>
<pre>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]
HP: 31
Speed: 25'
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
Proficiency Bonus +2
</pre>
<br>
<u>Senses</u>
* Passive Perception 13 (Wisdom)
<u>Actions</u>
* Spell Attack Modifier +5
** Spell Save DC 13
* Scimitar. Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* Sling. Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* Shillelagh Club. Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<u>Magic Items</u>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Locate Creature, Reincarnate)
* Spell Scroll: Fireball
Armor: Leather Armor: AC 11, Shield AC 2
Weapon: Scimitar, Dagger, Club, Sling
GP: 120
-----
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
* Skills: Athletics, Insight, Nature, Survival
* Languages: Common, Druidic, Halfling, Orc
<u>Druid</u>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
<u>Lightfoot Halfling</u>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<u>Background: Outlander</u>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<u>Equipment</u><br>
* Leather Armor (AC11)
* Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
0e6af482730b96dd273691b2c324edca60ab2e55
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[[File:Penny Kibbletook.png|350px|right|Penny Kibbletook]]
Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<pre>
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
</pre>
Proficiency Bonus +2
Skills: <br>
Languages: Common, Halfling<br>
Senses: Passive Perception 13 (Wisdom)
<b><u>Actions</u></b>
** Spell Attack Modifier +5
** Spell Save DC 13
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Locate Creature, Reincarnate)
* Spell Scroll: Fireball
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
<b><u>Money</u></b><br>
GP: 120
-----
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
* Skills: Athletics, Insight, Nature, Survival
* Languages: Common, Druidic, Halfling, Orc
<u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
<u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<u>Equipment</u></b>
* Leather Armor (AC11)
* Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
a72c4513d1fbce3d1b883cb33425c3a2f2b2b2e2
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[[File:Penny Kibbletook.png|350px|right|Penny Kibbletook]]
Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<pre>
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
</pre>
Proficiency Bonus +2
Skills: <br>
Languages: Common, Halfling<br>
Senses: Passive Perception 13 (Wisdom)
<b><u>Actions</u></b>
** Spell Attack Modifier +5
** Spell Save DC 13
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Locate Creature, Reincarnate)
* Spell Scroll: Fireball
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
<b><u>Money</u></b><br>
GP: 120
-----
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
* Skills: Athletics, Insight, Nature, Survival
* Languages: Common, Druidic, Halfling, Orc
<u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
<u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<u>Equipment</u></b>
* Leather Armor (AC11)
* Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
2e41d9bec73e530a48b5394f174ec48182c0fdcf
169
168
2024-02-13T04:02:22Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|350px|right|Penny Kibbletook]]
Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<pre>
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
</pre>
Proficiency Bonus +2
Skills: <br>
Languages: Common, Halfling<br>
Senses: Passive Perception 13 (Wisdom)
<b><u>Actions</u></b>
** Spell Attack Modifier +5
** Spell Save DC 13
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
<b><u>Money</u></b><br>
GP: 120
-----
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
* Skills: Athletics, Insight, Nature, Survival
* Languages: Common, Druidic, Halfling, Orc
<u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
<u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<u>Equipment</u></b>
* Leather Armor (AC11)
* Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
49eccbeb946e1af53c39ef8d81063c776ab0c24f
170
169
2024-02-13T04:04:06Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|400px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<pre>
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
</pre>
Proficiency Bonus +2
Skills: <br>
Languages: Common, Halfling<br>
Senses: Passive Perception 13 (Wisdom)
<b><u>Actions</u></b>
** Spell Attack Modifier +5
** Spell Save DC 13
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
<b><u>Money</u></b><br>
GP: 120
-----
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
* Skills: Athletics, Insight, Nature, Survival
* Languages: Common, Druidic, Halfling, Orc
<u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
<u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<u>Equipment</u></b>
* Leather Armor (AC11)
* Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
9a0e8e13fc75405082c2bf98221b4bbd44a9f7c5
171
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2024-02-13T04:08:58Z
Laternia
2
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text/x-wiki
[[File:Penny Kibbletook.png|350px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<pre>
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
</pre>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
Spell Attack Modifier +5<br>
Spell Save DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
<b><u>Money</u></b><br>
GP: 120
-----
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Equipment</u></b>
* Leather Armor (AC11)
* Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
6eebf2c3348faf754978528aa200b0cbba14aad5
172
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Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|350px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<pre>
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
</pre>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
-----
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Equipment</u></b>
* Leather Armor (AC11)
* Shield (AC +2)
* Scimitar
* Club
* Dagger
* Sling and 20 stones
* belt pouch
* set of clothes
* hunting trap
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
d5fdba032c3f4f1f0fc1eb44cce7e66e26c333f0
173
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2024-02-13T04:14:02Z
Laternia
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text/x-wiki
[[File:Penny Kibbletook.png|350px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<pre>
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
</pre>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
-----
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
0a2c37582774bd221e6eb19a1488aa8580c22fb4
174
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2024-02-13T04:14:28Z
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text/x-wiki
[[File:Penny Kibbletook.png|350px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<pre>
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
</pre>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
-----
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
a2dd351bc0539c0d0bf7800b72b8737942005abe
181
174
2024-02-13T04:27:52Z
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text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<pre>
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
</pre>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
-----
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
a8698344973d05daec07921bc4d365526bad0a3c
182
181
2024-02-13T04:31:49Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<pre>
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
</pre>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
8edfd5971bf0d52921be57986b06d0e9f645c77c
183
182
2024-02-13T04:32:33Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt>
STR 11 [+0]
DEX 15 [+2]
CON 15 [+2]
INT 11 [+0]
WIS 19 [+4]
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
d2123a3e03b16210888e63121905bbe67ffb5fad
184
183
2024-02-13T04:32:54Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
131934fd1e577c8d9d614173f6e8afca38ccf047
185
184
2024-02-13T04:35:59Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
d35977ece313f082a6e93661b610b3a677c6af4c
186
185
2024-02-13T04:37:42Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
<tt>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
</tt>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
9f4e30f1dbaef3b7664d2969fb77e54ddf02fa72
187
186
2024-02-13T04:41:39Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
<tt><big>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
Proficiency Bonus +2
</big></tt>
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
</tt></big>
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
352db66f84bbadb508f6522d59f617e850d5ff60
188
187
2024-02-13T04:43:48Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt><big>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</big></tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
</tt></big>
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
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Laternia
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text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt><big>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</big></tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
</tt></big>
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
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wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt><big>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</big></tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
</tt></big>
== Notes ==
<br><br>
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
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2024-02-13T04:45:07Z
Laternia
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wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt><big>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</big></tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
</tt></big>
== Notes ==
<br>
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
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{{PAGEBANNER:S1header1.png}}
[[FILE:S1header1.png]]
__NOTOC__
== Season One ==
[[FILE:Gnoll.png|350px|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Cairn Hills|Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
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{{PAGEBANNER:S1header1.png}}
[[FILE:S1header1.png]]
__NOTOC__
== Season One ==
[[FILE:Gnoll.png|350px|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
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{{PAGEBANNER:S1header1.png}}
[[FILE:S1header1.png|900px]]
__NOTOC__
== Season One ==
[[FILE:Gnoll.png|350px|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
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Tomb of Blood Everflowing
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[[File:Tomb of Blood Everflowing.png|500px|right]]
A tomb in the [[Cairn Hills]] that was being used by [[Omikron|Veltargo aka Omikron]] and his Vecna cult. He was able to flee from the party through a secret escape tunnel. ([[Session 3: Secrets of the Ruined Keep]])
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{{PAGEBANNER|Tomb of Blood Everflowing.png]]
A tomb in the [[Cairn Hills]] that was being used by [[Omikron|Veltargo aka Omikron]] and his Vecna cult. He was able to flee from the party through a secret escape tunnel. ([[Session 3: Secrets of the Ruined Keep]])
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{{PAGEBANNER|Tomb of Blood Everflowing.png}}
A tomb in the [[Cairn Hills]] that was being used by [[Omikron|Veltargo aka Omikron]] and his Vecna cult. He was able to flee from the party through a secret escape tunnel. ([[Session 3: Secrets of the Ruined Keep]])
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{{PAGEBANNER:Tomb of Blood Everflowing.png}}
A tomb in the [[Cairn Hills]] that was being used by [[Omikron|Veltargo aka Omikron]] and his Vecna cult. He was able to flee from the party through a secret escape tunnel. ([[Session 3: Secrets of the Ruined Keep]])
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[[File:Tomb of Blood Everflowing.png|800px|frameless|none|Tomb of Blood Everflowing]]
A tomb in the [[Cairn Hills]] that was being used by [[Omikron|Veltargo aka Omikron]] and his Vecna cult. He was able to flee from the party through a secret escape tunnel. ([[Session 3: Secrets of the Ruined Keep]])
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[[File:Tomb of Blood Everflowing.png|800px|frameless|right|Tomb of Blood Everflowing]]
A tomb in the [[Cairn Hills]] that was being used by [[Omikron|Veltargo aka Omikron]] and his Vecna cult. He was able to flee from the party through a secret escape tunnel. ([[Session 3: Secrets of the Ruined Keep]])
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{{PAGEBANNER:S1header1.png}}
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__NOTOC__
== Season One ==
[[FILE:Gnoll.png|350px|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
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{{PAGEBANNER:S1header1.png}}
[[FILE:S1header1.png|1200px]]
__NOTOC__
== Season One ==
[[FILE:Gnoll.png|350px|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
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{{PAGEBANNER:S1header1.png}}
[[FILE:S1header1.png|1200px]]
__NOTOC__
== Season One ==
[[File:Gnoll.png|350px|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
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{{PAGEBANNER:S1header1.png}}
__NOTOC__
== Season One ==
[[File:Gnoll.png|350px|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
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{{PAGEBANNER:S1header1.png}}
__NOTOC__
== Season One ==
[[File:Gnoll.png|350px|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
__NOCACHE__
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{{PAGEBANNER:S1header1.png}}
__NOTOC__
== Season One ==
[[File:Gnoll.png|350px|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
__NOCACHE__
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__NOTOC__
== Season One ==
[[File:Gnoll.png|350px|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
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__NOCACHE__
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{{PAGEBANNER:S1header1.png|$wgWPBEnableMainPage = true;}}
__NOTOC__
== Season One ==
[[File:vertical-banner-01.png|400px|frameless|right]]
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
$wgWPBEnableMainPage = false;
__NOCACHE__
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{{PAGEBANNER:S1header1.png|$wgWPBEnableMainPage = true;}}
[[File:vertical-banner-01.png|400px|frameless|right]]
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
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text/x-wiki
{{PAGEBANNER:S1header1.png|$wgWPBEnableMainPage = true;}}
[[File:vertical-banner-01.png|400px|frameless|right]]
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
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Laternia
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text/x-wiki
[[File:vertical-banner-01.png|400px|frameless|right]]
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
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[[File:vertical-banner-01.png|300px|frameless|right]]
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
cfe56e883d3541d0be76aa9a1ee2352b20355784
234
232
2024-02-13T16:36:26Z
Laternia
2
/* Season One */
wikitext
text/x-wiki
[[File:vertical-banner-01.png|300px|frameless|right]]
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron and stop whatever he is planning.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
c34602766400bf66c96939365e07643e44ef5976
235
234
2024-02-13T16:36:50Z
Laternia
2
/* Season One */
wikitext
text/x-wiki
[[File:vertical-banner-01.png|300px|frameless|right]]
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
8386917bc02214dbb6655025d6ecf37bd121fddf
236
235
2024-02-13T16:37:07Z
Laternia
2
wikitext
text/x-wiki
[[File:vertical-banner-01.png|300px|frameless|right]]
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[s1-01|Session 01: Trollskull Manor]]<br>
[[s1-02|Session 02: Cairn Charms and Corpse Rats]]<br>
[[s1-03|Session 03: Secrets of the Fallen Keep]]<br>
[[s1-04|Session 04: Beneath the City's Bones]]<br>
[[s1-05|Session 05: The Harbinger Star]]<br>
[[s1-06|Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
fee96f62a329d7ac5fa0ce3a89a05efc2632063e
242
236
2024-02-13T17:13:47Z
Laternia
2
wikitext
text/x-wiki
[[File:vertical-banner-01.png|300px|frameless|right]]
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
ced5c1d5d45255a920576fd8a5aed33ec989c888
248
242
2024-02-13T17:23:31Z
Laternia
2
wikitext
text/x-wiki
[[File:vertical-banner-01.png|300px|frameless|right]]
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit:Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit:The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot:The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
481b677de217c8591bb891e3427b65fecc93a008
249
248
2024-02-13T17:23:50Z
Laternia
2
/* Headquarters */
wikitext
text/x-wiki
[[File:vertical-banner-01.png|300px|frameless|right]]
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit:Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
6e71b9a1052a0494f4b70a60dcc5ee49f9f056b5
255
249
2024-02-13T18:07:50Z
Laternia
2
wikitext
text/x-wiki
[[File:vertical-banner-01.png|400px|frameless|right]]
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit:Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
577cd775770618981f540ef78ce51e061bb3537d
256
255
2024-02-13T18:09:46Z
Laternia
2
/* Season One */
wikitext
text/x-wiki
[[File:vertical-banner-01.png|400px|frameless|right]]
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
a50bd8c958e515931179847d81b2673ec0b2b16e
Omikron
0
8
213
131
2024-02-13T06:54:26Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:omikron-header.png}}
== Omikron ==
[[File:omikron.png|350px|right]]
[[File:omikron.png|350px|right]]
Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
He managed to escape into a portal in the basement of a ruined keep. He had been excavating the basement of the keep in partnership with a demon, using Nothic aberrations as manual labor.
Male Human Warlock (Great Old One Pact)
__NOTOC__
[[Category:NPCs]]
f7066c535f7330053035c39690eaac43b1d11445
222
213
2024-02-13T10:12:57Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:omikron-header.png|origin=-1,1}}
== Omikron ==
[[File:omikron.png|350px|right]]
[[File:omikron.png|350px|right]]
Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
He managed to escape into a portal in the basement of a ruined keep. He had been excavating the basement of the keep in partnership with a demon, using Nothic aberrations as manual labor.
Male Human Warlock (Great Old One Pact)
__NOTOC__
[[Category:NPCs]]
f4831cd400521376bb8c81467046fa8aa90da78e
Cairn Hills
0
24
214
147
2024-02-13T06:54:59Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:cairn-hills-header.png}}
== Cairn Hills ==
[[File:cairn-hills.png|400px|right]]
[[File:cairn-hills-sunset.png|400px|right]]
[[File:Tomb of Blood Everflowing.png|400px|right]]
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
== The Tomb of Blood Everflowing ==
__NOTOC__
[[Category:Laternia]] [[Category:Season One]] [[Category:Cairn Hills]]
a283a0cdfd38e39b977874c23cdeb2b78cb299eb
223
214
2024-02-13T10:13:31Z
Laternia
2
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text/x-wiki
{{PAGEBANNER:cairn-hills-header.png|origin=-1,1}}
== Cairn Hills ==
[[File:cairn-hills.png|400px|right]]
[[File:cairn-hills-sunset.png|400px|right]]
[[File:Tomb of Blood Everflowing.png|400px|right]]
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
== The Tomb of Blood Everflowing ==
__NOTOC__
[[Category:Laternia]] [[Category:Season One]] [[Category:Cairn Hills]]
c84eaaa451c841e6af86789d815eb31f54369991
Penny
0
31
218
191
2024-02-13T09:05:24Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
</tt></big>
== Notes ==
<br>
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
52ce0dfd43dc95d7945d1936a0a91f22a0241756
219
218
2024-02-13T09:06:07Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
</tt></big>
== Notes ==
<br>
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
c1c59cbe2d22c99e7afa26fbf1065d6b6f91dce3
237
219
2024-02-13T16:37:51Z
Laternia
2
/* Notes */
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
</tt></big>
== Notes ==
<br>
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
a8688a448c82e28427287b098bd9c224eae13e1b
238
237
2024-02-13T16:38:13Z
Laternia
2
/* Notes */
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
</tt></big>
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
754145e77023d99889fe2d3a845a528fdc066721
239
238
2024-02-13T16:38:33Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
</tt></big>
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
_NOTOC_
33c92a5dedc878946921d9920b19f470fb056bb6
240
239
2024-02-13T16:41:35Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
</tt></big>
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
__NOTOC__
44cb8434f94b7e211633ddf97c8390ce0aecd0b6
251
240
2024-02-13T17:28:22Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
</tt></big>
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
__NOTOC__
1fcce9ff3be08677628bb11c66a906248aa0d60c
252
251
2024-02-13T17:35:29Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
d35977ece313f082a6e93661b610b3a677c6af4c
253
252
2024-02-13T17:36:10Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
__NOTOC__
f3225c2a100fbe5463813be8801c3ae58a1cee60
254
253
2024-02-13T17:36:29Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25'
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
__NOTOC__
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MediaWiki:Common.css
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2024-02-13T09:07:11Z
Laternia
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css
text/css
/* CSS placed here will be applied to all skins */
/* WMAU EDITS
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margin: 0 auto;
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text/css
/* CSS placed here will be applied to all skins */
/* WMAU EDITS
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File:vertical-banner-01.png
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Laternia
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wikitext
text/x-wiki
A vertical banner for the front page
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Notes
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Laternia
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Created page with "== ARTICLE IDEAS == * Deities of Laternia ** [[Prime Gods]] ** [[Dark Gods]] ** [[Cults in Laternia]] ** [[Ultima Gate]]"
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text/x-wiki
== ARTICLE IDEAS ==
* Deities of Laternia
** [[Prime Gods]]
** [[Dark Gods]]
** [[Cults in Laternia]]
** [[Ultima Gate]]
6e11a2456a733c33cffd7c350955bb2148e01f43
s1-06
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Laternia
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Created page with "== The Wild Frontier Part I: Hideous Laughter == Eldon, Herbert, Melechus, and Garlon meet up at the frontier outpost and equip themselves for the journey ahead. On their second day they are ambushed by 3 gnolls that fight to the death. The party dispatches the gnolls in a well coordinated attack and rest and recover to prepare for the next day's journey. == Party Loot == 8 gems worth 50 gp each"
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text/x-wiki
== The Wild Frontier Part I: Hideous Laughter ==
Eldon, Herbert, Melechus, and Garlon meet up at the frontier outpost and equip themselves for the journey ahead. On their second day they are ambushed by 3 gnolls that fight to the death. The party dispatches the gnolls in a well coordinated attack and rest and recover to prepare for the next day's journey.
== Party Loot ==
8 gems worth 50 gp each
ecd1de353d74a5569a710334c91b8cca5b187fca
Session 06: The Wild Frontier
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Laternia
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Created page with "==The Wild Frontier Part I: Hideous Laughter== [[Eldon]], [[Herbert]], [[Melechus]], and [[Garlon]] meet up at the frontier outpost and equip themselves for the journey ahead. On their second day they are ambushed by 3 [gnoll:gnolls] that fight to the death. The party dispatches the gnolls in a well coordinated attack and rest and recover to prepare for the next day's journey. ==Party Loot== 8 gems worth 50 gp each"
wikitext
text/x-wiki
==The Wild Frontier Part I: Hideous Laughter==
[[Eldon]], [[Herbert]], [[Melechus]], and [[Garlon]] meet up at the frontier outpost and equip themselves for the journey ahead. On their second day they are ambushed by 3 [gnoll:gnolls] that fight to the death. The party dispatches the gnolls in a well coordinated attack and rest and recover to prepare for the next day's journey.
==Party Loot==
8 gems worth 50 gp each
18c2ae1e1c866522415d60601528940d3ea18a33
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{{PAGEBANNER:S1header1.png}}
==The Wild Frontier Part I: Hideous Laughter==
[[Eldon]], [[Herbert]], [[Melechus]], and [[Garlon]] meet up at the frontier outpost and equip themselves for the journey ahead. On their second day they are ambushed by 3 [gnoll:gnolls] that fight to the death. The party dispatches the gnolls in a well coordinated attack and rest and recover to prepare for the next day's journey.
==Party Loot==
8 gems worth 50 gp each
25421e21adf6479a8029263d099fb0489cc16d66
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{{PAGEBANNER:S1header1.png}}
==The Wild Frontier Part I: Hideous Laughter==
[[Eldon]], [[Herbert]], [[Melechus]], and [[Garlon]] meet up at the frontier outpost and equip themselves for the journey ahead. On their second day they are ambushed by 3 [gnoll:gnolls] that fight to the death. The party dispatches the gnolls in a well coordinated attack and rest and recover to prepare for the next day's journey.
==Party Loot==
8 gems worth 50 gp each
__NOTOC__
__NOCACHE__
[[Category:Session Reports]]
[[Category:Season One]]
[[Category:Western Frontier]]
20fbf119f4c3c6e3f6f1b9583dda36517820fbef
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{{PAGEBANNER:S1header1.png}}
[[File:Gnoll.png|400px|frameless|right]]
==The Wild Frontier Part I: Hideous Laughter==
[[Eldon]], [[Herbert]], [[Melechus]], and [[Garlon]] meet up at the frontier outpost and equip themselves for the journey ahead. On their second day they are ambushed by 3 [gnoll:gnolls] that fight to the death. The party dispatches the gnolls in a well coordinated attack and rest and recover to prepare for the next day's journey.
==Party Loot==
8 gems worth 50 gp each
__NOTOC__
__NOCACHE__
[[Category:Session Reports]]
[[Category:Season One]]
[[Category:Western Frontier]]
01dc149f2bf9ca041813e3da0d1844e50c8cd237
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/* The Wild Frontier Part I: Hideous Laughter */
wikitext
text/x-wiki
{{PAGEBANNER:S1header1.png}}
[[File:Gnoll.png|400px|frameless|right]]
==The Wild Frontier Part I: Hideous Laughter==
[[Eldon]], [[Herbert]], [[Melechus]], and [[Garlon]] meet up at the frontier outpost and equip themselves for the journey ahead. On their second day they are ambushed by 3 [[gnoll:gnolls]] that fight to the death. The party dispatches the gnolls in a well coordinated attack and rest and recover to prepare for the next day's journey.
==Party Loot==
8 gems worth 50 gp each
__NOTOC__
__NOCACHE__
[[Category:Session Reports]]
[[Category:Season One]]
[[Category:Western Frontier]]
edeb3ca86b3351ca21a9822345fdf2724e384307
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/* The Wild Frontier Part I: Hideous Laughter */
wikitext
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{{PAGEBANNER:S1header1.png}}
[[File:Gnoll.png|400px|frameless|right]]
==The Wild Frontier Part I: Hideous Laughter==
[[Eldon]], [[Herbert]], [[Melechus]], and [[Garlon]] meet up at the frontier outpost and equip themselves for the journey ahead. On their second day they are ambushed by 3 [[gnoll|gnolls]] that fight to the death. The party dispatches the gnolls in a well coordinated attack and rest and recover to prepare for the next day's journey.
==Party Loot==
8 gems worth 50 gp each
__NOTOC__
__NOCACHE__
[[Category:Session Reports]]
[[Category:Season One]]
[[Category:Western Frontier]]
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Cairn Hills
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{{PAGEBANNER:cairn-hills-header.png}}
== Cairn Hills ==
[[File:cairn-hills.png|frameless|right]]
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
== The Tomb of Blood Everflowing ==
[[Category:Laternia]] [[Category:Season One]] [[Category:Cairn Hills]]
414b1edaae2df6a64635cb0e04ad811189b2a590
258
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2024-02-13T18:11:31Z
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Undo revision [[Special:Diff/257|257]] by [[Special:Contributions/Laternia|Laternia]] ([[User talk:Laternia|talk]])
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text/x-wiki
{{PAGEBANNER:cairn-hills-header.png|origin=-1,1}}
== Cairn Hills ==
[[File:cairn-hills.png|400px|right]]
[[File:cairn-hills-sunset.png|400px|right]]
[[File:Tomb of Blood Everflowing.png|400px|right]]
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
== The Tomb of Blood Everflowing ==
__NOTOC__
[[Category:Laternia]] [[Category:Season One]] [[Category:Cairn Hills]]
c84eaaa451c841e6af86789d815eb31f54369991
Penny
0
31
259
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Laternia
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wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25 ft.
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
__NOTOC__
05927a2f46c003acf787cf47de46fdd8a8d25790
260
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text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25 ft.
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
-----
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
__NOTOC__
63fbe85774b3d18db443bcb583dcbfd44e8cd873
261
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text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25 ft.
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
-----
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** '''1.''' Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** '''2.''' Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
__NOTOC__
fbe3c086dc950c349d7e867d0a89b9a59e247d8d
262
261
2024-02-13T18:18:09Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|300px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25 ft.
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
-----
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
__NOTOC__
b000267c0c622f971cbb36f39a668641879a7468
268
262
2024-02-13T18:23:38Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|400px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25 ft.
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
-----
== Notes ==
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
__NOTOC__
32fdaec7732b698b2f2d3ebc1ff5969f0b00e20d
269
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text/x-wiki
[[File:Penny Kibbletook.png|400px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25 ft.
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
== Notes ==
-----
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
__NOTOC__
983f6762b8e18ffa66929939814ee52e5f4a089f
270
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2024-02-13T18:29:19Z
Laternia
2
wikitext
text/x-wiki
[[File:Penny Kibbletook.png|400px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25 ft.
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
== Notes ==
-----
<b><u>Druid</u></b>
* Cantrips Known: Guidance, Resistance, Shillelagh
* Prepared Spells:
** 1. Cure Wounds, Animal Friendship, Detect Magic, Charm Person
** 2. Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
__NOTOC__
ff5c6aee00e8f746f6810f4eac74984ac1889593
271
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2024-02-13T18:30:06Z
Laternia
2
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text/x-wiki
[[File:Penny Kibbletook.png|400px|right|Penny Kibbletook]]
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25 ft.
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
== Notes ==
-----
<b><u>Druid</u></b>
* Cantrips Known: ''Guidance, Resistance, Shillelagh''
* Prepared Spells:
** 1. ''Cure Wounds, Animal Friendship, Detect Magic, Charm Person''
** 2. ''Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps''
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
__NOTOC__
9f84e951bd3e258542518bfb313e202c014343a9
Melechus
0
39
263
2024-02-13T18:20:48Z
Laternia
2
Created page with "Melechus '''Neutral Mountain Dwarf Champion 4''' AC: 18 [Chainmail + Shield] HP: 48 Speed: 30 ft. <tt> STR 20 [+5] DEX 11 [+0] CON 18 [+4] INT 11 [+0] WIS 13 [+1] CHA 9 [-1] </tt> Proficiency Bonus +2 Skills: Intimidation, Survival Languages: Common, Dwarvish Senses: Darkvision to 60', Passive Perception 13 '''<u>Actions</u>''' * '''Battleaxe.''' Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 5 slashing damage * '''Handaxe.''' Thrown Weapon At..."
wikitext
text/x-wiki
Melechus
'''Neutral Mountain Dwarf Champion 4'''
AC: 18 [Chainmail + Shield]
HP: 48
Speed: 30 ft.
<tt>
STR 20 [+5]
DEX 11 [+0]
CON 18 [+4]
INT 11 [+0]
WIS 13 [+1]
CHA 9 [-1]
</tt>
Proficiency Bonus +2
Skills: Intimidation, Survival
Languages: Common, Dwarvish
Senses: Darkvision to 60', Passive Perception 13
'''<u>Actions</u>'''
* '''Battleaxe.''' Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 5 slashing damage
* '''Handaxe.''' Thrown Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 1d6 +5 slashing damage
* '''Improved Critical:''' Your weapon attacks score a critical hit on a roll of 19 or 20.
* '''Action Surge:''' [1] take one additional action 1/short rest
* '''Second Wind:''' bonus action to regain HP = 1d10 + fighter level 1/day
'''<u>Defenses</u>'''
*Advantage vs Poison and Resistance vs Poison
'''<u>Magic Items</u>'''
* Wand of Secrets
* 1 Potion of Healing
* Spell Scroll: Firebolt, Unseen Servant
'''<u>Equipment</u>'''
Weapons: Battleaxe, 2 Hand axes
Armor: Chain mail. AC 16 [Stealth Disadvantage], Shield +2
Explorer's pack
'''<u>Money</u>'''
GP: 129
-----
== Notes ==
'''<u>Fighter</u>'''
* Action Surge [1]: take one additional action 1/short rest
* Second Wind: bonus action to regain HP = 1d10 + fighter level 1/day
* Fighting style: Champion
* Armor Proficiency: All armor
* Skills: Intimidation, Survival
'''<u>Mountain Dwarf</u>'''
* CON +2, STR +2
* Darkvision to 60'
* Advantage vs Poison and Resistance vs Poison
* Proficiency with Battleaxe, Hand Axe, Light Hammer, Warhammer
* Tool Proficiency: Brewers Supplies
* Languages: Common and Dwarvish
'''<u>Criminal</u>'''
* Criminal Specialty: Highway Robber
* Personality Traits: Trauma, Tunnel Vision
* Ideal: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
* Bond: Something important was taken from me, and I aim to steal it back.
* Flaw: When I see something valuable, I can’t think about anything but how to steal it.
'''<u>Loot Stash</u>'''
Adamantine Half Plate (AC 15 + DEX) [Can't be critically hit]
Breastplate +1 (AC 15 + DEX)
Age: 55
30c4cc002f46236d13596ab34b172fb87ee88a6a
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text/x-wiki
Melechus
'''Neutral Mountain Dwarf Champion 4'''
AC: 18 [Chainmail + Shield]
HP: 48
Speed: 30 ft.
<tt>
STR 20 [+5]<br>
DEX 11 [+0]<br>
CON 18 [+4]<br>
INT 11 [+0]<br>
WIS 13 [+1]<br>
CHA 9 [-1]
</tt>
Proficiency Bonus +2
Skills: Intimidation, Survival
Languages: Common, Dwarvish
Senses: Darkvision to 60', Passive Perception 13
'''<u>Actions</u>'''
* '''Battleaxe.''' Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 5 slashing damage
* '''Handaxe.''' Thrown Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 1d6 +5 slashing damage
* '''Improved Critical:''' Your weapon attacks score a critical hit on a roll of 19 or 20.
* '''Action Surge:''' [1] take one additional action 1/short rest
* '''Second Wind:''' bonus action to regain HP = 1d10 + fighter level 1/day
'''<u>Defenses</u>'''
*Advantage vs Poison and Resistance vs Poison
'''<u>Magic Items</u>'''
* Wand of Secrets
* 1 Potion of Healing
* Spell Scroll: Firebolt, Unseen Servant
'''<u>Equipment</u>'''
Weapons: Battleaxe, 2 Hand axes
Armor: Chain mail. AC 16 [Stealth Disadvantage], Shield +2
Explorer's pack
'''<u>Money</u>'''
GP: 129
-----
== Notes ==
'''<u>Fighter</u>'''
* Action Surge [1]: take one additional action 1/short rest
* Second Wind: bonus action to regain HP = 1d10 + fighter level 1/day
* Fighting style: Champion
* Armor Proficiency: All armor
* Skills: Intimidation, Survival
'''<u>Mountain Dwarf</u>'''
* CON +2, STR +2
* Darkvision to 60'
* Advantage vs Poison and Resistance vs Poison
* Proficiency with Battleaxe, Hand Axe, Light Hammer, Warhammer
* Tool Proficiency: Brewers Supplies
* Languages: Common and Dwarvish
'''<u>Criminal</u>'''
* Criminal Specialty: Highway Robber
* Personality Traits: Trauma, Tunnel Vision
* Ideal: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
* Bond: Something important was taken from me, and I aim to steal it back.
* Flaw: When I see something valuable, I can’t think about anything but how to steal it.
'''<u>Loot Stash</u>'''
Adamantine Half Plate (AC 15 + DEX) [Can't be critically hit]
Breastplate +1 (AC 15 + DEX)
Age: 55
9bcf27ba9036610e555ca239d3ff9a052c6d4f97
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text/x-wiki
Melechus
'''Neutral Mountain Dwarf Champion 4'''
AC: 18 [Chainmail + Shield]
HP: 48
Speed: 30 ft.
<tt>
STR 20 [+5]<br>
DEX 11 [+0]<br>
CON 18 [+4]<br>
INT 11 [+0]<br>
WIS 13 [+1]<br>
CHA 09 [-1]
</tt>
Proficiency Bonus +2
Skills: Intimidation, Survival
Languages: Common, Dwarvish
Senses: Darkvision to 60', Passive Perception 13
'''<u>Actions</u>'''
* '''Battleaxe.''' Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 5 slashing damage
* '''Handaxe.''' Thrown Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 1d6 +5 slashing damage
* '''Improved Critical:''' Your weapon attacks score a critical hit on a roll of 19 or 20.
* '''Action Surge:''' [1] take one additional action 1/short rest
* '''Second Wind:''' bonus action to regain HP = 1d10 + fighter level 1/day
'''<u>Defenses</u>'''
*Advantage vs Poison and Resistance vs Poison
'''<u>Magic Items</u>'''
* Wand of Secrets
* 1 Potion of Healing
* Spell Scroll: Firebolt, Unseen Servant
'''<u>Equipment</u>'''
Weapons: Battleaxe, 2 Hand axes
Armor: Chain mail. AC 16 [Stealth Disadvantage], Shield +2
Explorer's pack
'''<u>Money</u>'''
GP: 129
-----
== Notes ==
'''<u>Fighter</u>'''
* Action Surge [1]: take one additional action 1/short rest
* Second Wind: bonus action to regain HP = 1d10 + fighter level 1/day
* Fighting style: Champion
* Armor Proficiency: All armor
* Skills: Intimidation, Survival
'''<u>Mountain Dwarf</u>'''
* CON +2, STR +2
* Darkvision to 60'
* Advantage vs Poison and Resistance vs Poison
* Proficiency with Battleaxe, Hand Axe, Light Hammer, Warhammer
* Tool Proficiency: Brewers Supplies
* Languages: Common and Dwarvish
'''<u>Criminal</u>'''
* Criminal Specialty: Highway Robber
* Personality Traits: Trauma, Tunnel Vision
* Ideal: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
* Bond: Something important was taken from me, and I aim to steal it back.
* Flaw: When I see something valuable, I can’t think about anything but how to steal it.
'''<u>Loot Stash</u>'''
Adamantine Half Plate (AC 15 + DEX) [Can't be critically hit]
Breastplate +1 (AC 15 + DEX)
Age: 55
3a4bc073a3b90a3298d209b0da772e2b4dbe8eb6
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text/x-wiki
[[File:Melechus.png|400px|frameless|right]]
'''Neutral Mountain Dwarf Champion 4'''
AC: 18 [Chainmail + Shield]
HP: 48
Speed: 30 ft.
<tt>
STR 20 [+5]<br>
DEX 11 [+0]<br>
CON 18 [+4]<br>
INT 11 [+0]<br>
WIS 13 [+1]<br>
CHA 09 [-1]
</tt>
Proficiency Bonus +2
Skills: Intimidation, Survival
Languages: Common, Dwarvish
Senses: Darkvision to 60', Passive Perception 13
'''<u>Actions</u>'''
* '''Battleaxe.''' Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 5 slashing damage
* '''Handaxe.''' Thrown Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 1d6 +5 slashing damage
* '''Improved Critical:''' Your weapon attacks score a critical hit on a roll of 19 or 20.
* '''Action Surge:''' [1] take one additional action 1/short rest
* '''Second Wind:''' bonus action to regain HP = 1d10 + fighter level 1/day
'''<u>Defenses</u>'''
*Advantage vs Poison and Resistance vs Poison
'''<u>Magic Items</u>'''
* Wand of Secrets
* 1 Potion of Healing
* Spell Scroll: Firebolt, Unseen Servant
'''<u>Equipment</u>'''
Weapons: Battleaxe, 2 Hand axes
Armor: Chain mail. AC 16 [Stealth Disadvantage], Shield +2
Explorer's pack
'''<u>Money</u>'''
GP: 129
-----
== Notes ==
'''<u>Fighter</u>'''
* Action Surge [1]: take one additional action 1/short rest
* Second Wind: bonus action to regain HP = 1d10 + fighter level 1/day
* Fighting style: Champion
* Armor Proficiency: All armor
* Skills: Intimidation, Survival
'''<u>Mountain Dwarf</u>'''
* CON +2, STR +2
* Darkvision to 60'
* Advantage vs Poison and Resistance vs Poison
* Proficiency with Battleaxe, Hand Axe, Light Hammer, Warhammer
* Tool Proficiency: Brewers Supplies
* Languages: Common and Dwarvish
'''<u>Criminal</u>'''
* Criminal Specialty: Highway Robber
* Personality Traits: Trauma, Tunnel Vision
* Ideal: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
* Bond: Something important was taken from me, and I aim to steal it back.
* Flaw: When I see something valuable, I can’t think about anything but how to steal it.
'''<u>Loot Stash</u>'''
Adamantine Half Plate (AC 15 + DEX) [Can't be critically hit]
Breastplate +1 (AC 15 + DEX)
Age: 55
5f6cd33818e39907c1d07bddf45c17ed56efc184
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[[File:Melechus.png|400px|frameless|right]]
'''Neutral Mountain Dwarf Champion 4'''
AC: 18 [Chainmail + Shield]
HP: 48
Speed: 30 ft.
<tt>
STR 20 [+5]<br>
DEX 11 [+0]<br>
CON 18 [+4]<br>
INT 11 [+0]<br>
WIS 13 [+1]<br>
CHA 09 [-1]
</tt>
Proficiency Bonus +2
Skills: Intimidation, Survival
Languages: Common, Dwarvish
Senses: Darkvision to 60', Passive Perception 13
'''<u>Actions</u>'''
* '''Battleaxe.''' Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 5 slashing damage
* '''Handaxe.''' Thrown Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 1d6 +5 slashing damage
* '''Improved Critical:''' Your weapon attacks score a critical hit on a roll of 19 or 20.
* '''Action Surge:''' [1] take one additional action 1/short rest
* '''Second Wind:''' bonus action to regain HP = 1d10 + fighter level 1/day
'''<u>Defenses</u>'''
*Advantage vs Poison and Resistance vs Poison
'''<u>Magic Items</u>'''
* Wand of Secrets
* 1 Potion of Healing
* Spell Scroll: Firebolt, Unseen Servant
'''<u>Equipment</u>'''
Weapons: Battleaxe, 2 Hand axes
Armor: Chain mail. AC 16 [Stealth Disadvantage], Shield +2
Explorer's pack
'''<u>Money</u>'''
GP: 129
== Notes ==
-----
'''<u>Fighter</u>'''
* Action Surge [1]: take one additional action 1/short rest
* Second Wind: bonus action to regain HP = 1d10 + fighter level 1/day
* Fighting style: Champion
* Armor Proficiency: All armor
* Skills: Intimidation, Survival
'''<u>Mountain Dwarf</u>'''
* CON +2, STR +2
* Darkvision to 60'
* Advantage vs Poison and Resistance vs Poison
* Proficiency with Battleaxe, Hand Axe, Light Hammer, Warhammer
* Tool Proficiency: Brewers Supplies
* Languages: Common and Dwarvish
'''<u>Criminal</u>'''
* Criminal Specialty: Highway Robber
* Personality Traits: Trauma, Tunnel Vision
* Ideal: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
* Bond: Something important was taken from me, and I aim to steal it back.
* Flaw: When I see something valuable, I can’t think about anything but how to steal it.
'''<u>Loot Stash</u>'''
Adamantine Half Plate (AC 15 + DEX) [Can't be critically hit]
Breastplate +1 (AC 15 + DEX)
Age: 55
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[[File:Melechus.png|400px|frameless|right]]
'''Neutral Mountain Dwarf Champion 4'''
AC: 18 [Chainmail + Shield]
HP: 48
Speed: 30 ft.
<tt>
STR 20 [+5]<br>
DEX 11 [+0]<br>
CON 18 [+4]<br>
INT 11 [+0]<br>
WIS 13 [+1]<br>
CHA 09 [-1]
</tt>
Proficiency Bonus +2
Skills: Intimidation, Survival
Languages: Common, Dwarvish
Senses: Darkvision to 60', Passive Perception 13
'''<u>Actions</u>'''
* '''Battleaxe.''' Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 5 slashing damage
* '''Handaxe.''' Thrown Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 1d6 +5 slashing damage
* '''Improved Critical:''' Your weapon attacks score a critical hit on a roll of 19 or 20.
* '''Action Surge:''' [1] take one additional action 1/short rest
* '''Second Wind:''' bonus action to regain HP = 1d10 + fighter level 1/day
'''<u>Defenses</u>'''
*Advantage vs Poison and Resistance vs Poison
'''<u>Magic Items</u>'''
* Wand of Secrets
* 1 Potion of Healing
* Spell Scroll: Firebolt, Unseen Servant
'''<u>Equipment</u>'''
Weapons: Battleaxe, 2 Hand axes
Armor: Chain mail. AC 16 [Stealth Disadvantage], Shield +2
Explorer's pack
'''<u>Money</u>'''
GP: 129
== Notes ==
-----
'''<u>Fighter</u>'''
* Action Surge [1]: take one additional action 1/short rest
* Second Wind: bonus action to regain HP = 1d10 + fighter level 1/day
* Fighting style: Champion
* Armor Proficiency: All armor
* Skills: Intimidation, Survival
'''<u>Mountain Dwarf</u>'''
* CON +2, STR +2
* Darkvision to 60'
* Advantage vs Poison and Resistance vs Poison
* Proficiency with Battleaxe, Hand Axe, Light Hammer, Warhammer
* Tool Proficiency: Brewers Supplies
* Languages: Common and Dwarvish
'''<u>Criminal</u>'''
* Criminal Specialty: Highway Robber
* Personality Traits: Trauma, Tunnel Vision
* Ideal: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
* Bond: Something important was taken from me, and I aim to steal it back.
* Flaw: When I see something valuable, I can’t think about anything but how to steal it.
'''<u>Loot Stash</u>'''
* Adamantine Half Plate (AC 15 + DEX) [Can't be critically hit]
* Breastplate +1 (AC 15 + DEX)
Age: 55
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[[File:Melechus.png|400px|frameless|right]]
'''Neutral Mountain Dwarf Champion 4'''
AC: 18 [Chainmail + Shield]
HP: 48
Speed: 30 ft.
<tt>
STR 20 [+5]<br>
DEX 11 [+0]<br>
CON 18 [+4]<br>
INT 11 [+0]<br>
WIS 13 [+1]<br>
CHA 09 [-1]
</tt>
Proficiency Bonus +2
Skills: Intimidation, Survival
Languages: Common, Dwarvish
Senses: Darkvision to 60', Passive Perception 13
'''<u>Actions</u>'''
* '''Battleaxe.''' Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 5 slashing damage
* '''Handaxe.''' Thrown Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 1d6 +5 slashing damage
* '''Improved Critical:''' Your weapon attacks score a critical hit on a roll of 19 or 20.
* '''Action Surge:''' [1] take one additional action 1/short rest
* '''Second Wind:''' bonus action to regain HP = 1d10 + fighter level 1/day
'''<u>Defenses</u>'''
*Advantage vs Poison and Resistance vs Poison
'''<u>Magic Items</u>'''
* Wand of Secrets
* 1 Potion of Healing
* Spell Scroll: Firebolt, Unseen Servant
'''<u>Equipment</u>'''
Weapons: Battleaxe, 2 Hand axes
Armor: Chain mail. AC 16 [Stealth Disadvantage], Shield +2
Explorer's pack
'''<u>Money</u>'''
GP: 129
== Notes ==
-----
'''<u>Fighter</u>'''
* Action Surge [1]: take one additional action 1/short rest
* Second Wind: bonus action to regain HP = 1d10 + fighter level 1/day
* Fighting style: Champion
* Armor Proficiency: All armor
* Skills: Intimidation, Survival
'''<u>Mountain Dwarf</u>'''
* CON +2, STR +2
* Darkvision to 60'
* Advantage vs Poison and Resistance vs Poison
* Proficiency with Battleaxe, Hand Axe, Light Hammer, Warhammer
* Tool Proficiency: Brewers Supplies
* Languages: Common and Dwarvish
'''<u>Criminal</u>'''
* Criminal Specialty: Highway Robber
* Personality Traits: Trauma, Tunnel Vision
* Ideal: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
* Bond: Something important was taken from me, and I aim to steal it back.
* Flaw: When I see something valuable, I can’t think about anything but how to steal it.
'''<u>Loot Stash</u>'''
* Adamantine Half Plate (AC 15 + DEX) [Can't be critically hit]
* Breastplate +1 (AC 15 + DEX)
Age: 55
[[Category:Season One]] [[Category:Rum and Rabbit Gang]] [[Category:PCs]] [[Category:Melechus]]
__NOTOC__
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Melechus, Mountain Dwarf Champion
[[Category:Season One]] [[Category:PCs]] [[Category:Melechus]]
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File:Hereford.png
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Proprietor of the [[Lonely Dwarf Tavern]]
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Hereford
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Created page with "[[file:Hereford.png|600px|right]] Owner and operator of the [[Lonely Dwarf Tavern]] [[Category:Lonely Dwarf]] [[Category:NPCs]] [[Category:Season One]]"
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[[file:Hereford.png|600px|right]]
Owner and operator of the [[Lonely Dwarf Tavern]]
[[Category:Lonely Dwarf]] [[Category:NPCs]] [[Category:Season One]]
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[[file:Hereford.png|600px|right]]
Owner and operator of the [[Lonely Dwarf Tavern]]
[[Category:Lonely Dwarf Tavern]] [[Category:NPCs]] [[Category:Season One]]
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Gnoll
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Created page with "[[File:Gnoll.png|500px|frameless|right]]"
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[[File:Gnoll.png|500px|frameless|right]]
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Death Ray
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Created page with "Evocation cantrip '''Casting Time:''' 1 action '''Range:''' 60 feet '''Components:''' V, S '''Duration:''' Instantaneous A crackling beam of green light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 necrotic damage, and its speed is reduced by 10 feet until the start of your next turn. The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8)."
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Evocation cantrip
'''Casting Time:''' 1 action
'''Range:''' 60 feet
'''Components:''' V, S
'''Duration:''' Instantaneous
A crackling beam of green light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 necrotic damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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Evocation cantrip
'''Casting Time:''' 1 action<br>
'''Range:''' 60 feet<br>
'''Components:''' V, S<br>
'''Duration:''' Instantaneous<br>
A crackling beam of green light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 necrotic damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
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Evocation cantrip
'''Casting Time:''' 1 action<br>
'''Range:''' 60 feet<br>
'''Components:''' V, S<br>
'''Duration:''' Instantaneous<br>
A crackling beam of green light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 necrotic damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
-----
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Evocation cantrip
'''Casting Time:''' 1 action<br>
'''Range:''' 60 feet<br>
'''Components:''' V, S<br>
'''Duration:''' Instantaneous<br>
A crackling beam of green light streaks toward a creature within range. Make a ranged spell attack against the target. On a hit, it takes 1d8 necrotic damage, and its speed is reduced by 10 feet until the start of your next turn.
The spell's damage increases by 1d8 when you reach 5th level (2d8), 11th level (3d8), and 17th level (4d8).
-----
[[Category:Homebrew]] [[Category:Spells]]
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Battlecrypt
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Created page with "== Battlecrypt aka Arena City =="
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== Battlecrypt aka Arena City ==
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{{PAGEBANNER:battlecrypt big header.png}}
== Battlecrypt aka Arena City ==
* Commonly referred to as Arena City, it's ancient true name is Battlecrypt
== Notable Locations ==
The [[Rum and Rabbit]] at [[Trollskull Alley]], a tavern owned by The [[Rum and Rabbit Gang]], heroes of [[Season One]]
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File:battlecrypt big header.png
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Battlecrypt header
[[Category:Battlecrypt]] [[Category:Headers]] [[Category:Laternia]]
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File:Season One Vertical Banner.png
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Main Page
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<choose>
<option>[[File:vertical-banner-01.png|400px|frameless|right]]</option>
<option>[[File:Season One Vertical Banner.png|400px|frameless|right]]</option>
<option>And so on...</option>
</choose>
Season One Vertical Banner.png
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
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<choose>
<option>[[File:vertical-banner-01.png|400px|frameless|right]]</option>
<option>[[File:Season One Vertical Banner.png|400px|frameless|right]]</option>
<option>[[File:Harbinger_Star_vertical_banner.png|400px|frameless|right]]</option>
<option>And so on...</option>
</choose>
Season One Vertical Banner.png
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
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<choose>
<option>[[File:vertical-banner-01.png|400px|frameless|right]]</option>
<option>[[File:Season One Vertical Banner.png|400px|frameless|right]]</option>
<option>And so on...</option>
</choose>
Season One Vertical Banner.png
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
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<choose>
<option>[[File:vertical-banner-01.png|400px|frameless|right]]</option>
<option>[[File:Season One Vertical Banner.png|400px|frameless|right]]</option>
</choose>
Season One Vertical Banner.png
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
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<choose>
<option>[[File:vertical-banner-01.png|400px|frameless|right]]</option>
<option>[[File:Season One Vertical Banner.png|400px|frameless|right]]</option>
</choose>
== Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
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<choose>
<option>[[File:vertical-banner-01.png|400px|frameless|right]]</option>
<option>[[File:Season One Vertical Banner.png|400px|frameless|right]]</option>
</choose>
== The Lost Continent of Laternia Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
661a4f8fa313581c97c8599f65f24a189e926b9d
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/* The Lost Continent of Laternia Season One */
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<choose>
<option>[[File:vertical-banner-01.png|400px|frameless|right]]</option>
<option>[[File:Season One Vertical Banner.png|400px|frameless|right]]</option>
</choose>
== The Lost Continent of Laternia, Season One: ______? ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
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/* The Lost Continent of Laternia, Season One: ______? */
wikitext
text/x-wiki
<choose>
<option>[[File:vertical-banner-01.png|400px|frameless|right]]</option>
<option>[[File:Season One Vertical Banner.png|400px|frameless|right]]</option>
</choose>
== The Lost Continent of Laternia, Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[rum and rabbit loot|The Rum and Rabbit Gang's Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
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File:Harbinger Star vertical banner.png
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291
2024-02-13T22:18:29Z
Laternia
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da39a3ee5e6b4b0d3255bfef95601890afd80709
Starmetal Hills
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50
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Created page with "The Starmetal Hills are located a week's journey north and west of the frontier outpost. The mining town of [[Grimhold]] is the only semblance of civilization [[Category:Laternia]]"
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The Starmetal Hills are located a week's journey north and west of the frontier outpost. The mining town of [[Grimhold]] is the only semblance of civilization
[[Category:Laternia]]
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Omikron
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{{PAGEBANNER:omikron-header.png|origin=-1,1}}
== Omikron ==
[[File:omikron.png|350px|right]]
[[File:omikron.png|350px|right]]
Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
He managed to escape into a portal in the basement of a ruined keep. He had been excavating the basement of the keep in partnership with a demon, using Nothic aberrations as manual labor.
Male Human Warlock (Great Old One Pact)
__NOTOC__
[[Category:NPCs]] [[Category:Season One]]
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MediaWiki:Sidebar
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2024-02-14T01:10:47Z
Laternia
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Created page with " * navigation ** mainpage|mainpage-description ** recentchanges-url|recentchanges ** randompage-url|randompage ** helppage|help-mediawiki ** test|test * SEARCH * TOOLBOX * LANGUAGES"
wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
** test|test
* SEARCH
* TOOLBOX
* LANGUAGES
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* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
** test|Special:NewestPages
* SEARCH
* TOOLBOX
* LANGUAGES
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wikitext
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* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
** Special:NewestPages|new
* SEARCH
* TOOLBOX
* LANGUAGES
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Laternia
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wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
** Special:NewestPages|Newest Pages
* SEARCH
* TOOLBOX
* LANGUAGES
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* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
** MediaWiki:Sidebar|EDIT THIS MENU
** Special:NewestPages|Newest Pages
* SEARCH
* TOOLBOX
* LANGUAGES
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Laternia
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wikitext
text/x-wiki
* navigation
** mainpage|mainpage-description
** recentchanges-url|recentchanges
** randompage-url|randompage
** helppage|help-mediawiki
** MediaWiki:Sidebar|EDIT THIS MENU
** Special:NewestPages|Newest Pages
** Special:ListFiles|File List
* SEARCH
* TOOLBOX
* LANGUAGES
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File:Voidblade.png
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2024-02-14T03:45:01Z
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[[Category:Magic Items]]
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Voidblade
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2024-02-14T03:47:12Z
Laternia
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Created page with "[[File:Voidblade.png|400px|frameless|right]] '''Longsword.''' 1d8 slashing. Versatile (1d10) You can use a bonus action to speak this magic sword's command word, causing green eldritch plasma to erupt from the blade. This plasma sheds bright green light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 necrotic damage to any target it hits. The plasma lasts until you use a bonus action to speak the command word..."
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[[File:Voidblade.png|400px|frameless|right]]
'''Longsword.''' 1d8 slashing. Versatile (1d10)
You can use a bonus action to speak this magic sword's command word, causing green eldritch plasma to erupt from the blade. This plasma sheds bright green light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 necrotic damage to any target it hits. The plasma lasts until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
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[[File:Voidblade.png|500px|frameless|right]]
'''Longsword.''' 1d8 slashing. Versatile (1d10)
You can use a bonus action to speak this magic sword's command word, causing green eldritch plasma to erupt from the blade. This plasma sheds bright green light in a 40-foot radius and dim light for an additional 40 feet. While the sword is ablaze, it deals an extra 2d6 necrotic damage to any target it hits. The plasma lasts until you use a bonus action to speak the command word again or until you drop or sheathe the sword.
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File:Grimhold header.png
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[[Category:Grimhold]] [[Category:Laternia]]
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Laternia uploaded a new version of [[File:Grimhold header.png]]
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[[Category:Grimhold]] [[Category:Laternia]]
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File:Stonehill Inn.png
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[[Category:Grimhold]]
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Grimhold
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Created page with "{{PAGEBANNER:Grimhold header.png|origin=-1,1}} == Grimhold == [[File:Stonehill Inn.png|500px|frameless|right]] ==Stonehill Inn== Grimhold is a new frontier mining town at the base of the [[Sentinel Mountains]] and [[Starmetal Hills]]. Built on the ruins of an older settlement, it has grown rapidly in the past few years. Hardy folks from [[Battlecrypt]] and [[Phoenix City]] found fertile land, abundant lumber, and fur trade opportunities in the region. Whispers of gold..."
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{{PAGEBANNER:Grimhold header.png|origin=-1,1}}
== Grimhold ==
[[File:Stonehill Inn.png|500px|frameless|right]]
==Stonehill Inn==
Grimhold is a new frontier mining town at the base of the [[Sentinel Mountains]] and [[Starmetal Hills]]. Built on the ruins of an older settlement, it has grown rapidly in the past few years. Hardy folks from [[Battlecrypt]] and [[Phoenix City]] found fertile land, abundant lumber, and fur trade opportunities in the region. Whispers of gold and platinum in the nearby foothills have also attracted prospectors, though they must be wary of the area's lack of law enforcement, which draws its fair share of ruffians and bandits. Despite the rough edges, Grimhold offers a fresh start for hardworking individuals seeking new opportunities in the wild frontier.
__NOTOC__
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{{PAGEBANNER:Grimhold header.png|origin=-1,1}}
[[File:Stonehill Inn.png|500px|frameless|right]]
== Grimhold ==
Grimhold is a new frontier mining town at the base of the [[Sentinel Mountains]] and [[Starmetal Hills]]. Built on the ruins of an older settlement, it has grown rapidly in the past few years. Hardy folks from [[Battlecrypt]] and [[Phoenix City]] found fertile land, abundant lumber, and fur trade opportunities in the region. Whispers of gold and platinum in the nearby foothills have also attracted prospectors, though they must be wary of the area's lack of law enforcement, which draws its fair share of ruffians and bandits. Despite the rough edges, Grimhold offers a fresh start for hardworking individuals seeking new opportunities in the wild frontier.
==Stonehill Inn==
__NOTOC__
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{{PAGEBANNER:Grimhold header.png|origin=-1,1}}
== Grimhold ==
[[File:Stonehill Inn.png|500px|frameless|right]]
Grimhold is a new frontier mining town at the base of the [[Sentinel Mountains]] and [[Starmetal Hills]]. Built on the ruins of an older settlement, it has grown rapidly in the past few years. Hardy folks from [[Battlecrypt]] and [[Phoenix City]] found fertile land, abundant lumber, and fur trade opportunities in the region. Whispers of gold and platinum in the nearby foothills have also attracted prospectors, though they must be wary of the area's lack of law enforcement, which draws its fair share of ruffians and bandits. Despite the rough edges, Grimhold offers a fresh start for hardworking individuals seeking new opportunities in the wild frontier.
==Stonehill Inn==
__NOTOC__
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{{PAGEBANNER:Grimhold header.png|origin=-1,1}}
[[File:Stonehill Inn.png|500px|frameless|right]]
== Grimhold ==
Grimhold is a new frontier mining town at the base of the [[Sentinel Mountains]] and [[Starmetal Hills]]. Built on the ruins of an older settlement, it has grown rapidly in the past few years. Hardy folks from [[Battlecrypt]] and [[Phoenix City]] found fertile land, abundant lumber, and fur trade opportunities in the region. Whispers of gold and platinum in the nearby foothills have also attracted prospectors, though they must be wary of the area's lack of law enforcement, which draws its fair share of ruffians and bandits. Despite the rough edges, Grimhold offers a fresh start for hardworking individuals seeking new opportunities in the wild frontier.
==Stonehill Inn==
__NOTOC__
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{{PAGEBANNER:Grimhold header.png|origin=-1,1}}
== Grimhold ==
[[File:Stonehill Inn.png|500px|frameless|right]]
==Stonehill Inn==
Grimhold is a new frontier mining town at the base of the [[Sentinel Mountains]] and [[Starmetal Hills]]. Built on the ruins of an older settlement, it has grown rapidly in the past few years. Hardy folks from [[Battlecrypt]] and [[Phoenix City]] found fertile land, abundant lumber, and fur trade opportunities in the region. Whispers of gold and platinum in the nearby foothills have also attracted prospectors, though they must be wary of the area's lack of law enforcement, which draws its fair share of ruffians and bandits. Despite the rough edges, Grimhold offers a fresh start for hardworking individuals seeking new opportunities in the wild frontier.
__NOTOC__
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{{PAGEBANNER:Grimhold header.png|origin=-1,1}}
[[File:Stonehill Inn.png|500px|frameless|right]]
== Grimhold ==
==Stonehill Inn==
Grimhold is a new frontier mining town at the base of the [[Sentinel Mountains]] and [[Starmetal Hills]]. Built on the ruins of an older settlement, it has grown rapidly in the past few years. Hardy folks from [[Battlecrypt]] and [[Phoenix City]] found fertile land, abundant lumber, and fur trade opportunities in the region. Whispers of gold and platinum in the nearby foothills have also attracted prospectors, though they must be wary of the area's lack of law enforcement, which draws its fair share of ruffians and bandits. Despite the rough edges, Grimhold offers a fresh start for hardworking individuals seeking new opportunities in the wild frontier.
__NOTOC__
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File:Voidblade.png
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2024-02-14T04:36:21Z
Laternia
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Laternia uploaded a new version of [[File:Voidblade.png]]
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[[Category:Magic Items]]
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File:riverbend-header.png
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[[Category:Riverbend]] [[Category:Laternia]]
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Riverbend
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Laternia
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Created page with "{{PAGEBANNER:riverbend-header.png|origin=-1,1}}"
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{{PAGEBANNER:riverbend-header.png|origin=-1,1}}
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{{PAGEBANNER:riverbend-header.png|origin=-1,1}}
[[File:Riverbend.png|600px|frameless|right]]
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{{PAGEBANNER:riverbend-header.png|origin=-1,1}}
[[File:Riverbend.png|600px|frameless|right]]
A town situated at a dramatic bend in the river, Riverbend is a strategic trading post and a popular stopping point for travelers. Traders traveling overland from [[Phoenix City]] to [[Arena City]] are able to quickly travel back down the river to in less than a day.
Industry & Trade: Fishing, trading, shipping down river to Phoenix City
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File:Riverbend.png
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[[Category:Riverbend]] [[Category:Laternia]]
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File:Alathar.png
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[[Category:Season One]] [[Category:NPCs]] [[Category:Phoenix City]]
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Alathar
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2024-02-14T06:16:08Z
Laternia
2
Created page with "[[File:Alathar.png|600px|frameless|right]] Alathar is the Head Director of the [[Phoenix City Library]]. ==Appearances== * [[Session 04: Beneath the City's Bones]] * [[Session 05: The Harbinger Star]]"
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[[File:Alathar.png|600px|frameless|right]]
Alathar is the Head Director of the [[Phoenix City Library]].
==Appearances==
* [[Session 04: Beneath the City's Bones]]
* [[Session 05: The Harbinger Star]]
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[[File:Alathar.png|600px|frameless|right]]
Alathar is the Head Director of the [[Phoenix City Library]].
==Appearances==
* [[Session 04: Beneath the City's Bones]]
* [[Session 05: The Harbinger Star]]
__NOTOC__
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Main Page
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2024-02-14T06:35:05Z
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<choose>
<option>[[File:vertical-banner-01.png|400px|frameless|right]]</option>
<option>[[File:Season One Vertical Banner.png|400px|frameless|right]]</option>
</choose>
== The Lost Continent of Laternia, Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
[[rum and rabbit|The Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[The Rum and Rabbit Gang Loot Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
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Season One NPCs
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Laternia
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Created page with "in chronological order: * [[Eldon]], Harengon Healer * [[Dayla]], Human Tavern Keeper * [[Vincent Trench]], Human Investigator * [[Omikron]], Evil Cultist * [[Alathar]], Head Librarian of Phoenix City * [[Aarox]], Crystal Dragonborn Paladin * [[Hereford]], Owner and Operator of The Lonely Dwarf Tavern"
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in chronological order:
* [[Eldon]], Harengon Healer
* [[Dayla]], Human Tavern Keeper
* [[Vincent Trench]], Human Investigator
* [[Omikron]], Evil Cultist
* [[Alathar]], Head Librarian of Phoenix City
* [[Aarox]], Crystal Dragonborn Paladin
* [[Hereford]], Owner and Operator of The Lonely Dwarf Tavern
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===In Chronological Order===
* [[Eldon]], Harengon Healer
* [[Dayla]], Human Tavern Keeper
* [[Vincent Trench]], Human Investigator
* [[Omikron]], Evil Cultist
* [[Alathar]], Head Librarian of Phoenix City
* [[Aarox]], Crystal Dragonborn Paladin
* [[Hereford]], Owner and Operator of The Lonely Dwarf Tavern
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File:Frontier Outpost.png
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[[Category:Frontier Outpost]] [[Category:Laternia]] [[Category:Season One]]
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Frontier Outpost
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Laternia
2
Created page with "[[File:Frontier Outpost.png|600px|frameless|right]] An outpost that sits at the western edge of the "civilized" world in [[Laternia]]. It has a small inn, a trading post, and a militia barracks. Carts stream both ways through the outpost, bringing supplies to distant mining camps and homesteads and delivering their goods to the markets."
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[[File:Frontier Outpost.png|600px|frameless|right]]
An outpost that sits at the western edge of the "civilized" world in [[Laternia]]. It has a small inn, a trading post, and a militia barracks. Carts stream both ways through the outpost, bringing supplies to distant mining camps and homesteads and delivering their goods to the markets.
85491cd97dc9cd7fa69277c78eb2a69f4b400263
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2024-02-14T07:28:06Z
Laternia
2
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[[File:Frontier Outpost.png|600px|frameless|right]]
[[File:Frontier Outpost West.png|600px|frameless|right]]
[[File:Frontier Outpost West 2.png|600px|frameless|right]]
An outpost that sits at the western edge of the "civilized" world in [[Laternia]]. It has a small inn, a trading post, and a militia barracks. Carts stream both ways through the outpost, bringing supplies to distant mining camps and homesteads and delivering their goods to the markets.
8dc792f0c1ca1cf2f132a3a6a6a1e8c76e25c620
File:Frontier Outpost West.png
6
66
337
2024-02-14T07:26:08Z
Laternia
2
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Frontier Outpost, Western Entrance
[[Category:Frontier Outpost]] [[Category:Laternia]] [[Category:Season One]]
9ac9e27232572524cb4f15dbdd109d7431393240
File:Frontier Outpost West 2.png
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67
338
2024-02-14T07:27:43Z
Laternia
2
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Frontier Outpost, Western Entrance
[[Category:Frontier Outpost]] [[Category:Laternia]] [[Category:Season One]]
9ac9e27232572524cb4f15dbdd109d7431393240
File:thieves-woods.png
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68
340
2024-02-14T18:17:19Z
Laternia
2
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[[Category:Phoenix CIty]] [[Category:Laternia]]
fb22ceff4140093ce1b5740cebc8f22b2e07103c
Thieves' Woods
0
69
341
2024-02-14T18:17:39Z
Laternia
2
Created page with "[[File:thieves-woods.png|600px|frameless|right]] The Thieves Woods outside Phoenix City are so called because bandits are able to shelter in the woods and threaten caravans travelling to and from Phoenix City."
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[[File:thieves-woods.png|600px|frameless|right]]
The Thieves Woods outside Phoenix City are so called because bandits are able to shelter in the woods and threaten caravans travelling to and from Phoenix City.
0e30e1963f2cc27598b996b4bd9fa3aecc3ae290
Melechus
0
39
342
274
2024-02-14T18:19:13Z
Laternia
2
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[[File:Melechus.png|400px|frameless|right]]
'''Neutral Mountain Dwarf Champion 4'''
AC: 18 [Chainmail + Shield]<br>
HP: 48
Speed: 30 ft.
<tt>
STR 20 [+5]<br>
DEX 11 [+0]<br>
CON 18 [+4]<br>
INT 11 [+0]<br>
WIS 13 [+1]<br>
CHA 09 [-1]
</tt>
Proficiency Bonus +2
Skills: Intimidation, Survival
Languages: Common, Dwarvish
Senses: Darkvision to 60', Passive Perception 13
'''<u>Actions</u>'''
* '''Battleaxe.''' Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 5 slashing damage
* '''Handaxe.''' Thrown Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 1d6 +5 slashing damage
* '''Improved Critical:''' Your weapon attacks score a critical hit on a roll of 19 or 20.
* '''Action Surge:''' [1] take one additional action 1/short rest
* '''Second Wind:''' bonus action to regain HP = 1d10 + fighter level 1/day
'''<u>Defenses</u>'''
*Advantage vs Poison and Resistance vs Poison
'''<u>Magic Items</u>'''
* Wand of Secrets
* 1 Potion of Healing
* Spell Scroll: Firebolt, Unseen Servant
'''<u>Equipment</u>'''
Weapons: Battleaxe, 2 Hand axes
Armor: Chain mail. AC 16 [Stealth Disadvantage], Shield +2
Explorer's pack
'''<u>Money</u>'''
GP: 129
== Notes ==
-----
'''<u>Fighter</u>'''
* Action Surge [1]: take one additional action 1/short rest
* Second Wind: bonus action to regain HP = 1d10 + fighter level 1/day
* Fighting style: Champion
* Armor Proficiency: All armor
* Skills: Intimidation, Survival
'''<u>Mountain Dwarf</u>'''
* CON +2, STR +2
* Darkvision to 60'
* Advantage vs Poison and Resistance vs Poison
* Proficiency with Battleaxe, Hand Axe, Light Hammer, Warhammer
* Tool Proficiency: Brewers Supplies
* Languages: Common and Dwarvish
'''<u>Criminal</u>'''
* Criminal Specialty: Highway Robber
* Personality Traits: Trauma, Tunnel Vision
* Ideal: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
* Bond: Something important was taken from me, and I aim to steal it back.
* Flaw: When I see something valuable, I can’t think about anything but how to steal it.
'''<u>Loot Stash</u>'''
* Adamantine Half Plate (AC 15 + DEX) [Can't be critically hit]
* Breastplate +1 (AC 15 + DEX)
Age: 55
[[Category:Season One]] [[Category:Rum and Rabbit Gang]] [[Category:PCs]] [[Category:Melechus]]
__NOTOC__
d8c39fc439b660fb050773ff72e7622a3c5e1204
Lonely Dwarf Tavern
0
70
343
2024-02-14T18:25:32Z
Laternia
2
Created page with "The Lonely Dwarf Tavern sits between [[Battlecrypt]] and the [[Frontier Outpost]], a day's journey from either."
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The Lonely Dwarf Tavern sits between [[Battlecrypt]] and the [[Frontier Outpost]], a day's journey from either.
2595a91100047cb3a0705aee857f5043907d19c4
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The Lonely Dwarf Tavern sits between [[Battlecrypt]] and the [[frontier outpost]], a day's journey from either.
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2024-02-14T18:26:06Z
Laternia
2
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The Lonely Dwarf Tavern sits between [[Battlecrypt]] and the [[Frontier Outpost]], a day's journey from either.
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Laternia
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[[File:Lonely Dwarf Tavern.png|600px|frameless|right]]
[[File:Lonely Dwarf at Dusk.png|600px|frameless|right]]
The Lonely Dwarf Tavern sits between [[Battlecrypt]] and the [[Frontier Outpost]], a day's journey from either.
f87354453fd446d64aadb8999b157d868f4c450b
File:Lonely Dwarf Tavern.png
6
71
346
2024-02-14T18:27:05Z
Laternia
2
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[[Category:Lonely Dwarf]] [[Category:Laternia]]
9813bc02961d64e48e454ad4b3d579c991dff700
File:Lonely Dwarf at Dusk.png
6
72
347
2024-02-14T18:27:53Z
Laternia
2
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[[Category:Lonely Dwarf]] [[Category:Laternia]]
9813bc02961d64e48e454ad4b3d579c991dff700
Battlecrypt
0
46
349
288
2024-02-14T18:30:03Z
Laternia
2
/* Battlecrypt aka Arena City */
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{{PAGEBANNER:battlecrypt big header.png}}
== Battlecrypt aka Arena City ==
* Commonly referred to as Arena City, its ancient true name is Battlecrypt
== Notable Locations ==
The [[Rum and Rabbit]] at [[Trollskull Alley]], a tavern owned by The [[Rum and Rabbit Gang]], heroes of [[Season One]]
f869dadcbab3d95a09e0a092b2408ec9cfb993d0
363
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2024-02-16T04:22:25Z
Laternia
2
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{{PAGEBANNER:battlecrypt big header.png}}
== Battlecrypt aka Arena City ==
* Commonly referred to as Arena City, its ancient true name is Battlecrypt
== Notable Locations ==
The [[Rum and Rabbit]] at [[Trollskull Alley]], a tavern owned by The [[Rum and Rabbit Gang]], heroes of [[Season One]]
__NOTOC__
5b21bfbf238dbb68550dfa5b66fba9a20faa9b18
Arena City
0
73
350
2024-02-14T18:30:34Z
Laternia
2
Redirected page to [[Battlecrypt]]
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#REDIRECT [[Battlecrypt]]
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Chao
0
74
351
2024-02-15T02:39:43Z
Laternia
2
Created page with "[[File:Chao Kao.png|400px|right|Chao Kao]] ==Chao Kao== ----- '''Chaotic Good Human Monk of the Open Hand 4''' AC: 17 unarmed/15 armed [Unarmed Defense + Bracers of Defense + DEX]<br> HP: 28 Speed: 40' <tt> STR 16 [+3]<br> DEX 17 [+3]<br> CON 13 [+1]<br> INT 12 [+1]<br> WIS 15 [+2]<br> CHA 15 [+2] </tt> Proficiency Bonus +2 Skills: Athletics, Stealth<br> Languages: Common, Halfling<br> Senses: Passive Perception 14<br> <u>'''Actions</u>''' * '''Unarmed attack:'''..."
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[[File:Chao Kao.png|400px|right|Chao Kao]]
==Chao Kao==
-----
'''Chaotic Good Human Monk of the Open Hand 4'''
AC: 17 unarmed/15 armed [Unarmed Defense + Bracers of Defense + DEX]<br>
HP: 28
Speed: 40'
<tt>
STR 16 [+3]<br>
DEX 17 [+3]<br>
CON 13 [+1]<br>
INT 12 [+1]<br>
WIS 15 [+2]<br>
CHA 15 [+2]
</tt>
Proficiency Bonus +2
Skills: Athletics, Stealth<br>
Languages: Common, Halfling<br>
Senses: Passive Perception 14<br>
<u>'''Actions</u>'''
* '''Unarmed attack:''' Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 Bludgeoning
* '''Darts:''' Ranged Attack: +5 to hit, reach 20 ft. one target. Hit: 1d4+3 Piercing
* '''Bonus Attack:''' As a bonus action, perform an unarmed strike
* '''Ki Points: [4]'''
** '''Flurry of Blows:''' after attack, make 2 unarmed strikes as bonus action
** '''Patient Defense:''' take the dodge action as a bonus action on your turn
** '''Step of the Wind:''' take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* '''Open Hand Technique:''' Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
<u>'''Defenses</u>'''
* '''Deflect Missiles:''' use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
* '''Slowfall:''' Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
<u>'''Magic Items</u>'''
* Wand of Detect Magic (3/day)
* Bracers of Defense (+2 AC)
* Ring of Free Movement
* Potion of Healing
* Scroll of Sleep
<u>'''Equipment</u>'''
* Explorer's Pack
* Darts [10]
<u>'''Money</u>'''
GP: 189
== Notes ==
-----
<u>'''Monk</u>'''
* Ki Points: 4
** Flurry of Blows: after attack, make 2 unarmed strikes as bonus action
** Patient Defense: take the dodge action as a bonus action on your turn
** Step of the Wind: take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* Open Hand Technique: Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
* Slowfall: Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
* Unarmored movement +10 ft
* Martial Arts 1d4
* Unarmed Defense: +2 AC
* Armor: None
* Weapons: Simple weapons, short swords, Monk weapons
* Musical Instrument: Vilo
* Saving throws: STR and DEX
* Skills: Stealth, Athletics
<u>'''Human</u>'''
* +1 to all ability scores
* Languages: Common, Halfling
'''<u>Entertainer</u>'''
* Routine: Tumbler
* Personality Traits
** Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
** I love a good insult, even one directed at me.
* Ideal: Creativity. The world is in need of new ideas and bold action.
* Bond: My instrument is my most treasured possession, and it reminds me of someone I love.
* Flaw: A scandal prevents me from ever going home again.
Age: 80
1/5 owner of [[[rum-and-rabbit |The Rum and Rabbit]]]w
e842ceee0859c60d1c54ae4afbfc67c1662abef7
352
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2024-02-15T02:40:47Z
Laternia
2
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[[File:Chao Kao.png|400px|right|Chao Kao]]
==Chao Kao==
-----
'''Chaotic Good Human Monk of the Open Hand 4'''
AC: 17 unarmed/15 armed [Unarmed Defense + Bracers of Defense + DEX]<br>
HP: 28
Speed: 40'
<tt>
STR 16 [+3]<br>
DEX 17 [+3]<br>
CON 13 [+1]<br>
INT 12 [+1]<br>
WIS 15 [+2]<br>
CHA 15 [+2]
</tt>
Proficiency Bonus +2
Skills: Athletics, Stealth<br>
Languages: Common, Halfling<br>
Senses: Passive Perception 14<br>
<u>'''Actions</u>'''
* '''Unarmed attack:''' Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 Bludgeoning
* '''Darts:''' Ranged Attack: +5 to hit, reach 20 ft. one target. Hit: 1d4+3 Piercing
* '''Bonus Attack:''' As a bonus action, perform an unarmed strike
* '''Ki Points: [4]'''
** '''Flurry of Blows:''' after attack, make 2 unarmed strikes as bonus action
** '''Patient Defense:''' take the dodge action as a bonus action on your turn
** '''Step of the Wind:''' take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* '''Open Hand Technique:''' Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
<u>'''Defenses</u>'''
* '''Deflect Missiles:''' use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
* '''Slowfall:''' Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
<u>'''Magic Items</u>'''
* Wand of Detect Magic (3/day)
* Bracers of Defense (+2 AC)
* Ring of Free Movement
* Potion of Healing
* Scroll of Sleep
<u>'''Equipment</u>'''
* Explorer's Pack
* Darts [10]
<u>'''Money</u>'''<br>
GP: 189
== Notes ==
-----
<u>'''Monk</u>'''
* Ki Points: 4
** Flurry of Blows: after attack, make 2 unarmed strikes as bonus action
** Patient Defense: take the dodge action as a bonus action on your turn
** Step of the Wind: take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* Open Hand Technique: Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
* Slowfall: Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
* Unarmored movement +10 ft
* Martial Arts 1d4
* Unarmed Defense: +2 AC
* Armor: None
* Weapons: Simple weapons, short swords, Monk weapons
* Musical Instrument: Vilo
* Saving throws: STR and DEX
* Skills: Stealth, Athletics
<u>'''Human</u>'''
* +1 to all ability scores
* Languages: Common, Halfling
'''<u>Entertainer</u>'''
* Routine: Tumbler
* Personality Traits
** Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
** I love a good insult, even one directed at me.
* Ideal: Creativity. The world is in need of new ideas and bold action.
* Bond: My instrument is my most treasured possession, and it reminds me of someone I love.
* Flaw: A scandal prevents me from ever going home again.
Age: 80
1/5 owner of [[[rum-and-rabbit |The Rum and Rabbit]]]w
3a017edc44b8ebefd1a7a68a69efe74db2c5fe14
354
352
2024-02-15T02:44:21Z
Laternia
2
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[[File:Chao Kao.png|400px|right|Chao Kao]]
==Chao Kao==
-----
'''Chaotic Good Human Monk of the Open Hand 4'''
AC: 17 unarmed/15 armed [Unarmed Defense + Bracers of Defense + DEX]<br>
HP: 28
Speed: 40'
<tt>
STR 16 [+3]<br>
DEX 17 [+3]<br>
CON 13 [+1]<br>
INT 12 [+1]<br>
WIS 15 [+2]<br>
CHA 15 [+2]
</tt>
Proficiency Bonus +2
Skills: Athletics, Stealth<br>
Languages: Common, Halfling<br>
Senses: Passive Perception 14<br>
<u>'''Actions</u>'''
* '''Unarmed attack:''' Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 Bludgeoning
* '''Darts:''' Ranged Attack: +5 to hit, reach 20 ft. one target. Hit: 1d4+3 Piercing
* '''Bonus Attack:''' As a bonus action, perform an unarmed strike
* '''Ki Points: [4]'''
** '''Flurry of Blows:''' after attack, make 2 unarmed strikes as bonus action
** '''Patient Defense:''' take the dodge action as a bonus action on your turn
** '''Step of the Wind:''' take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* '''Open Hand Technique:''' Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
<u>'''Defenses</u>'''
* '''Deflect Missiles:''' use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
* '''Slowfall:''' Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
<u>'''Magic Items</u>'''
* Wand of Detect Magic (3/day)
* Bracers of Defense (+2 AC)
* Ring of Free Movement
* Potion of Healing
* Scroll of Sleep
<u>'''Equipment</u>'''
* Explorer's Pack
* Darts [10]
<u>'''Money</u>'''<br>
GP: 189
== Notes ==
-----
<u>'''Monk</u>'''
* Ki Points: 4
** Flurry of Blows: after attack, make 2 unarmed strikes as bonus action
** Patient Defense: take the dodge action as a bonus action on your turn
** Step of the Wind: take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* Open Hand Technique: Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
* Slowfall: Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
* Unarmored movement +10 ft
* Martial Arts 1d4
* Unarmed Defense: +2 AC
* Armor: None
* Weapons: Simple weapons, short swords, Monk weapons
* Musical Instrument: Vilo
* Saving throws: STR and DEX
* Skills: Stealth, Athletics
<u>'''Human</u>'''
* +1 to all ability scores
* Languages: Common, Halfling
'''<u>Entertainer</u>'''
* Routine: Tumbler
* Personality Traits
** Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
** I love a good insult, even one directed at me.
* Ideal: Creativity. The world is in need of new ideas and bold action.
* Bond: My instrument is my most treasured possession, and it reminds me of someone I love.
* Flaw: A scandal prevents me from ever going home again.
<b><u>Loot Stash</u></b>
Age: 80
1/5 owner of the [[Rum and Rabbit]]
2865f687450748a6cae19ee6b3175352a0e8faab
356
354
2024-02-15T02:49:08Z
Laternia
2
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[[File:Chao Kao.png|400px|frameless|right]]
==Chao Kao==
-----
'''Chaotic Good Human Monk of the Open Hand 4'''
AC: 17 unarmed/15 armed [Unarmed Defense + Bracers of Defense + DEX]<br>
HP: 28
Speed: 40'
<tt>
STR 16 [+3]<br>
DEX 17 [+3]<br>
CON 13 [+1]<br>
INT 12 [+1]<br>
WIS 15 [+2]<br>
CHA 15 [+2]
</tt>
Proficiency Bonus +2
Skills: Athletics, Stealth<br>
Languages: Common, Halfling<br>
Senses: Passive Perception 14<br>
<u>'''Actions</u>'''
* '''Unarmed attack:''' Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 Bludgeoning
* '''Darts:''' Ranged Attack: +5 to hit, reach 20 ft. one target. Hit: 1d4+3 Piercing
* '''Bonus Attack:''' As a bonus action, perform an unarmed strike
* '''Ki Points: [4]'''
** '''Flurry of Blows:''' after attack, make 2 unarmed strikes as bonus action
** '''Patient Defense:''' take the dodge action as a bonus action on your turn
** '''Step of the Wind:''' take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* '''Open Hand Technique:''' Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
<u>'''Defenses</u>'''
* '''Deflect Missiles:''' use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
* '''Slowfall:''' Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
<u>'''Magic Items</u>'''
* Wand of Detect Magic (3/day)
* Bracers of Defense (+2 AC)
* Ring of Free Movement
* Potion of Healing
* Scroll of Sleep
<u>'''Equipment</u>'''
* Explorer's Pack
* Darts [10]
<u>'''Money</u>'''<br>
GP: 189
== Notes ==
-----
<u>'''Monk</u>'''
* Ki Points: 4
** Flurry of Blows: after attack, make 2 unarmed strikes as bonus action
** Patient Defense: take the dodge action as a bonus action on your turn
** Step of the Wind: take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* Open Hand Technique: Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
* Slowfall: Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
* Unarmored movement +10 ft
* Martial Arts 1d4
* Unarmed Defense: +2 AC
* Armor: None
* Weapons: Simple weapons, short swords, Monk weapons
* Musical Instrument: Vilo
* Saving throws: STR and DEX
* Skills: Stealth, Athletics
<u>'''Human</u>'''
* +1 to all ability scores
* Languages: Common, Halfling
'''<u>Entertainer</u>'''
* Routine: Tumbler
* Personality Traits
** Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
** I love a good insult, even one directed at me.
* Ideal: Creativity. The world is in need of new ideas and bold action.
* Bond: My instrument is my most treasured possession, and it reminds me of someone I love.
* Flaw: A scandal prevents me from ever going home again.
<b><u>Loot Stash</u></b>
Age: 80
1/5 owner of the [[Rum and Rabbit]]
7e4a599b28dc8460fd61787783d590d0763a75dd
357
356
2024-02-15T02:49:26Z
Laternia
2
/* Chao Kao */
wikitext
text/x-wiki
[[File:Chao Kao.png|400px|frameless|right]]
==Chao Kao==
-----
'''Chaotic Good Human Monk of the Open Hand 4'''
AC: 17 unarmed/15 armed [Unarmed Defense + Bracers of Defense + DEX]<br>
HP: 28
Speed: 40'
<tt>
STR 16 [+3]<br>
DEX 17 [+3]<br>
CON 13 [+1]<br>
INT 12 [+1]<br>
WIS 15 [+2]<br>
CHA 15 [+2]
</tt>
Proficiency Bonus +2
Skills: Athletics, Stealth<br>
Languages: Common, Halfling<br>
Senses: Passive Perception 14<br>
<u>'''Actions</u>'''
* '''Unarmed attack:''' Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 Bludgeoning
* '''Darts:''' Ranged Attack: +5 to hit, reach 20 ft. one target. Hit: 1d4+3 Piercing
* '''Bonus Attack:''' As a bonus action, perform an unarmed strike
* '''Ki Points: [4]'''
** '''Flurry of Blows:''' after attack, make 2 unarmed strikes as bonus action
** '''Patient Defense:''' take the dodge action as a bonus action on your turn
** '''Step of the Wind:''' take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* '''Open Hand Technique:''' Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
<u>'''Defenses</u>'''
* '''Deflect Missiles:''' use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
* '''Slowfall:''' Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
<u>'''Magic Items</u>'''
* Wand of Detect Magic (3/day)
* Bracers of Defense (+2 AC)
* Ring of Free Movement
* Potion of Healing
* Scroll of Sleep
<u>'''Equipment</u>'''
* Explorer's Pack
* Darts [10]
<u>'''Money</u>'''<br>
GP: 189
== Notes ==
-----
<u>'''Monk</u>'''
* Ki Points: 4
** Flurry of Blows: after attack, make 2 unarmed strikes as bonus action
** Patient Defense: take the dodge action as a bonus action on your turn
** Step of the Wind: take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* Open Hand Technique: Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
* Slowfall: Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
* Unarmored movement +10 ft
* Martial Arts 1d4
* Unarmed Defense: +2 AC
* Armor: None
* Weapons: Simple weapons, short swords, Monk weapons
* Musical Instrument: Vilo
* Saving throws: STR and DEX
* Skills: Stealth, Athletics
<u>'''Human</u>'''
* +1 to all ability scores
* Languages: Common, Halfling
'''<u>Entertainer</u>'''
* Routine: Tumbler
* Personality Traits
** Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
** I love a good insult, even one directed at me.
* Ideal: Creativity. The world is in need of new ideas and bold action.
* Bond: My instrument is my most treasured possession, and it reminds me of someone I love.
* Flaw: A scandal prevents me from ever going home again.
<b><u>Loot Stash</u></b>
Age: 80
1/5 owner of the [[Rum and Rabbit]]
de8216f2293e21b29b9776ae765229915fb62b0b
358
357
2024-02-15T03:18:35Z
Laternia
2
wikitext
text/x-wiki
[[File:Chao Kao.png|500px|frameless|right]]
==Chao Kao==
-----
'''Chaotic Good Human Monk of the Open Hand 4'''
AC: 17 unarmed/15 armed [Unarmed Defense + Bracers of Defense + DEX]<br>
HP: 28
Speed: 40'
<tt>
STR 16 [+3]<br>
DEX 17 [+3]<br>
CON 13 [+1]<br>
INT 12 [+1]<br>
WIS 15 [+2]<br>
CHA 15 [+2]
</tt>
Proficiency Bonus +2
Skills: Athletics, Stealth<br>
Languages: Common, Halfling<br>
Senses: Passive Perception 14<br>
<u>'''Actions</u>'''
* '''Unarmed attack:''' Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 Bludgeoning
* '''Darts:''' Ranged Attack: +5 to hit, reach 20 ft. one target. Hit: 1d4+3 Piercing
* '''Bonus Attack:''' As a bonus action, perform an unarmed strike
* '''Ki Points: [4]'''
** '''Flurry of Blows:''' after attack, make 2 unarmed strikes as bonus action
** '''Patient Defense:''' take the dodge action as a bonus action on your turn
** '''Step of the Wind:''' take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* '''Open Hand Technique:''' Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
<u>'''Defenses</u>'''
* '''Deflect Missiles:''' use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
* '''Slowfall:''' Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
<u>'''Magic Items</u>'''
* Wand of Detect Magic (3/day)
* Bracers of Defense (+2 AC)
* Ring of Free Movement
* Potion of Healing
* Scroll of Sleep
<u>'''Equipment</u>'''
* Explorer's Pack
* Darts [10]
<u>'''Money</u>'''<br>
GP: 189
== Notes ==
-----
<u>'''Monk</u>'''
* Ki Points: 4
** Flurry of Blows: after attack, make 2 unarmed strikes as bonus action
** Patient Defense: take the dodge action as a bonus action on your turn
** Step of the Wind: take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* Open Hand Technique: Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
* Slowfall: Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
* Unarmored movement +10 ft
* Martial Arts 1d4
* Unarmed Defense: +2 AC
* Armor: None
* Weapons: Simple weapons, short swords, Monk weapons
* Musical Instrument: Vilo
* Saving throws: STR and DEX
* Skills: Stealth, Athletics
<u>'''Human</u>'''
* +1 to all ability scores
* Languages: Common, Halfling
'''<u>Entertainer</u>'''
* Routine: Tumbler
* Personality Traits
** Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
** I love a good insult, even one directed at me.
* Ideal: Creativity. The world is in need of new ideas and bold action.
* Bond: My instrument is my most treasured possession, and it reminds me of someone I love.
* Flaw: A scandal prevents me from ever going home again.
<b><u>Loot Stash</u></b>
Age: 80
1/5 owner of the [[Rum and Rabbit]]
58e47b465264e480aa8dd2a7d5890d0dc1c35be6
359
358
2024-02-15T04:18:11Z
Laternia
2
wikitext
text/x-wiki
[[File:Chao Kao.png|500px|frameless|right]]
==Chao Kao==
-----
'''Chaotic Good Human Monk of the Open Hand 4'''
AC: 17 unarmed/15 armed [Unarmed Defense + Bracers of Defense + DEX]<br>
HP: 28
Speed: 40'
<tt>
STR 16 [+3]<br>
DEX 17 [+3]<br>
CON 13 [+1]<br>
INT 12 [+1]<br>
WIS 15 [+2]<br>
CHA 15 [+2]
</tt>
Proficiency Bonus +2
Skills: Athletics, Stealth<br>
Languages: Common, Halfling<br>
Senses: Passive Perception 14<br>
<u>'''Actions</u>'''
* '''Unarmed attack:''' Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 Bludgeoning
* '''Darts:''' Ranged Attack: +5 to hit, reach 20 ft. one target. Hit: 1d4+3 Piercing
* '''Bonus Attack:''' As a bonus action, perform an unarmed strike
* '''Ki Points: [4]'''
** '''Flurry of Blows:''' after attack, make 2 unarmed strikes as bonus action
** '''Patient Defense:''' take the dodge action as a bonus action on your turn
** '''Step of the Wind:''' take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* '''Open Hand Technique:''' Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
<u>'''Defenses</u>'''
* '''Deflect Missiles:''' use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
* '''Slowfall:''' Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
<u>'''Magic Items</u>'''
* Wand of Detect Magic (3/day)
* Bracers of Defense (+2 AC)
* Ring of Free Movement
* Potion of Healing
* Scroll of Sleep
<u>'''Equipment</u>'''
* Explorer's Pack
* Darts [10]
<u>'''Money</u>'''<br>
GP: 189
== Notes ==
-----
<u>'''Monk</u>'''
* Ki Points: 4
** Flurry of Blows: after attack, make 2 unarmed strikes as bonus action
** Patient Defense: take the dodge action as a bonus action on your turn
** Step of the Wind: take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* Open Hand Technique: Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
* Slowfall: Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
* Unarmored movement +10 ft
* Martial Arts 1d4
* Unarmed Defense: +2 AC
* Armor: None
* Weapons: Simple weapons, short swords, Monk weapons
* Musical Instrument: Vilo
* Saving throws: STR and DEX
* Skills: Stealth, Athletics
<u>'''Human</u>'''
* +1 to all ability scores
* Languages: Common, Halfling
'''<u>Entertainer</u>'''
* Routine: Tumbler
* Personality Traits
** Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
** I love a good insult, even one directed at me.
* Ideal: Creativity. The world is in need of new ideas and bold action.
* Bond: My instrument is my most treasured possession, and it reminds me of someone I love.
* Flaw: A scandal prevents me from ever going home again.
<b><u>Loot Stash</u></b>
Age: 80
1/5 owner of the [[Rum and Rabbit]]
__NOCACHE__
__NOTOC__
14e58d485cac7226b2616206dbe801939dac919b
360
359
2024-02-15T17:17:46Z
Laternia
2
wikitext
text/x-wiki
[[File:Chao Kao.png|400px|frameless|right]]
==Chao Kao==
-----
'''Chaotic Good Human Monk of the Open Hand 4'''
AC: 17 unarmed/15 armed [Unarmed Defense + Bracers of Defense + DEX]<br>
HP: 28
Speed: 40'
<tt>
STR 16 [+3]<br>
DEX 17 [+3]<br>
CON 13 [+1]<br>
INT 12 [+1]<br>
WIS 15 [+2]<br>
CHA 15 [+2]
</tt>
Proficiency Bonus +2
Skills: Athletics, Stealth<br>
Languages: Common, Halfling<br>
Senses: Passive Perception 14<br>
<u>'''Actions</u>'''
* '''Unarmed attack:''' Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 Bludgeoning
* '''Darts:''' Ranged Attack: +5 to hit, reach 20 ft. one target. Hit: 1d4+3 Piercing
* '''Bonus Attack:''' As a bonus action, perform an unarmed strike
* '''Ki Points: [4]'''
** '''Flurry of Blows:''' after attack, make 2 unarmed strikes as bonus action
** '''Patient Defense:''' take the dodge action as a bonus action on your turn
** '''Step of the Wind:''' take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* '''Open Hand Technique:''' Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
<u>'''Defenses</u>'''
* '''Deflect Missiles:''' use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
* '''Slowfall:''' Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
<u>'''Magic Items</u>'''
* Wand of Detect Magic (3/day)
* Bracers of Defense (+2 AC)
* Ring of Free Movement
* Potion of Healing
* Scroll of Sleep
<u>'''Equipment</u>'''
* Explorer's Pack
* Darts [10]
<u>'''Money</u>'''<br>
GP: 189
== Notes ==
-----
<u>'''Monk</u>'''
* Ki Points: 4
** Flurry of Blows: after attack, make 2 unarmed strikes as bonus action
** Patient Defense: take the dodge action as a bonus action on your turn
** Step of the Wind: take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* Open Hand Technique: Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
* Slowfall: Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
* Unarmored movement +10 ft
* Martial Arts 1d4
* Unarmed Defense: +2 AC
* Armor: None
* Weapons: Simple weapons, short swords, Monk weapons
* Musical Instrument: Vilo
* Saving throws: STR and DEX
* Skills: Stealth, Athletics
<u>'''Human</u>'''
* +1 to all ability scores
* Languages: Common, Halfling
'''<u>Entertainer</u>'''
* Routine: Tumbler
* Personality Traits
** Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
** I love a good insult, even one directed at me.
* Ideal: Creativity. The world is in need of new ideas and bold action.
* Bond: My instrument is my most treasured possession, and it reminds me of someone I love.
* Flaw: A scandal prevents me from ever going home again.
<b><u>Loot Stash</u></b>
Age: 80
1/5 owner of the [[Rum and Rabbit]]
__NOCACHE__
__NOTOC__
ba8d66ef79f81ce329bad3ebd347b8c73317f42e
361
360
2024-02-15T18:36:01Z
Laternia
2
wikitext
text/x-wiki
[[File:Chao Kao.png|400px|frameless|right]]
==Chao Kao==
-----
'''Chaotic Good Human Monk of the Open Hand 4'''
AC: 17 unarmed/15 armed [Unarmed Defense + Bracers of Defense + DEX]<br>
HP: 28
Speed: 40'
<tt>
STR 16 [+3]<br>
DEX 17 [+3]<br>
CON 13 [+1]<br>
INT 12 [+1]<br>
WIS 15 [+2]<br>
CHA 15 [+2]
</tt>
Proficiency Bonus +2
Skills: Athletics, Stealth<br>
Languages: Common, Halfling<br>
Senses: Passive Perception 14<br>
<u>'''Actions</u>'''
* '''Unarmed attack:''' Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 Bludgeoning
* '''Darts:''' Ranged Attack: +5 to hit, reach 20 ft. one target. Hit: 1d4+3 Piercing
* '''Bonus Attack:''' As a bonus action, perform an unarmed strike
* '''Ki Points: [4]'''
** '''Flurry of Blows:''' after attack, make 2 unarmed strikes as bonus action
** '''Patient Defense:''' take the dodge action as a bonus action on your turn
** '''Step of the Wind:''' take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* '''Open Hand Technique:''' Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
<u>'''Defenses</u>'''
* '''Deflect Missiles:''' use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
* '''Slowfall:''' Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
<u>'''Magic Items</u>'''
* Wand of Detect Magic (3/day)
* Bracers of Defense (+2 AC)
* Ring of Free Movement
* Potion of Healing
* Scroll of Sleep
<u>'''Equipment</u>'''
* Explorer's Pack
* Darts [10]
<u>'''Money</u>'''<br>
GP: 189
-----
== Notes ==
-----
<u>'''Monk</u>'''
* Ki Points: 4
** Flurry of Blows: after attack, make 2 unarmed strikes as bonus action
** Patient Defense: take the dodge action as a bonus action on your turn
** Step of the Wind: take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* Open Hand Technique: Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
* Slowfall: Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
* Unarmored movement +10 ft
* Martial Arts 1d4
* Unarmed Defense: +2 AC
* Armor: None
* Weapons: Simple weapons, short swords, Monk weapons
* Musical Instrument: Vilo
* Saving throws: STR and DEX
* Skills: Stealth, Athletics
<u>'''Human</u>'''
* +1 to all ability scores
* Languages: Common, Halfling
'''<u>Entertainer</u>'''
* Routine: Tumbler
* Personality Traits
** Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
** I love a good insult, even one directed at me.
* Ideal: Creativity. The world is in need of new ideas and bold action.
* Bond: My instrument is my most treasured possession, and it reminds me of someone I love.
* Flaw: A scandal prevents me from ever going home again.
<b><u>Loot Stash</u></b>
Age: 80
1/5 owner of the [[Rum and Rabbit]]
__NOCACHE__
__NOTOC__
c92711ee37e265be02e5330e2fb3fc27d38193e4
362
361
2024-02-15T18:36:15Z
Laternia
2
/* Notes */
wikitext
text/x-wiki
[[File:Chao Kao.png|400px|frameless|right]]
==Chao Kao==
-----
'''Chaotic Good Human Monk of the Open Hand 4'''
AC: 17 unarmed/15 armed [Unarmed Defense + Bracers of Defense + DEX]<br>
HP: 28
Speed: 40'
<tt>
STR 16 [+3]<br>
DEX 17 [+3]<br>
CON 13 [+1]<br>
INT 12 [+1]<br>
WIS 15 [+2]<br>
CHA 15 [+2]
</tt>
Proficiency Bonus +2
Skills: Athletics, Stealth<br>
Languages: Common, Halfling<br>
Senses: Passive Perception 14<br>
<u>'''Actions</u>'''
* '''Unarmed attack:''' Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 Bludgeoning
* '''Darts:''' Ranged Attack: +5 to hit, reach 20 ft. one target. Hit: 1d4+3 Piercing
* '''Bonus Attack:''' As a bonus action, perform an unarmed strike
* '''Ki Points: [4]'''
** '''Flurry of Blows:''' after attack, make 2 unarmed strikes as bonus action
** '''Patient Defense:''' take the dodge action as a bonus action on your turn
** '''Step of the Wind:''' take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* '''Open Hand Technique:''' Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
<u>'''Defenses</u>'''
* '''Deflect Missiles:''' use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
* '''Slowfall:''' Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
<u>'''Magic Items</u>'''
* Wand of Detect Magic (3/day)
* Bracers of Defense (+2 AC)
* Ring of Free Movement
* Potion of Healing
* Scroll of Sleep
<u>'''Equipment</u>'''
* Explorer's Pack
* Darts [10]
<u>'''Money</u>'''<br>
GP: 189
-----
== Notes ==
<u>'''Monk</u>'''
* Ki Points: 4
** Flurry of Blows: after attack, make 2 unarmed strikes as bonus action
** Patient Defense: take the dodge action as a bonus action on your turn
** Step of the Wind: take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* Open Hand Technique: Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
* Slowfall: Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
* Unarmored movement +10 ft
* Martial Arts 1d4
* Unarmed Defense: +2 AC
* Armor: None
* Weapons: Simple weapons, short swords, Monk weapons
* Musical Instrument: Vilo
* Saving throws: STR and DEX
* Skills: Stealth, Athletics
<u>'''Human</u>'''
* +1 to all ability scores
* Languages: Common, Halfling
'''<u>Entertainer</u>'''
* Routine: Tumbler
* Personality Traits
** Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
** I love a good insult, even one directed at me.
* Ideal: Creativity. The world is in need of new ideas and bold action.
* Bond: My instrument is my most treasured possession, and it reminds me of someone I love.
* Flaw: A scandal prevents me from ever going home again.
<b><u>Loot Stash</u></b>
Age: 80
1/5 owner of the [[Rum and Rabbit]]
__NOCACHE__
__NOTOC__
e9389a79d8744c36a70c728f96b4afefa5843d29
Penny
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[[File:Penny Kibbletook.png|400px|right|Penny Kibbletook]]
==Penny Kibbletook==
-----
<b>Chaotic Neutral Lightfoot Halfling Druid (Circle of the Forest) 4</b>
AC: 15 [Leather Armor 11 + Shield 2 + DEX 2]<br>
HP: 31
Speed: 25 ft.
<tt>
STR 11 [+0]<br>
DEX 15 [+2]<br>
CON 15 [+2]<br>
INT 11 [+0]<br>
WIS 19 [+4]<br>
CHA 13 [+1]
</tt>
Proficiency Bonus +2
Skills: Athletics, Insight, Nature, Survival<br>
Languages: Common, Druidic, Halfling, Orc<br>
Senses: Passive Perception 13 (Wisdom)<br>
<b><u>Actions</u></b><br>
* '''Spell Attack Modifier:''' +5<br>
* '''Spell Save:''' DC 13<br>
* '''Scimitar.''' Melee Weapon Attack: +4 to hit, reach 5 ft. Hit: 1d6+2 slashing damage.
* '''Dagger.''' Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. 1d4+2 piercing damage. (If thrown, normal range to 20 ft.; disadvantage long range 21 to 60 ft.)
* '''Sling.''' Ranged Weapon Attack: +4 to hit. Hit: 1d4+2 bludgeoning damage. (Normal range to 30 ft.; disadvantage long range 31 to 120 ft.)
* '''Shillelagh Club.''' Melee Spell/Weapon Attack: +6 to hit, reach 5 ft. Hit: 1d8+4 bludgeoning damage. (Cantrip effect on weapon lasts for 1 minute.)
<b><u>Magic Items</u></b>
* Figurine of Wondrous Power (Bronze Griffon)
* Spell scrolls (Fireball, Locate Creature, Reincarnate)
<b><u>Equipment</u></b><br>
Armor: Leather Armor: AC 11, Shield AC 2<br>
Weapon: Scimitar, Dagger, Club, Sling
* Belt pouch
* Set of clothes
* Hunting trap
<b><u>Money</u></b><br>
GP: 120
== Notes ==
-----
<b><u>Druid</u></b>
* Cantrips Known: ''Guidance, Resistance, Shillelagh''
* Prepared Spells:
** 1. ''Cure Wounds, Animal Friendship, Detect Magic, Charm Person''
** 2. ''Barkskin*, Spider Climb*,Beast Sense, Enhance Ability, Find Traps''
* Ritual Casting
* Wild Shape (max. CR 1/2, no flying, twice between short or long rests)
* Natural Recovery (regain spell slots in short rest)
* Proficiency Bonus +2
* Armor: light armor, medium armor, shields (nonmetal only)
* Weapons: club, dagger, dart, javelin, mace, quarterstaff, scimitar, sickle, sling, spear
* Tools: herbalism kit, musical instrument (flute)
* Saving Throws: Intelligence, Wisdom
<b><u>Lightfoot Halfling</u></b>
* Creature Type: Humanoid
* Age: 50 years old
* Small Size (3' 1", 41 lbs.)
* Brave (adv. fear saves)
* Halfling Nimbleness (through occupied spaces)
* Lucky (reroll 1s on d20s)
* Naturally Stealthy (hide behind others)
* Languages: Common, Halfling
<b><u>Background: Outlander</u></b>
* Feature: Wanderer.
* Traits:
** Loves animals and Food
** Completely indifferent to humanoid life
* Ideal: open a sanctuary with a great restaurant
* Bond: All animal life. useful people
* Flaw: highly impulsive. not accustomed to society
<b><u>Loot Stash</u></b>
[[Category:Rum and Rabbit Gang]] [[Category:Season One]]
__NOTOC__
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File:Chao Kao.png
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[[Category:Season One]] [[Category:PCs]] [[Category:Season One]]
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File:Arena City Map.jpg
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[[Category:Battlecrypt]] [[Category:Maps]] [[Category:Laternia]]
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Battlecrypt
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{{PAGEBANNER:battlecrypt big header.png}}
[[File:Arena City Map.jpg|600px|frameless|right]]
== Battlecrypt aka Arena City ==
* Commonly referred to as Arena City, its ancient true name is Battlecrypt
== Notable Locations ==
The [[Rum and Rabbit]] at [[Trollskull Alley]], a tavern owned by The [[Rum and Rabbit Gang]], heroes of [[Season One]]
__NOTOC__
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{{PAGEBANNER:battlecrypt big header.png}}
[[File:Arena City Map.jpg|600px|frameless|right]]
[[File:Arena City Arena.png|600px|frameless|right]]
[[File:Battlecrypt Mages' District.png|600px|frameless|right]]
[[File:Battlecrypt Castle Quarter.png|600px|frameless|right]]
[[File:Military Escort Guild in Lower Battlecrypt.png|600px|frameless|right]]
== Battlecrypt aka Arena City ==
* Commonly referred to as Arena City, its ancient true name is Battlecrypt
== Notable Locations ==
The [[Rum and Rabbit]] at [[Trollskull Alley]], a tavern owned by The [[Rum and Rabbit Gang]], heroes of [[Season One]]
__NOTOC__
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[[Category:Battlecrypt]] [[Category:Laternia]]
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File:Battlecrypt Mages' District.png
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[[Category:Battlecrypt]] [[Category:Laternia]]
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File:Battlecrypt Castle Quarter.png
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[[Category:Battlecrypt]] [[Category:Laternia]]
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File:Military Escort Guild in Lower Battlecrypt.png
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[[Category:Battlecrypt]] [[Category:Laternia]]
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File:Harbinger Star Header.png
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[[Category:Headers]]
bae1e7147eae78238401ccfac12fedaa7d63e6b7
Session 05: The Harbinger Star
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Created page with "{{PAGEBANNER:Harbinger Star Header.png}} == The Harbinger Star == The grand opening of the [[Rum and Rabbit]] hums with joyous activity, yet a chilling shadow hangs over the festivities. A colossal red star, like a giant, blood-red moon, dominates the sky, casting an eerie glow and showering the land with shooting stars. Amidst the merriment, a familiar face approaches – [[Alathar]], the stoic Director of the [[Phoenix City Library]], accompanied by his imposing Crys..."
wikitext
text/x-wiki
{{PAGEBANNER:Harbinger Star Header.png}}
== The Harbinger Star ==
The grand opening of the [[Rum and Rabbit]] hums with joyous activity, yet a chilling shadow hangs over the festivities. A colossal red star, like a giant, blood-red moon, dominates the sky, casting an eerie glow and showering the land with shooting stars.
Amidst the merriment, a familiar face approaches – [[Alathar]], the stoic Director of the [[Phoenix City Library]], accompanied by his imposing Crystal Dragonborn Paladin escort, [[Aarox]]. Alathar reveals a dire discovery: he has located the missing pages of the dangerous book stolen by [[Omikron]], The Mysteries of the Worm, a book rumored to harbor rituals capable of breaching the divine barriers and tearing open rifts to the Far Realm, a realm teeming with ancient, god-like entities.
Alathar unveils a startling truth. Their world exists within the Prime Material Plane which rests within a bubble guarded by the outer planes, domains of the gods, who are bound by the [[Ultimate Gate]] to never directly intervene. Beyond these planes lies the [[[Far Realm]]], a primordial space populated by entities of immense power whose tendrils brush against the edges of reality. Cultists, driven by their own warped agendas, seek to exploit these openings and unleash the "[[Outer Gods]]" upon the universe.
Armed with a map and a magical image of the hideout – gleaned from the library's arcane scrying – [[Chao]], [[Melechus]], and [[Eldon]] accept the perilous task. A pit stop at the rustic [[Lonely Dwarf Tavern]] offers a warm hearth and supplies for the road ahead. Reaching the frontier outpost, they settle in for the night before venturing beyond the borderlands. Their journey west begins, a week-long trek through verdant forests.
But danger lurks under the cloak of nightfall. A pack of Leucrotta, deceptively mimicking the cries of a distressed woman, ambush the party. Though victorious, the battle leaves them wounded. Forced to retrace their steps, they return to the outpost to mend their injuries and restock their dwindling healing potions, preparing for the challenges that lie ahead.
== Revelations ==
* Deities are blocked from entering the Prime Material Plane from the Outer Planes by The Ultimate Gate
* Beyond the Outer Planes lie the Far Realms, home of the Outer Gods
* The book that Omikron stole has rituals that can open rifts to the Far Realm
== Loose Ends ==
* What does the red star's omen mean?
* Will they find Omikron with the book?
* What is his plan?
__NOTOC__
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{{PAGEBANNER:Harbinger Star Header.png}}
[[File:Aarox.png|500px|frameless|right]]
[[File:Alathar.png|500px|frameless|right]]
[[File:Cult Hideout.png|500px|frameless|right]]
[[File:Lonely Dwarf at Dusk.png|500px|frameless|right]]
[[File:Hereford.png|500px|frameless|right]]
[[File:Lonely Dwarf Tavern.png|500px|frameless|right]]
[[File:Frontier Outpost.png|500px|frameless|right]]
[[File:Frontier Outpost West.png|500px|frameless|right]]
[[File:Frontier Outpost West 2.png|500px|frameless|right]]
== The Harbinger Star ==
The grand opening of the [[Rum and Rabbit]] hums with joyous activity, yet a chilling shadow hangs over the festivities. A colossal red star, like a giant, blood-red moon, dominates the sky, casting an eerie glow and showering the land with shooting stars.
Amidst the merriment, a familiar face approaches – [[Alathar]], the stoic Director of the [[Phoenix City Library]], accompanied by his imposing Crystal Dragonborn Paladin escort, [[Aarox]]. Alathar reveals a dire discovery: he has located the missing pages of the dangerous book stolen by [[Omikron]], The Mysteries of the Worm, a book rumored to harbor rituals capable of breaching the divine barriers and tearing open rifts to the Far Realm, a realm teeming with ancient, god-like entities.
Alathar unveils a startling truth. Their world exists within the Prime Material Plane which rests within a bubble guarded by the outer planes, domains of the gods, who are bound by the [[Ultimate Gate]] to never directly intervene. Beyond these planes lies the [[[Far Realm]]], a primordial space populated by entities of immense power whose tendrils brush against the edges of reality. Cultists, driven by their own warped agendas, seek to exploit these openings and unleash the "[[Outer Gods]]" upon the universe.
Armed with a map and a magical image of the hideout – gleaned from the library's arcane scrying – [[Chao]], [[Melechus]], and [[Eldon]] accept the perilous task. A pit stop at the rustic [[Lonely Dwarf Tavern]] offers a warm hearth and supplies for the road ahead. Reaching the frontier outpost, they settle in for the night before venturing beyond the borderlands. Their journey west begins, a week-long trek through verdant forests.
But danger lurks under the cloak of nightfall. A pack of Leucrotta, deceptively mimicking the cries of a distressed woman, ambush the party. Though victorious, the battle leaves them wounded. Forced to retrace their steps, they return to the outpost to mend their injuries and restock their dwindling healing potions, preparing for the challenges that lie ahead.
== Revelations ==
* Deities are blocked from entering the Prime Material Plane from the Outer Planes by The Ultimate Gate
* Beyond the Outer Planes lie the Far Realms, home of the Outer Gods
* The book that Omikron stole has rituals that can open rifts to the Far Realm
== Loose Ends ==
* What does the red star's omen mean?
* Will they find Omikron with the book?
* What is his plan?
__NOTOC__
8c0d15f03c5b5f5e5d9f62ea8a83d00caa557801
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{{PAGEBANNER:Harbinger Star Header.png}}
[[File:Aarox.png|500px|frameless|right]]
[[File:Alathar.png|500px|frameless|right]]
[[File:Cult Hideout.png|500px|frameless|right]]
[[File:Lonely Dwarf at Dusk.png|500px|frameless|right]]
[[File:Hereford.png|500px|frameless|right]]
[[File:Lonely Dwarf Tavern.png|500px|frameless|right]]
[[File:Frontier Outpost.png|500px|frameless|right]]
[[File:Frontier Outpost West.png|500px|frameless|right]]
[[File:Frontier Outpost West 2.png|500px|frameless|right]]
== The Harbinger Star ==
The grand opening of the [[Rum and Rabbit]] hums with joyous activity, yet a chilling shadow hangs over the festivities. A colossal red star, like a giant, blood-red moon, dominates the sky, casting an eerie glow and showering the land with shooting stars.
Amidst the merriment, a familiar face approaches – [[Alathar]], the stoic Director of the [[Phoenix City Library]], accompanied by his imposing Crystal Dragonborn Paladin escort, [[Aarox]]. Alathar reveals a dire discovery: he has located the missing pages of the dangerous book stolen by [[Omikron]], The Mysteries of the Worm, a book rumored to harbor rituals capable of breaching the divine barriers and tearing open rifts to the Far Realm, a realm teeming with ancient, god-like entities.
Alathar unveils a startling truth. Their world exists within the Prime Material Plane which rests within a bubble guarded by the outer planes, domains of the gods, who are bound by the [[Ultimate Gate]] to never directly intervene. Beyond these planes lies the [[[Far Realm]]], a primordial space populated by entities of immense power whose tendrils brush against the edges of reality. Cultists, driven by their own warped agendas, seek to exploit these openings and unleash the "[[Outer Gods]]" upon the universe.
Armed with a map and a magical image of the hideout – gleaned from the library's arcane scrying – [[Chao]], [[Melechus]], and [[Eldon]] accept the perilous task. A pit stop at the rustic [[Lonely Dwarf Tavern]] offers a warm hearth and supplies for the road ahead. Reaching the frontier outpost, they settle in for the night before venturing beyond the borderlands. Their journey west begins, a week-long trek through verdant forests.
But danger lurks under the cloak of nightfall. A pack of Leucrotta, deceptively mimicking the cries of a distressed woman, ambush the party. Though victorious, the battle leaves them wounded. Forced to retrace their steps, they return to the outpost to mend their injuries and restock their dwindling healing potions, preparing for the challenges that lie ahead.
== Revelations ==
* Deities are blocked from entering the Prime Material Plane from the Outer Planes by The Ultimate Gate
* Beyond the Outer Planes lie the Far Realms, home of the Outer Gods
* The book that Omikron stole has rituals that can open rifts to the Far Realm
== Loose Ends ==
* What does the red star's omen mean?
* Will they find Omikron with the book?
* What is his plan?
[[Category:Season One]] [[Category:Session Reports]]
__NOTOC__
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{{PAGEBANNER:Harbinger Star Header.png}}
[[File:Aarox.png|500px|frameless|right]]
[[File:Alathar.png|500px|frameless|right]]
[[File:Cult Hideout.png|500px|frameless|right]]
[[File:Lonely Dwarf at Dusk.png|500px|frameless|right]]
[[File:Hereford.png|500px|frameless|right]]
[[File:Lonely Dwarf Tavern.png|500px|frameless|right]]
[[File:Frontier Outpost.png|500px|frameless|right]]
[[File:Frontier Outpost West.png|500px|frameless|right]]
[[File:Frontier Outpost West 2.png|500px|frameless|right]]
== The Harbinger Star ==
-----
The grand opening of the [[Rum and Rabbit]] hums with joyous activity, yet a chilling shadow hangs over the festivities. A colossal red star, like a giant, blood-red moon, dominates the sky, casting an eerie glow and showering the land with shooting stars.
Amidst the merriment, a familiar face approaches – [[Alathar]], the stoic Director of the [[Phoenix City Library]], accompanied by his imposing Crystal Dragonborn Paladin escort, [[Aarox]]. Alathar reveals a dire discovery: he has located the missing pages of the dangerous book stolen by [[Omikron]], The Mysteries of the Worm, a book rumored to harbor rituals capable of breaching the divine barriers and tearing open rifts to the Far Realm, a realm teeming with ancient, god-like entities.
Alathar unveils a startling truth. Their world exists within the Prime Material Plane which rests within a bubble guarded by the outer planes, domains of the gods, who are bound by the [[Ultimate Gate]] to never directly intervene. Beyond these planes lies the [[[Far Realm]]], a primordial space populated by entities of immense power whose tendrils brush against the edges of reality. Cultists, driven by their own warped agendas, seek to exploit these openings and unleash the "[[Outer Gods]]" upon the universe.
Armed with a map and a magical image of the hideout – gleaned from the library's arcane scrying – [[Chao]], [[Melechus]], and [[Eldon]] accept the perilous task. A pit stop at the rustic [[Lonely Dwarf Tavern]] offers a warm hearth and supplies for the road ahead. Reaching the frontier outpost, they settle in for the night before venturing beyond the borderlands. Their journey west begins, a week-long trek through verdant forests.
But danger lurks under the cloak of nightfall. A pack of Leucrotta, deceptively mimicking the cries of a distressed woman, ambush the party. Though victorious, the battle leaves them wounded. Forced to retrace their steps, they return to the outpost to mend their injuries and restock their dwindling healing potions, preparing for the challenges that lie ahead.
== Revelations ==
* Deities are blocked from entering the Prime Material Plane from the Outer Planes by The Ultimate Gate
* Beyond the Outer Planes lie the Far Realms, home of the Outer Gods
* The book that Omikron stole has rituals that can open rifts to the Far Realm
== Loose Ends ==
* What does the red star's omen mean?
* Will they find Omikron with the book?
* What is his plan?
[[Category:Season One]] [[Category:Session Reports]]
__NOTOC__
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File:Aarox.png
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[[Category:Season One]]
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[[Category:Season One]]
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/* All CSS here will be loaded for users of the Citizen skin */
:root {
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--line-height: 1.25;
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/* All CSS here will be loaded for users of the Citizen skin */
:root {
--width-layout: 90%;
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File:Dretch.png
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[[Category:Monsters]] [[Category:Demons]]
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Dretch
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Created page with "[[File:Dretch.png|500px|frameless|right]] ''Small fiend (demon), chaotic evil'' '''Armor Class''' 11 (natural armor)<br> '''Hit Points''' 18 (4d6+4)<br> '''Speed''' 20 ft.<br> <tt> STR 11 (+0)<br> DEX 11 (+0)<br> CON 12 (+1)<br> INT 5 (-3)<br> WIS 8 (-1)<br> CHA 3 (-4) </tt> '''Damage Resistances''' cold, fire, lightning<br> '''Damage Immunities''' poison<br> '''Condition Immunities''' poisoned<br> '''Senses''' darkvision 60 ft., passive Perception 9<br> '''Languages..."
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text/x-wiki
[[File:Dretch.png|500px|frameless|right]]
''Small fiend (demon), chaotic evil''
'''Armor Class''' 11 (natural armor)<br>
'''Hit Points''' 18 (4d6+4)<br>
'''Speed''' 20 ft.<br>
<tt>
STR 11 (+0)<br>
DEX 11 (+0)<br>
CON 12 (+1)<br>
INT 5 (-3)<br>
WIS 8 (-1)<br>
CHA 3 (-4)
</tt>
'''Damage Resistances''' cold, fire, lightning<br>
'''Damage Immunities''' poison<br>
'''Condition Immunities''' poisoned<br>
'''Senses''' darkvision 60 ft., passive Perception 9<br>
'''Languages''' Abyssal, telepathy 60 ft. (works only with creatures that understand Abyssal)<br>
'''Challenge''' 1/4 (50xp)
<u>'''Actions'''</u><br>
'''Multiattack.''' The dretch makes two attacks: one with its bite and one with its claws.<br>
'''Bite.''' Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage.<br>
'''Claws.''' Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 5 (2d4) slashing damage.<br>
'''Fetid Cloud (1/Day).''' A 10-‐foot radius of disgusting green gas extends out from the dretch. The gas spreads around corners, and its area is lightly obscured. It lasts for 1 minute or until a strong wind disperses it. Any creature that starts its turn in that area must succeed on a DC 11 Constitution saving throw or be poisoned until the start of its next turn. While poisoned in this way, the target can take either an action or a bonus action on its turn, not both, and can’t take reactions.
[[Category:Monsters]] [[Category:Demons]] [[Category:SRD]]
1d09f70236da19f5f183994e1b37a925c0c0abd5
Main Page
0
1
383
328
2024-02-16T06:06:36Z
Laternia
2
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<choose>
<option>[[File:vertical-banner-01.png|400px|frameless|right]]</option>
<option>[[File:Season One Vertical Banner.png|400px|frameless|right]]</option>
</choose>
== The Lost Continent of Laternia, Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
The [[Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
[[The Rum and Rabbit Gang Loot Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
ba67c4dc53eb2e4abea01bb7dd89ec6ec2975a0e
385
383
2024-02-16T06:07:56Z
Laternia
2
wikitext
text/x-wiki
<choose>
<option>[[File:vertical-banner-01.png|400px|frameless|right]]</option>
<option>[[File:Season One Vertical Banner.png|400px|frameless|right]]</option>
</choose>
== The Lost Continent of Laternia, Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
The [[Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
The [[Rum and Rabbit Gang's Loot Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
7c5f9a5f5bd3c5e4638babfd5fdfae9bdc1befad
389
385
2024-02-16T06:16:33Z
Laternia
2
wikitext
text/x-wiki
<choose>
<option>[[File:vertical-banner-01.png|400px|frameless|right]]</option>
<option>[[File:Season One Vertical Banner.png|400px|frameless|right]]</option>
</choose>
== The Lost Continent of Laternia, Season One ==
Our brave heroes voyage from their homeland to the recently discovered frontier continent of Laternia.
They get wrapped up in a robbery and kidnapping plot that leads them to the [[Tomb of Blood Everflowing]] in the [[Cairn Hills]] and a chase with an evil cult leader, [[Omikron]]. They meet a new ally, [[Eldon]], a harengon healer. As a reward for rescuing the kidnapped hostage, our heroes received the deed to [[Rum and Rabbit Tavern|Trollskull Tavern]] on [[Trollskull Alley]] and quickly change the name to The Rum and Rabbit. Later they get a second chance to try to track down Omikron, discover his plan, and stop him.
== The Rum and Rabbit Gang ==
[[Chao]], Human Monk of the Open Hand<br>
[[Garlon]], Human Beast Master<br>
[[Herbert]], Human Arcane Trickster<br>
[[Melechus]], Mountain Dwarf Champion<br>
[[Penny]], Lightfoot Halfling Druid of The Circle of the Forest<br>
== Allies ==
[[Eldon]], Harengon Healer<br>
[[Dayla]], Human Tavern Keeper<br>
== Headquarters==
The [[Rum and Rabbit Tavern]] and Family-Style Restaurant<br>
The [[Rum and Rabbit Gang's Loot Stash]]<br>
== Session Reports ==
[[Season One Prologue]]
===== Chapter One: The Mad God's Key =====
[[Session 01: Trollskull Manor]]<br>
[[Session 02: Cairn Charms and Corpse Rats]]<br>
[[Session 03: Secrets of the Fallen Keep]]<br>
[[Session 04: Beneath the City's Bones]]<br>
[[Session 05: The Harbinger Star]]<br>
[[Session 06: The Wild Frontier]]<br>
__NOCACHE__
__NOTOC__
050966c8370126f983822723b2cb2008e4002657
Rum and Rabbit Tavern
0
87
384
2024-02-16T06:06:47Z
Laternia
2
Created page with "The Rum and Rabbit is owned by our heroes, [[Herbert]], [[Melechus]], [[Garlon]], [[Chao]], and [[Eldon]]."
wikitext
text/x-wiki
The Rum and Rabbit is owned by our heroes, [[Herbert]], [[Melechus]], [[Garlon]], [[Chao]], and [[Eldon]].
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Rum and Rabbit Gang's Loot Stash
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88
386
2024-02-16T06:08:09Z
Laternia
2
Created page with "===Money=== <tt> PP: 1000<br> GP: 2070<br> 5 random gems<br> </tt> ===Magic Items=== ===Scrolls and Potions=== * Scroll of Identify [3] * 3 Potion of Healing * 1 Scroll of Unseen Servant ===Quest Items=== * Cairn Charm to the Tomb of Blood Everflowing ===Mundane Items=== * Volo's Guide to Monsters"
wikitext
text/x-wiki
===Money===
<tt>
PP: 1000<br>
GP: 2070<br>
5 random gems<br>
</tt>
===Magic Items===
===Scrolls and Potions===
* Scroll of Identify [3]
* 3 Potion of Healing
* 1 Scroll of Unseen Servant
===Quest Items===
* Cairn Charm to the Tomb of Blood Everflowing
===Mundane Items===
* Volo's Guide to Monsters
498e6061498f1e5b8d6bd32d1d7753339a7cd629
Trollskull Alley
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89
387
2024-02-16T06:10:33Z
Laternia
2
Created page with "'''[[Rum and Rabbit Tavern |The Rum and Rabbit]]''' '''[[bent-nail |The Bent Nail]]''' Carpenter: Talisolvanar “Tally” Fellbranch, Male Half-Elf * Wooden weapons and armor * Furniture and wood sculptures '''[[Steam and Steel]]''' Smiths: Embric, Male Fire Genasi Avi, Male Water Genasi * Metal Armor, Weapons, and Shields '''[[Correlon’s Crown]]''' Herbalist: Fala Lefaliir, Non-binary Wood Elf * Non magical herbal remedies * Potions: 1d6 vials of each at any gi..."
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'''[[Rum and Rabbit Tavern |The Rum and Rabbit]]'''
'''[[bent-nail |The Bent Nail]]'''
Carpenter: Talisolvanar “Tally” Fellbranch, Male Half-Elf
* Wooden weapons and armor
* Furniture and wood sculptures
'''[[Steam and Steel]]'''
Smiths: Embric, Male Fire Genasi
Avi, Male Water Genasi
* Metal Armor, Weapons, and Shields
'''[[Correlon’s Crown]]'''
Herbalist: Fala Lefaliir, Non-binary Wood Elf
* Non magical herbal remedies
* Potions: 1d6 vials of each at any given time
* Potion of Animal Friendship 125 gp
* Potion of Climbing 50 gp
* Potion of Greater Healing 250 gp
* Potion of Healing 50 gp
* Potion of Water Breathing 250 gp
'''[[Tiger’s Eye]]'''
Private Investigator: [[[Vincent Trench]]], Male Human
'''[[Book Wyrm’s Treasure]]'''
Mage: Rishaal the Page-Turner, Male Gold Dragonborn
'''Spell Scrolls:'''
* 50 gp Comprehend Languages, Detect Magic, Feather Fall, Find Familiar, Mage Armor, Magic Missile, Shield, Unseen Servant
* 150 gp Arcane Lock, Continual Flame, Darkvision, Invisibility, Magic Weapon, Misty Step, Rope Trick, Suggestion
* 300 gp Clairvoyance, Counterspell, Dispel Magic, Fireball, Fly, Nondetection, Water Breathing
* 600 gp Arcane Eye, Fabricate, Greater Invisibility, Ice Storm, Locate Creature, Polymorph
* 1500 gp Bigby’s Hand, Cone of Cold, Modify Memory
'''Sewer Access'''
Leads to [[Undercity]] [[Night Market]]
8ac3ddcaf4c81dbcfa541ee0d1d4ffea1b536fe6
388
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2024-02-16T06:14:12Z
Laternia
2
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text/x-wiki
'''[[Rum and Rabbit Tavern |The Rum and Rabbit]]'''
'''[[bent-nail |The Bent Nail]]'''<br>
Carpenter: Talisolvanar “Tally” Fellbranch, Male Half-Elf
* Wooden weapons and armor
* Furniture and wood sculptures
'''[[Steam and Steel]]''' <br>
Smiths: Embric, Male Fire Genasi<br>
Avi, Male Water Genasi
* Metal Armor, Weapons, and Shields
'''[[Correlon’s Crown]]'''<br>
Herbalist: Fala Lefaliir, Non-binary Wood Elf
* Non magical herbal remedies
* Potions: 1d6 vials of each at any given time
* Potion of Animal Friendship 125 gp
* Potion of Climbing 50 gp
* Potion of Greater Healing 250 gp
* Potion of Healing 50 gp
* Potion of Water Breathing 250 gp
'''[[Tiger’s Eye]]'''<br>
Private Investigator: [[Vincent Trench]], Male Human
'''[[Book Wyrm’s Treasure]]'''<br>
Mage: Rishaal the Page-Turner, Male Gold Dragonborn<br>
'''Spell Scrolls:'''
* 50 gp Comprehend Languages, Detect Magic, Feather Fall, Find Familiar, Mage Armor, Magic Missile, Shield, Unseen Servant
* 150 gp Arcane Lock, Continual Flame, Darkvision, Invisibility, Magic Weapon, Misty Step, Rope Trick, Suggestion
* 300 gp Clairvoyance, Counterspell, Dispel Magic, Fireball, Fly, Nondetection, Water Breathing
* 600 gp Arcane Eye, Fabricate, Greater Invisibility, Ice Storm, Locate Creature, Polymorph
* 1500 gp Bigby’s Hand, Cone of Cold, Modify Memory
'''Sewer Access'''<br>
Leads to [[Undercity]] [[Night Market]]
[[Category:Battlecrypt]] [[Category:Season One]] [[Category:Trollskull Alley]] [[Category:Rum and Rabbit]]
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Cairn Hills
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24
390
258
2024-02-16T06:17:37Z
Laternia
2
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text/x-wiki
{{PAGEBANNER:cairn-hills-header.png|origin=-1,1}}
== Cairn Hills ==
-----
[[File:cairn-hills.png|500px|right]]
[[File:cairn-hills-sunset.png|500px|right]]
[[File:Tomb of Blood Everflowing.png|500px|right]]
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
== The Tomb of Blood Everflowing ==
__NOTOC__
[[Category:Laternia]] [[Category:Season One]] [[Category:Cairn Hills]]
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2024-02-16T06:18:03Z
Laternia
2
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{{PAGEBANNER:cairn-hills-header.png|origin=-1,1}}
== Cairn Hills ==
-----
[[File:cairn-hills.png|800px|right]]
[[File:cairn-hills-sunset.png|800px|right]]
[[File:Tomb of Blood Everflowing.png|800px|right]]
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
== The Tomb of Blood Everflowing ==
__NOTOC__
[[Category:Laternia]] [[Category:Season One]] [[Category:Cairn Hills]]
d5e0b5d16da596d07424c8f61aa418ba4416c992
392
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2024-02-16T06:18:28Z
Laternia
2
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text/x-wiki
{{PAGEBANNER:cairn-hills-header.png|origin=-1,1}}
[[File:cairn-hills.png|800px|right]]
[[File:cairn-hills-sunset.png|800px|right]]
[[File:Tomb of Blood Everflowing.png|800px|right]]
== Cairn Hills ==
-----
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
== The Tomb of Blood Everflowing ==
__NOTOC__
[[Category:Laternia]] [[Category:Season One]] [[Category:Cairn Hills]]
43bfd22414c63aa55c45e4da8e05f3d8b09ba8e7
Melechus
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393
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2024-02-16T06:19:13Z
Laternia
2
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text/x-wiki
[[File:Melechus.png|400px|frameless|right]]
== Melechus ==
-----
'''Neutral Mountain Dwarf Champion 4'''
AC: 18 [Chainmail + Shield]<br>
HP: 48
Speed: 30 ft.
<tt>
STR 20 [+5]<br>
DEX 11 [+0]<br>
CON 18 [+4]<br>
INT 11 [+0]<br>
WIS 13 [+1]<br>
CHA 09 [-1]
</tt>
Proficiency Bonus +2
Skills: Intimidation, Survival
Languages: Common, Dwarvish
Senses: Darkvision to 60', Passive Perception 13
'''<u>Actions</u>'''
* '''Battleaxe.''' Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 5 slashing damage
* '''Handaxe.''' Thrown Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 1d6 +5 slashing damage
* '''Improved Critical:''' Your weapon attacks score a critical hit on a roll of 19 or 20.
* '''Action Surge:''' [1] take one additional action 1/short rest
* '''Second Wind:''' bonus action to regain HP = 1d10 + fighter level 1/day
'''<u>Defenses</u>'''
*Advantage vs Poison and Resistance vs Poison
'''<u>Magic Items</u>'''
* Wand of Secrets
* 1 Potion of Healing
* Spell Scroll: Firebolt, Unseen Servant
'''<u>Equipment</u>'''
Weapons: Battleaxe, 2 Hand axes
Armor: Chain mail. AC 16 [Stealth Disadvantage], Shield +2
Explorer's pack
'''<u>Money</u>'''
GP: 129
== Notes ==
-----
'''<u>Fighter</u>'''
* Action Surge [1]: take one additional action 1/short rest
* Second Wind: bonus action to regain HP = 1d10 + fighter level 1/day
* Fighting style: Champion
* Armor Proficiency: All armor
* Skills: Intimidation, Survival
'''<u>Mountain Dwarf</u>'''
* CON +2, STR +2
* Darkvision to 60'
* Advantage vs Poison and Resistance vs Poison
* Proficiency with Battleaxe, Hand Axe, Light Hammer, Warhammer
* Tool Proficiency: Brewers Supplies
* Languages: Common and Dwarvish
'''<u>Criminal</u>'''
* Criminal Specialty: Highway Robber
* Personality Traits: Trauma, Tunnel Vision
* Ideal: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
* Bond: Something important was taken from me, and I aim to steal it back.
* Flaw: When I see something valuable, I can’t think about anything but how to steal it.
'''<u>Loot Stash</u>'''
* Adamantine Half Plate (AC 15 + DEX) [Can't be critically hit]
* Breastplate +1 (AC 15 + DEX)
Age: 55
[[Category:Season One]] [[Category:Rum and Rabbit Gang]] [[Category:PCs]] [[Category:Melechus]]
__NOTOC__
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394
393
2024-02-16T06:20:01Z
Laternia
2
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text/x-wiki
[[File:Melechus.png|400px|frameless|right]]
== Melechus ==
-----
'''Neutral Mountain Dwarf Champion 4'''
AC: 18 [Chainmail + Shield]<br>
HP: 48
Speed: 30 ft.
<tt>
STR 20 [+5]<br>
DEX 11 [+0]<br>
CON 18 [+4]<br>
INT 11 [+0]<br>
WIS 13 [+1]<br>
CHA 09 [-1]
</tt>
Proficiency Bonus +2
Skills: Intimidation, Survival
Languages: Common, Dwarvish
Senses: Darkvision to 60', Passive Perception 13
'''<u>Actions</u>'''
* '''Battleaxe.''' Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 1d8 + 5 slashing damage
* '''Handaxe.''' Thrown Weapon Attack: +7 to hit, reach 20 ft., one target. Hit: 1d6 +5 slashing damage
* '''Improved Critical:''' Your weapon attacks score a critical hit on a roll of 19 or 20.
* '''Action Surge:''' [1] take one additional action 1/short rest
* '''Second Wind:''' bonus action to regain HP = 1d10 + fighter level 1/day
'''<u>Defenses</u>'''
*Advantage vs Poison and Resistance vs Poison
'''<u>Magic Items</u>'''
* Wand of Secrets
* 1 Potion of Healing
* Spell Scroll: Firebolt, Unseen Servant
'''<u>Equipment</u>'''
* Weapons: Battleaxe, 2 Hand axes
* Armor: Chain mail. AC 16 [Stealth Disadvantage], Shield +2
* Explorer's pack
'''<u>Money</u>'''<br>
GP: 129
== Notes ==
-----
'''<u>Fighter</u>'''
* Action Surge [1]: take one additional action 1/short rest
* Second Wind: bonus action to regain HP = 1d10 + fighter level 1/day
* Fighting style: Champion
* Armor Proficiency: All armor
* Skills: Intimidation, Survival
'''<u>Mountain Dwarf</u>'''
* CON +2, STR +2
* Darkvision to 60'
* Advantage vs Poison and Resistance vs Poison
* Proficiency with Battleaxe, Hand Axe, Light Hammer, Warhammer
* Tool Proficiency: Brewers Supplies
* Languages: Common and Dwarvish
'''<u>Criminal</u>'''
* Criminal Specialty: Highway Robber
* Personality Traits: Trauma, Tunnel Vision
* Ideal: People. I’m loyal to my friends, not to any ideals, and everyone else can take a trip down the Styx for all I care.
* Bond: Something important was taken from me, and I aim to steal it back.
* Flaw: When I see something valuable, I can’t think about anything but how to steal it.
'''<u>Loot Stash</u>'''
* Adamantine Half Plate (AC 15 + DEX) [Can't be critically hit]
* Breastplate +1 (AC 15 + DEX)
Age: 55
[[Category:Season One]] [[Category:Rum and Rabbit Gang]] [[Category:PCs]] [[Category:Melechus]]
__NOTOC__
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File:Night Market Banner.png
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395
2024-02-16T06:30:50Z
Laternia
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wikitext
text/x-wiki
[[Category:Night Market]]
3ef69c1bc959bc98cd705d74fef11f6198d8ff1d
Session 04: Beneath the City's Bones
0
91
396
2024-02-16T06:32:09Z
Laternia
2
Created page with "{{PAGEBANNER:Night Market Banner.png}} Emerging from the [[cairn-hills |Cairn Hills]]' ruined keep, The Rum and Rabbit Gang split paths in [[Riverbend]]. [[Herbert]] and [[Eldon]], duty etched on their faces, sailed downriver to [[Phoenix City]], the stolen key and book heavy in their hands. On this murky voyage, fate met them in the guise of [[Penny |Penny Kibbletook]], a halfling druid with wanderlust in her eyes. Initially seeking tavern work, she instead earned a pl..."
wikitext
text/x-wiki
{{PAGEBANNER:Night Market Banner.png}}
Emerging from the [[cairn-hills |Cairn Hills]]' ruined keep, The Rum and Rabbit Gang split paths in [[Riverbend]]. [[Herbert]] and [[Eldon]], duty etched on their faces, sailed downriver to [[Phoenix City]], the stolen key and book heavy in their hands. On this murky voyage, fate met them in the guise of [[Penny |Penny Kibbletook]], a halfling druid with wanderlust in her eyes. Initially seeking tavern work, she instead earned a place among the Gang's ranks, swelling their numbers for the adventures to come.
Phoenix City greeted them with clinking gold from the grateful locksmiths and a librarian's whispered promise of arcane aid. Returning to Arena City, they poured their loot into The Rum and Rabbit Tavern, a bustling dream taking shape with each hammer strike and saw's song. [[Dayla]], their ever-efficient manager, secured permits and hired local talent - sturdy [[Ibixian brothers]] for guards and two barmaids to keep the flagons flowing. Twelve days remained until their haven opened its doors.
But shadows writhed beneath the city's veneer. Enter [[Vincent Trench]], a private investigator with secrets in his eyes and 600 gold pieces in hand. The city sewers, he grimly revealed, were choked with the stench of undeath. Could The Rum and Rabbit Gang delve into this fetid underbelly and silence the necromantic plague?
Armed with potent concoctions and steeled resolve, the Gang, joined by the eager [[Garlon]], plunged into the sewer's reeking embrace. A rusty iron door gave way to an ancient tunnel, whispering of forgotten times, before opening into a crypt heavy with bone and shadows. There, they found their quarry: a necromancer, eyes burning with cold fire. With a shriek, he fled, his robes a spectral blur. The Gang, adrenaline coursing, gave chase.
In a cavern dripping with decay, the battle raged. Spells crackled, steel spat fire, and Penny crumpled under the necromancer's unholy touch. But they surged forward, Garlon's Gem of True Seeing piercing the gloom to reveal the invisible villain. Eldon, his mace a blur, brought a swift end to the necromancer's reign.
Silence, thick and heavy, pressed in. Yet, whispers and flickering light lured them deeper, into the escape tunnel. Stepping onto a second-floor balcony, The Rum and Rabbit Gang gasped. Below sprawled The [[Undercity]]'s [[Night Market]], a whispered legend made flesh. Buzzing with life, its labyrinthine stalls stretched beneath flickering lanterns, a stark contrast to the familiar cobblestones of [[Arena City]] above. Rumors and shadows swirled with the pungent air, and the Gang, ever curious, plunged into the throng.
Merchant's voices, rasping in various tongues, painted a startling picture. The Undercity, it seemed, pulsed with a life unseen, its population likely surpassing even Arena City's bustle. Thieves' Cant, they learned, was the secret language of bargains, doubling prices for the uninitiated. Pathways, dark and daunting, whispered promises of the Underdark, of Dueregar traders and Deep Gnome settlements humming beneath their very feet. The history of their own city, it seemed, held secrets long-buried. [[Battlecrypt]], the Night Market called it, a name lost to time but still echoing in the darkness below.
The necromancer, they discovered, was named Fannogun the Malformed, a pariah even within this shadowy bazaar. His trade in bones and mummies, plucked from forgotten Undercity tombs, earned him few friends. But when they returned to the surface, a chilling surprise awaited. Fannogun's corpse, left where it fell, had vanished. In its place, a single hand, etched in his own blood, stared up at them, an eye staring back from its bloodied palm. The hunt for answers, it seemed, had just begun.
==Loose Ends==
* Fannogun the Malformed's corpse disappeared.
* What were his intentions and where did his corpse go?
* The symbol left behind was the same symbol seen in the [[cairn-hills |Tomb of Blood Everflowing]]. What does it mean?
==Revelations==
* Arena City's ancient true name is Battlecrypt.
* There is a path to the Night Market through the sewers in [[Trollskull Alley]].
* The Underdark is accessible through the Undercity.
==Loot==
* 600gp reward
* 2 Healing Potions
59ffd2204f296f46ea7e26e2afb9799e649065d5
397
396
2024-02-16T06:32:53Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:Night Market Banner.png}}
Emerging from the [[cairn-hills |Cairn Hills]]' ruined keep, The Rum and Rabbit Gang split paths in [[Riverbend]]. [[Herbert]] and [[Eldon]], duty etched on their faces, sailed downriver to [[Phoenix City]], the stolen key and book heavy in their hands. On this murky voyage, fate met them in the guise of [[Penny |Penny Kibbletook]], a halfling druid with wanderlust in her eyes. Initially seeking tavern work, she instead earned a place among the Gang's ranks, swelling their numbers for the adventures to come.
Phoenix City greeted them with clinking gold from the grateful locksmiths and a librarian's whispered promise of arcane aid. Returning to Arena City, they poured their loot into The Rum and Rabbit Tavern, a bustling dream taking shape with each hammer strike and saw's song. [[Dayla]], their ever-efficient manager, secured permits and hired local talent - sturdy [[Ibixian brothers]] for guards and two barmaids to keep the flagons flowing. Twelve days remained until their haven opened its doors.
But shadows writhed beneath the city's veneer. Enter [[Vincent Trench]], a private investigator with secrets in his eyes and 600 gold pieces in hand. The city sewers, he grimly revealed, were choked with the stench of undeath. Could The Rum and Rabbit Gang delve into this fetid underbelly and silence the necromantic plague?
Armed with potent concoctions and steeled resolve, the Gang, joined by the eager [[Garlon]], plunged into the sewer's reeking embrace. A rusty iron door gave way to an ancient tunnel, whispering of forgotten times, before opening into a crypt heavy with bone and shadows. There, they found their quarry: a necromancer, eyes burning with cold fire. With a shriek, he fled, his robes a spectral blur. The Gang, adrenaline coursing, gave chase.
In a cavern dripping with decay, the battle raged. Spells crackled, steel spat fire, and Penny crumpled under the necromancer's unholy touch. But they surged forward, Garlon's Gem of True Seeing piercing the gloom to reveal the invisible villain. Eldon, his mace a blur, brought a swift end to the necromancer's reign.
Silence, thick and heavy, pressed in. Yet, whispers and flickering light lured them deeper, into the escape tunnel. Stepping onto a second-floor balcony, The Rum and Rabbit Gang gasped. Below sprawled The [[Undercity]]'s [[Night Market]], a whispered legend made flesh. Buzzing with life, its labyrinthine stalls stretched beneath flickering lanterns, a stark contrast to the familiar cobblestones of [[Arena City]] above. Rumors and shadows swirled with the pungent air, and the Gang, ever curious, plunged into the throng.
Merchant's voices, rasping in various tongues, painted a startling picture. The Undercity, it seemed, pulsed with a life unseen, its population likely surpassing even Arena City's bustle. Thieves' Cant, they learned, was the secret language of bargains, doubling prices for the uninitiated. Pathways, dark and daunting, whispered promises of the Underdark, of Dueregar traders and Deep Gnome settlements humming beneath their very feet. The history of their own city, it seemed, held secrets long-buried. [[Battlecrypt]], the Night Market called it, a name lost to time but still echoing in the darkness below.
The necromancer, they discovered, was named Fannogun the Malformed, a pariah even within this shadowy bazaar. His trade in bones and mummies, plucked from forgotten Undercity tombs, earned him few friends. But when they returned to the surface, a chilling surprise awaited. Fannogun's corpse, left where it fell, had vanished. In its place, a single hand, etched in his own blood, stared up at them, an eye staring back from its bloodied palm. The hunt for answers, it seemed, had just begun.
==Loose Ends==
* Fannogun the Malformed's corpse disappeared.
* What were his intentions and where did his corpse go?
* The symbol left behind was the same symbol seen in the [[cairn-hills |Tomb of Blood Everflowing]]. What does it mean?
==Revelations==
* Arena City's ancient true name is Battlecrypt.
* There is a path to the Night Market through the sewers in [[Trollskull Alley]].
* The Underdark is accessible through the Undercity.
==Loot==
* 600gp reward
* 2 Healing Potions
5f7202ad69b39df07c99bf6c7c8b0e8ad8c3b5dc
398
397
2024-02-16T06:33:36Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:Night Market Banner.png}}
Emerging from the [[cairn-hills |Cairn Hills]]' ruined keep, The Rum and Rabbit Gang split paths in [[Riverbend]]. [[Herbert]] and [[Eldon]], duty etched on their faces, sailed downriver to [[Phoenix City]], the stolen key and book heavy in their hands. On this murky voyage, fate met them in the guise of [[Penny |Penny Kibbletook]], a halfling druid with wanderlust in her eyes. Initially seeking tavern work, she instead earned a place among the Gang's ranks, swelling their numbers for the adventures to come.
Phoenix City greeted them with clinking gold from the grateful locksmiths and a librarian's whispered promise of arcane aid. Returning to Arena City, they poured their loot into The Rum and Rabbit Tavern, a bustling dream taking shape with each hammer strike and saw's song. [[Dayla]], their ever-efficient manager, secured permits and hired local talent - sturdy [[Ibixian brothers]] for guards and two barmaids to keep the flagons flowing. Twelve days remained until their haven opened its doors.
But shadows writhed beneath the city's veneer. Enter [[Vincent Trench]], a private investigator with secrets in his eyes and 600 gold pieces in hand. The city sewers, he grimly revealed, were choked with the stench of undeath. Could The Rum and Rabbit Gang delve into this fetid underbelly and silence the necromantic plague?
Armed with potent concoctions and steeled resolve, the Gang, joined by the eager [[Garlon]], plunged into the sewer's reeking embrace. A rusty iron door gave way to an ancient tunnel, whispering of forgotten times, before opening into a crypt heavy with bone and shadows. There, they found their quarry: a necromancer, eyes burning with cold fire. With a shriek, he fled, his robes a spectral blur. The Gang, adrenaline coursing, gave chase.
In a cavern dripping with decay, the battle raged. Spells crackled, steel spat fire, and Penny crumpled under the necromancer's unholy touch. But they surged forward, Garlon's Gem of True Seeing piercing the gloom to reveal the invisible villain. Eldon, his mace a blur, brought a swift end to the necromancer's reign.
Silence, thick and heavy, pressed in. Yet, whispers and flickering light lured them deeper, into the escape tunnel. Stepping onto a second-floor balcony, The Rum and Rabbit Gang gasped. Below sprawled The [[Undercity]]'s [[Night Market]], a whispered legend made flesh. Buzzing with life, its labyrinthine stalls stretched beneath flickering lanterns, a stark contrast to the familiar cobblestones of [[Arena City]] above. Rumors and shadows swirled with the pungent air, and the Gang, ever curious, plunged into the throng.
Merchant's voices, rasping in various tongues, painted a startling picture. The Undercity, it seemed, pulsed with a life unseen, its population likely surpassing even Arena City's bustle. Thieves' Cant, they learned, was the secret language of bargains, doubling prices for the uninitiated. Pathways, dark and daunting, whispered promises of the Underdark, of Dueregar traders and Deep Gnome settlements humming beneath their very feet. The history of their own city, it seemed, held secrets long-buried. [[Battlecrypt]], the Night Market called it, a name lost to time but still echoing in the darkness below.
The necromancer, they discovered, was named Fannogun the Malformed, a pariah even within this shadowy bazaar. His trade in bones and mummies, plucked from forgotten Undercity tombs, earned him few friends. But when they returned to the surface, a chilling surprise awaited. Fannogun's corpse, left where it fell, had vanished. In its place, a single hand, etched in his own blood, stared up at them, an eye staring back from its bloodied palm. The hunt for answers, it seemed, had just begun.
==Loose Ends==
* Fannogun the Malformed's corpse disappeared.
* What were his intentions and where did his corpse go?
* The symbol left behind was the same symbol seen in the [[cairn-hills |Tomb of Blood Everflowing]]. What does it mean?
==Revelations==
* Arena City's ancient true name is Battlecrypt.
* There is a path to the Night Market through the sewers in [[Trollskull Alley]].
* The Underdark is accessible through the Undercity.
==Loot==
* 600gp reward
* 2 Healing Potions
__NOTOC__
4a5b659968aa400fc869e8b5a06f79ea563b3ff7
399
398
2024-02-16T06:36:30Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:Night Market Banner.png}}
==Beneath the City's Bones==
Emerging from the [[Cairn Hills]]' ruined keep, The Rum and Rabbit Gang split paths in [[Riverbend]]. [[Herbert]] and [[Eldon]], duty etched on their faces, sailed downriver to [[Phoenix City]], the stolen key and book heavy in their hands. On this murky voyage, fate met them in the guise of [[Penny |Penny Kibbletook]], a halfling druid with wanderlust in her eyes. Initially seeking tavern work, she instead earned a place among the Gang's ranks, swelling their numbers for the adventures to come.
Phoenix City greeted them with clinking gold from the grateful locksmiths and a librarian's whispered promise of arcane aid. Returning to Arena City, they poured their loot into The Rum and Rabbit Tavern, a bustling dream taking shape with each hammer strike and saw's song. [[Dayla]], their ever-efficient manager, secured permits and hired local talent - sturdy [[Ibixian brothers]] for guards and two barmaids to keep the flagons flowing. Twelve days remained until their haven opened its doors.
But shadows writhed beneath the city's veneer. Enter [[Vincent Trench]], a private investigator with secrets in his eyes and 600 gold pieces in hand. The city sewers, he grimly revealed, were choked with the stench of undeath. Could The Rum and Rabbit Gang delve into this fetid underbelly and silence the necromantic plague?
Armed with potent concoctions and steeled resolve, the Gang, joined by the eager [[Garlon]], plunged into the sewer's reeking embrace. A rusty iron door gave way to an ancient tunnel, whispering of forgotten times, before opening into a crypt heavy with bone and shadows. There, they found their quarry: a necromancer, eyes burning with cold fire. With a shriek, he fled, his robes a spectral blur. The Gang, adrenaline coursing, gave chase.
In a cavern dripping with decay, the battle raged. Spells crackled, steel spat fire, and Penny crumpled under the necromancer's unholy touch. But they surged forward, Garlon's Gem of True Seeing piercing the gloom to reveal the invisible villain. Eldon, his mace a blur, brought a swift end to the necromancer's reign.
Silence, thick and heavy, pressed in. Yet, whispers and flickering light lured them deeper, into the escape tunnel. Stepping onto a second-floor balcony, The Rum and Rabbit Gang gasped. Below sprawled The [[Undercity]]'s [[Night Market]], a whispered legend made flesh. Buzzing with life, its labyrinthine stalls stretched beneath flickering lanterns, a stark contrast to the familiar cobblestones of [[Arena City]] above. Rumors and shadows swirled with the pungent air, and the Gang, ever curious, plunged into the throng.
Merchant's voices, rasping in various tongues, painted a startling picture. The Undercity, it seemed, pulsed with a life unseen, its population likely surpassing even Arena City's bustle. Thieves' Cant, they learned, was the secret language of bargains, doubling prices for the uninitiated. Pathways, dark and daunting, whispered promises of the Underdark, of Dueregar traders and Deep Gnome settlements humming beneath their very feet. The history of their own city, it seemed, held secrets long-buried. [[Battlecrypt]], the Night Market called it, a name lost to time but still echoing in the darkness below.
The necromancer, they discovered, was named Fannogun the Malformed, a pariah even within this shadowy bazaar. His trade in bones and mummies, plucked from forgotten Undercity tombs, earned him few friends. But when they returned to the surface, a chilling surprise awaited. Fannogun's corpse, left where it fell, had vanished. In its place, a single hand, etched in his own blood, stared up at them, an eye staring back from its bloodied palm. The hunt for answers, it seemed, had just begun.
==Loose Ends==
* Fannogun the Malformed's corpse disappeared.
* What were his intentions and where did his corpse go?
* The symbol left behind was the same symbol seen in the [[cairn-hills |Tomb of Blood Everflowing]]. What does it mean?
==Revelations==
* Arena City's ancient true name is Battlecrypt.
* There is a path to the Night Market through the sewers in [[Trollskull Alley]].
* The Underdark is accessible through the Undercity.
==Loot==
* 600gp reward
* 2 Healing Potions
__NOTOC__
e7d44eaae692db2d82ed5fe8f971e770206ce0e1
400
399
2024-02-16T06:40:31Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:Night Market Banner.png|origin=1,1}}
==Beneath the City's Bones==
Emerging from the [[Cairn Hills]]' ruined keep, The Rum and Rabbit Gang split paths in [[Riverbend]]. [[Herbert]] and [[Eldon]], duty etched on their faces, sailed downriver to [[Phoenix City]], the stolen key and book heavy in their hands. On this murky voyage, fate met them in the guise of [[Penny |Penny Kibbletook]], a halfling druid with wanderlust in her eyes. Initially seeking tavern work, she instead earned a place among the Gang's ranks, swelling their numbers for the adventures to come.
Phoenix City greeted them with clinking gold from the grateful locksmiths and a librarian's whispered promise of arcane aid. Returning to Arena City, they poured their loot into The Rum and Rabbit Tavern, a bustling dream taking shape with each hammer strike and saw's song. [[Dayla]], their ever-efficient manager, secured permits and hired local talent - sturdy [[Ibixian brothers]] for guards and two barmaids to keep the flagons flowing. Twelve days remained until their haven opened its doors.
But shadows writhed beneath the city's veneer. Enter [[Vincent Trench]], a private investigator with secrets in his eyes and 600 gold pieces in hand. The city sewers, he grimly revealed, were choked with the stench of undeath. Could The Rum and Rabbit Gang delve into this fetid underbelly and silence the necromantic plague?
Armed with potent concoctions and steeled resolve, the Gang, joined by the eager [[Garlon]], plunged into the sewer's reeking embrace. A rusty iron door gave way to an ancient tunnel, whispering of forgotten times, before opening into a crypt heavy with bone and shadows. There, they found their quarry: a necromancer, eyes burning with cold fire. With a shriek, he fled, his robes a spectral blur. The Gang, adrenaline coursing, gave chase.
In a cavern dripping with decay, the battle raged. Spells crackled, steel spat fire, and Penny crumpled under the necromancer's unholy touch. But they surged forward, Garlon's Gem of True Seeing piercing the gloom to reveal the invisible villain. Eldon, his mace a blur, brought a swift end to the necromancer's reign.
Silence, thick and heavy, pressed in. Yet, whispers and flickering light lured them deeper, into the escape tunnel. Stepping onto a second-floor balcony, The Rum and Rabbit Gang gasped. Below sprawled The [[Undercity]]'s [[Night Market]], a whispered legend made flesh. Buzzing with life, its labyrinthine stalls stretched beneath flickering lanterns, a stark contrast to the familiar cobblestones of [[Arena City]] above. Rumors and shadows swirled with the pungent air, and the Gang, ever curious, plunged into the throng.
Merchant's voices, rasping in various tongues, painted a startling picture. The Undercity, it seemed, pulsed with a life unseen, its population likely surpassing even Arena City's bustle. Thieves' Cant, they learned, was the secret language of bargains, doubling prices for the uninitiated. Pathways, dark and daunting, whispered promises of the Underdark, of Dueregar traders and Deep Gnome settlements humming beneath their very feet. The history of their own city, it seemed, held secrets long-buried. [[Battlecrypt]], the Night Market called it, a name lost to time but still echoing in the darkness below.
The necromancer, they discovered, was named Fannogun the Malformed, a pariah even within this shadowy bazaar. His trade in bones and mummies, plucked from forgotten Undercity tombs, earned him few friends. But when they returned to the surface, a chilling surprise awaited. Fannogun's corpse, left where it fell, had vanished. In its place, a single hand, etched in his own blood, stared up at them, an eye staring back from its bloodied palm. The hunt for answers, it seemed, had just begun.
==Loose Ends==
* Fannogun the Malformed's corpse disappeared.
* What were his intentions and where did his corpse go?
* The symbol left behind was the same symbol seen in the [[cairn-hills |Tomb of Blood Everflowing]]. What does it mean?
==Revelations==
* Arena City's ancient true name is Battlecrypt.
* There is a path to the Night Market through the sewers in [[Trollskull Alley]].
* The Underdark is accessible through the Undercity.
==Loot==
* 600gp reward
* 2 Healing Potions
__NOTOC__
87e76da6fdb6d27b75fc993e4d3deb92b9ae94a4
405
400
2024-02-16T06:47:48Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:Night Market Banner.png|origin=1,1}}
[[File:Riverbend.png|600px|frameless|right]]
[[File:Phoenix City Upper Harbor.png|600px|frameless|right]]
[[File:Crypt Under Trollskull Alley.png|600px|frameless|right]]
[[File:Fannogun the Malformed.png|600px|frameless|right]]
[[File:Undercity Night Market.png|600px|frameless|right]]
==Beneath the City's Bones==
-----
Emerging from the [[Cairn Hills]]' ruined keep, The Rum and Rabbit Gang split paths in [[Riverbend]]. [[Herbert]] and [[Eldon]], duty etched on their faces, sailed downriver to [[Phoenix City]], the stolen key and book heavy in their hands. On this murky voyage, fate met them in the guise of [[Penny |Penny Kibbletook]], a halfling druid with wanderlust in her eyes. Initially seeking tavern work, she instead earned a place among the Gang's ranks, swelling their numbers for the adventures to come.
Phoenix City greeted them with clinking gold from the grateful locksmiths and a librarian's whispered promise of arcane aid. Returning to Arena City, they poured their loot into The Rum and Rabbit Tavern, a bustling dream taking shape with each hammer strike and saw's song. [[Dayla]], their ever-efficient manager, secured permits and hired local talent - sturdy [[Ibixian brothers]] for guards and two barmaids to keep the flagons flowing. Twelve days remained until their haven opened its doors.
But shadows writhed beneath the city's veneer. Enter [[Vincent Trench]], a private investigator with secrets in his eyes and 600 gold pieces in hand. The city sewers, he grimly revealed, were choked with the stench of undeath. Could The Rum and Rabbit Gang delve into this fetid underbelly and silence the necromantic plague?
Armed with potent concoctions and steeled resolve, the Gang, joined by the eager [[Garlon]], plunged into the sewer's reeking embrace. A rusty iron door gave way to an ancient tunnel, whispering of forgotten times, before opening into a crypt heavy with bone and shadows. There, they found their quarry: a necromancer, eyes burning with cold fire. With a shriek, he fled, his robes a spectral blur. The Gang, adrenaline coursing, gave chase.
In a cavern dripping with decay, the battle raged. Spells crackled, steel spat fire, and Penny crumpled under the necromancer's unholy touch. But they surged forward, Garlon's Gem of True Seeing piercing the gloom to reveal the invisible villain. Eldon, his mace a blur, brought a swift end to the necromancer's reign.
Silence, thick and heavy, pressed in. Yet, whispers and flickering light lured them deeper, into the escape tunnel. Stepping onto a second-floor balcony, The Rum and Rabbit Gang gasped. Below sprawled The [[Undercity]]'s [[Night Market]], a whispered legend made flesh. Buzzing with life, its labyrinthine stalls stretched beneath flickering lanterns, a stark contrast to the familiar cobblestones of [[Arena City]] above. Rumors and shadows swirled with the pungent air, and the Gang, ever curious, plunged into the throng.
Merchant's voices, rasping in various tongues, painted a startling picture. The Undercity, it seemed, pulsed with a life unseen, its population likely surpassing even Arena City's bustle. Thieves' Cant, they learned, was the secret language of bargains, doubling prices for the uninitiated. Pathways, dark and daunting, whispered promises of the Underdark, of Dueregar traders and Deep Gnome settlements humming beneath their very feet. The history of their own city, it seemed, held secrets long-buried. [[Battlecrypt]], the Night Market called it, a name lost to time but still echoing in the darkness below.
The necromancer, they discovered, was named Fannogun the Malformed, a pariah even within this shadowy bazaar. His trade in bones and mummies, plucked from forgotten Undercity tombs, earned him few friends. But when they returned to the surface, a chilling surprise awaited. Fannogun's corpse, left where it fell, had vanished. In its place, a single hand, etched in his own blood, stared up at them, an eye staring back from its bloodied palm. The hunt for answers, it seemed, had just begun.
==Loose Ends==
* Fannogun the Malformed's corpse disappeared.
* What were his intentions and where did his corpse go?
* The symbol left behind was the same symbol seen in the [[cairn-hills |Tomb of Blood Everflowing]]. What does it mean?
==Revelations==
* Arena City's ancient true name is Battlecrypt.
* There is a path to the Night Market through the sewers in [[Trollskull Alley]].
* The Underdark is accessible through the Undercity.
==Loot==
* 600gp reward
* 2 Healing Potions
__NOTOC__
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File:Phoenix City Upper Harbor.png
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2024-02-16T06:44:08Z
Laternia
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wikitext
text/x-wiki
[[Category:Phoenix CIty]] [[Category:Laternia]]
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File:Crypt Under Trollskull Alley.png
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2024-02-16T06:45:15Z
Laternia
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wikitext
text/x-wiki
[[Category:Trollskull Alley]]
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File:Fannogun the Malformed.png
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2024-02-16T06:46:17Z
Laternia
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wikitext
text/x-wiki
[[Category:Season One]]
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File:Undercity Night Market.png
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2024-02-16T06:47:09Z
Laternia
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wikitext
text/x-wiki
[[Category:Battlecrypt]]
be603f06881396243dc5e4397925336eba7a30a8
File:Dayla.png
6
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407
2024-02-16T06:56:49Z
Laternia
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wikitext
text/x-wiki
[[Category:Rum and Rabbit Tavern]] [[Category:Season One]] [[Category:Battlecrypt]]
73add56366a3b4957d9110907fa31a5e0b3fb7d0
Dayla
0
97
408
2024-02-16T07:00:09Z
Laternia
2
Created page with "[[File:Dayla.png|720px|frameless|right]] Human Rogue 1/Fighter 1<br> Neutral HP: 15<br> AC: 16 [Leather 11 + DEX 4 + Fighting Style 1] Proficiency +2<br> Initiative +4 [DEX] <tt> STR 13 [+1]<br> DEX 18 [+4]<br> CON 12 [+1]<br> INT 12 [+1]<br> WIS 11 [+0]<br> CHA 10 [+0] </tt> Skills: Acrobatics, Athletics, Insight, Investigation [x2], Perception [x2]<br> Senses: Perception +5<br> Languages: Common, Thieves' Cant Actions:<br> * Scimitar: Melee Attack: +3 to hit,..."
wikitext
text/x-wiki
[[File:Dayla.png|720px|frameless|right]]
Human Rogue 1/Fighter 1<br>
Neutral
HP: 15<br>
AC: 16 [Leather 11 + DEX 4 + Fighting Style 1]
Proficiency +2<br>
Initiative +4 [DEX]
<tt>
STR 13 [+1]<br>
DEX 18 [+4]<br>
CON 12 [+1]<br>
INT 12 [+1]<br>
WIS 11 [+0]<br>
CHA 10 [+0]
</tt>
Skills: Acrobatics, Athletics, Insight, Investigation [x2], Perception [x2]<br>
Senses: Perception +5<br>
Languages: Common, Thieves' Cant
Actions:<br>
* Scimitar: Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6+1 slashing damage
* Sneak attack: deal an extra 1d6 damage to one creature you hit with an attack if you have advantage
* Second Wind: Regain 1d10+1 hp 1/short rest
* Weapon: Scimitar [1d6 slashing]
Armor:
* Leather Armor<br>
Fighter<br>
* Fighting Style: Defense: +1 bonus to AC
* Second Wind: Regain 1d10+1 hp 1/short rest
Rogue<br>
* Sneak Attack 1d6
* Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
* Expertise [x2 proficiency bonus]: Investigation, Perception
* Skills: Acrobatics, Athletics, Investigation, Perception
* Tools: Thieves' Tools
* Thieves' Cant
Human
1524037647730b99be602c39ff6391d35ee054b4
409
408
2024-02-16T07:00:29Z
Laternia
2
wikitext
text/x-wiki
[[File:Dayla.png|720px|frameless|right]]
Human Rogue 1/Fighter 1<br>
Neutral
HP: 15<br>
AC: 16 [Leather 11 + DEX 4 + Fighting Style 1]
Proficiency +2<br>
Initiative +4 [DEX]
<tt>
STR 13 [+1]<br>
DEX 18 [+4]<br>
CON 12 [+1]<br>
INT 12 [+1]<br>
WIS 11 [+0]<br>
CHA 10 [+0]
</tt>
Skills: Acrobatics, Athletics, Insight, Investigation [x2], Perception [x2]<br>
Senses: Perception +5<br>
Languages: Common, Thieves' Cant
Actions:<br>
* Scimitar: Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6+1 slashing damage
* Sneak attack: deal an extra 1d6 damage to one creature you hit with an attack if you have advantage
* Second Wind: Regain 1d10+1 hp 1/short rest
* Weapon: Scimitar [1d6 slashing]
Armor:
* Leather Armor<br>
Fighter<br>
* Fighting Style: Defense: +1 bonus to AC
* Second Wind: Regain 1d10+1 hp 1/short rest
Rogue<br>
* Sneak Attack 1d6
** Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
* Expertise [x2 proficiency bonus]: Investigation, Perception
* Skills: Acrobatics, Athletics, Investigation, Perception
* Tools: Thieves' Tools
* Thieves' Cant
Human
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410
409
2024-02-16T07:01:49Z
Laternia
2
wikitext
text/x-wiki
[[File:Dayla.png|720px|frameless|right]]
Human Rogue 1/Fighter 1<br>
Neutral
HP: 15<br>
AC: 16 [Leather 11 + DEX 4 + Fighting Style 1]
Proficiency +2<br>
Initiative +4 [DEX]
<tt>
STR 13 [+1]<br>
DEX 18 [+4]<br>
CON 12 [+1]<br>
INT 12 [+1]<br>
WIS 11 [+0]<br>
CHA 10 [+0]
</tt>
Skills: Acrobatics, Athletics, Insight, Investigation [x2], Perception [x2]<br>
Senses: Perception +5<br>
Languages: Common, Thieves' Cant
'''Actions'''<br>
* Scimitar: Melee Attack: +3 to hit, reach 5 ft., one target. Hit: 1d6+1 slashing damage
* Sneak attack: deal an extra 1d6 damage to one creature you hit with an attack if you have advantage
* Second Wind: Regain 1d10+1 hp 1/short rest
* Weapon: Scimitar [1d6 slashing]
'''Armor'''
* Leather Armor<br>
'''Fighter'''
* Fighting Style: Defense: +1 bonus to AC
* Second Wind: Regain 1d10+1 hp 1/short rest
'''Rogue'''
* Sneak Attack 1d6
** Once per turn, you can deal an extra 1d6 damage to one creature you hit with an attack if you have advantage on the attack roll. The attack must use a finesse or a ranged weapon.
* Expertise [x2 proficiency bonus]: Investigation, Perception
* Skills: Acrobatics, Athletics, Investigation, Perception
* Tools: Thieves' Tools
* Thieves' Cant
'''Human'''
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Aarox
0
98
411
2024-02-16T07:10:32Z
Laternia
2
Created page with "[[File:Aarox.png|720px|frameless|right]] + Appearances * [[[s1-05 |Session 05: The Harbinger Star]]] + Aarox **Lawful Good Dragonborn Paladin Level 5** HP: 56 AC: 17 [Adamantine Half Plate 15 + Shield 1 + DEX 1] Speed: 30 ft. {{STR 19 [+4] DEX 12 [+1] CON 15 [+2] INT 10 [+0] WIS 10 [+0] CHA 15 [+2]}} Proficiency Bonus +3 **__Attacks__** - **Sunglaive 2x:** 1d10 +2/+2 Radiant Damage, Extra 1d8 radiant damage to undead **Divine Smite:** Expend Spell slot to deal e..."
wikitext
text/x-wiki
[[File:Aarox.png|720px|frameless|right]]
+ Appearances
* [[[s1-05 |Session 05: The Harbinger Star]]]
+ Aarox
**Lawful Good Dragonborn Paladin Level 5**
HP: 56
AC: 17 [Adamantine Half Plate 15 + Shield 1 + DEX 1]
Speed: 30 ft.
{{STR 19 [+4]
DEX 12 [+1]
CON 15 [+2]
INT 10 [+0]
WIS 10 [+0]
CHA 15 [+2]}}
Proficiency Bonus +3
**__Attacks__**
- **Sunglaive 2x:** 1d10 +2/+2 Radiant Damage, Extra 1d8 radiant damage to undead
**Divine Smite:** Expend Spell slot to deal extra radiant damage
- **Breath Weapon:** 1d10 Radiant Damage 15' cone 1/long rest
- **Spellcasting:** 4/2/0/0/0
0: Sacred Flame
1: Searing Smite
2: Branding Strike, Moonbeam
**__Defense__**
- Adamantine Armor: Any critical hit against you becomes normal hit
- Sentinel Shield: Advantage on initiative and Wisdom (Perception) checks
- Immune to disease
- Resistance to radiant damage
**__Magic Items__**
* Sunglaive [Attuned]
* Adamantine Armor
* Sentinel Shield
* Short Sword +1
* Dagger +1
* Bag of Holding
* Decanter of Endless Water
* Elemental Gem (Earth)
* Level 8 Spell Scroll
* Level 5 Spell Scroll
* Elixer of Health
* Potion of Superior Healing
* Potion of Greater Healing x6
+ Notes
**__Paladin__**
- Spells: 4/2/0/0/0
- Typically Prepared Spells 4 [CHA 2 + Paladin 2]
1: Cure Wounds, Searing Smite
2: Branding Strike, Lesser Restoration
- Divine Health: Immune to disease
- Fighting Style: Blessed Warrior:
- 2 Bonus Cleric Cantrips: Light, Sacred Flame
- Divine Smite: Expend Spell slot to deal extra radiant damage
- Lay on Hands: Restore 25 HP [Paladin 5 x5]/long rest
- Divine Sense: Sense Celestial, Fiend, Undead, or Aberration 3/day [1 + CHA 2]
- Skills: Intimidation, Religion
- Weapons: Simple Weapons, martial weapons
- Armor: All armor and shields
- Ability Score Improvement: STR +2
- Extra Attack
**__Oath of the Watchers__** [TASHA]
- Extra Spells:
1: Alarm, Detect Magic
2: Moonbeam, See Invisibility
- Channel Divinity
- Watcher's Will
- Abjure the Extraplanar: Turn extraplanar as with undead
**__Dragonborn__**
- Gem Dragonborn: Crystal [Radiant] [FIZBAN]
- Breath Weapon: 15' cone 1d10 radiant damage. can use # of times/long rest = proficiency bonus
- Resistance to radiant damage
- Psionic Mind: telepathy within 30'
- Gem Flight: Fly for 1 minute 1/long rest
- Languages: Common and Draconic
43dba53d3ddc42d4cf9fc9ba2b5cbbb6967569fb
File:Bishop.png
6
99
412
2024-02-16T07:13:20Z
Laternia
2
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[[Category:NPCs]]
2ff749993fa7915ec76ca75ed279dcd185f0aad5
Bishop
0
100
413
2024-02-16T07:13:46Z
Laternia
2
Created page with "[[File:Bishop.png|720px|frameless|right]] STR 12 [+1] DEX 14 [+2] CON 12 [+1] INT 12 [+1] WIS 14 [+2] CHA 15 [+3] Move: 40' Proficiency Bonus +4 HP: 58 AC: 15 [BASE 10 + 1 [WARFORGED] + 2 [DEX] +2 [WIS]] Sorcerer 5 Sorcery Points: 5 Metamagic [2] Quickened Sell Subtle Spell Spell Slots: 4/3/2/0/0/0/0/0/0 Spells Known [6+]: Arms of Hadar, Dissonant Whispers, Magic Missle, Magnify Gravity [WILDEMOUNT], Witch Bolt Calm Emotions, Detect Thoughts, Hold Person,..."
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text/x-wiki
[[File:Bishop.png|720px|frameless|right]]
STR 12 [+1]
DEX 14 [+2]
CON 12 [+1]
INT 12 [+1]
WIS 14 [+2]
CHA 15 [+3]
Move: 40'
Proficiency Bonus +4
HP: 58
AC: 15 [BASE 10 + 1 [WARFORGED] + 2 [DEX] +2 [WIS]]
Sorcerer 5
Sorcery Points: 5
Metamagic [2]
Quickened Sell
Subtle Spell
Spell Slots: 4/3/2/0/0/0/0/0/0
Spells Known [6+]:
Arms of Hadar, Dissonant Whispers, Magic Missle, Magnify Gravity [WILDEMOUNT], Witch Bolt
Calm Emotions, Detect Thoughts, Hold Person, Tasha's Mind Whip
Hunger of Hadar, Pulse Wave [WILDEMOUNT], Sending
Cantrips Known [5+]: Light, Mage Hand, Message, Mind Sliver [TASHA*], Shocking Grasp, Thunderclap [XANATHAR]
Skills: Deception, Insight
Weapons: Daggers, darts, slings, quaterstaffs, light crossbows
Armor: None
Ability Score Improvement: +1 DEX +1 WIS
Aberrant Mind [TASHA*]
Bonus Spells Known
Mind Sliver [TASHA*]
Arms of Hadar, Dissonant Whispers
Calm Emotions, Detect Thoughts
Hunger of Hadar, Sending
Telepathic Speech
Monk 5
Extra Attack: 2 attacks
Feat: Telekinesis [TASHA]
CHA +1
Mage hand cantrip cast without verbal or somatic components and the hand is invisible. Since you already know the spell, you increase its range by 30 feet
As a bonus action can telekinetically shove one creature within 30 ft. target must make a strength saving roll or be moved 5 feet towrad you or away from you
Ki Points: 5
Flurry of Blows: after attack, make 2 unarmed strikes as bonus action
Patient Defense: take the dodge action as a bonus action on your turn
Step of the Wind: take Disengage or Dash action as a bonus action and jump distance doubled for the turn
Stunning Strike: When successfully hitting another creature, spend 1 ki point to stun enemy until end of your next turn if they fwil CON saving roll
Deflect Missiles: use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + your Dexterity modifier + your monk level.
Unarmored Movement: +10'
Unarmored Defense: Add WIS bonus to AC
Martial Arts: 1d
Slow Fall
Weapons: Simple weapons, short swords
Tools: Tinker's Tools
Skills: Acrobatics, Stealth
Way of the Open Hand
Open Hand Technique: When you successfully hit with one of your Flurry of Blows, you can impose:
Succeed on DEX check or be knocked prone
Succeed on STR check or be pushed 15 feet away
Can't take reactions until the end of your next turn
11d9e847b869a19944b6e25e15d24c8c21c95093
Night Market
0
101
414
2024-02-16T07:16:41Z
Laternia
2
Created page with " Beneath the bustling [[Battlecrypt |Arena City]] lies the vast, ancient [[Undercity]], home to a shadowy bazaar known as the Night Market. In this neutral ground, creatures from the surface mingle with denizens of the lurking Underdark. Many denizens of Arena City, drawn by the market's dark offerings, claim squat in old tombs and dungeon chambers as their homes. Within the labyrinthine market, any vice or treasure can be had for the right price. Whispers of potent ma..."
wikitext
text/x-wiki
Beneath the bustling [[Battlecrypt |Arena City]] lies the vast, ancient [[Undercity]], home to a shadowy bazaar known as the Night Market. In this neutral ground, creatures from the surface mingle with denizens of the lurking Underdark. Many denizens of Arena City, drawn by the market's dark offerings, claim squat in old tombs and dungeon chambers as their homes.
Within the labyrinthine market, any vice or treasure can be had for the right price. Whispers of potent magic items, exotic pets, and even slaves dance on the wind. For ambitious merchants, portals offer direct access to faraway trading hubs on other planes. Rumor has it the Night Market's sprawling network houses more souls than the city above.
Reaching this subterranean commerce hub is no easy feat. Main entrances snake through cliff faces in Lower Arena City, while hidden paths weave through a maze of city basements, sewers, crypts, and forgotten ruins. Be warned, many of these routes are best suited for those with a taste for the clandestine and a knack for navigating the shadows.
++ Current Magic Items Available
|| Bolt +3 (each) || 800 gp ||
|| Driftglobe || 1,500 gp ||
|| Mariner's Leather || 3,020 gp ||
|| Elven Chain || 8,000 gp ||
|| Studded leather Armor of Resistance (Cold) || 12,100 gp ||
|| Chain shirt Armor of Resistance (Lightning) || 12,100 gp ||
|| Staff of Fire || 32,000 gp ||
|| Scarab of Protection || 72,000 gp ||
++ Current Scrolls Available
|| Scroll of Booming Blade || 40 gp ||
|| Scroll of Green-Flame Blade || 40 gp ||
|| Scroll of Produce Flame || 40 gp ||
|| Scroll of Thaumaturgy || 40 gp ||
|| Scroll of Mending || 44 gp ||
|| Scroll of Beast Bond || 240 gp ||
|| Scroll of Chromatic Orb || 240 gp ||
|| Scroll of Command || 240 gp ||
|| Scroll of Magic Missile || 240 gp ||
|| Scroll of Protection from Evil and Good || 240 gp ||
|| Scroll of Aid || 480 gp ||
|| Scroll of Enthrall || 480 gp ||
|| Scroll of Spiritual Weapon || 480 gp ||
|| Scroll of Blink || 800 gp ||
|| Scroll of Dominate Beast || 1,280 gp ||
|| Scroll of Creation || 2,560 gp ||
|| Scroll of Maelstrom || 2,560 gp ||
|| Scroll of Conjure Celestial || 10,300 gp ||
|| Scroll of Tsunami || 20,500 gp ||
|| Scroll of Weird || 41,000 gp ||
++ Current Potions Available
|| Potion of Healing || 100 gp ||
|| Potion of Greater Healing || 300 gp ||
|| Potion of Climbing || 360 gp ||
|| Potion of Heroism || 360 gp ||
|| Potion of Animal Friendship || 400 gp ||
|| Potion of Resistance against Force || 600 gp ||
|| Potion of Superior Healing || 900 gp ||
|| Potion of Flying || 1,000 gp ||
|| Potion of Clairvoyance || 1,920 gp ||
f70901cb9a959b752805fd06161050baaa555e5a
415
414
2024-02-16T07:19:07Z
Laternia
2
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{{PAGEBANNER:Night Market Banner.png|origin=1,1}}
[[File:Undercity Night Market 2.png|720px|frameless|right]]
==Night Market==
Beneath the bustling [[Battlecrypt |Arena City]] lies the vast, ancient [[Undercity]], home to a shadowy bazaar known as the Night Market. In this neutral ground, creatures from the surface mingle with denizens of the lurking Underdark. Many denizens of Arena City, drawn by the market's dark offerings, claim squat in old tombs and dungeon chambers as their homes.
Within the labyrinthine market, any vice or treasure can be had for the right price. Whispers of potent magic items, exotic pets, and even slaves dance on the wind. For ambitious merchants, portals offer direct access to faraway trading hubs on other planes. Rumor has it the Night Market's sprawling network houses more souls than the city above.
Reaching this subterranean commerce hub is no easy feat. Main entrances snake through cliff faces in Lower Arena City, while hidden paths weave through a maze of city basements, sewers, crypts, and forgotten ruins. Be warned, many of these routes are best suited for those with a taste for the clandestine and a knack for navigating the shadows.
++ Current Magic Items Available
|| Bolt +3 (each) || 800 gp ||
|| Driftglobe || 1,500 gp ||
|| Mariner's Leather || 3,020 gp ||
|| Elven Chain || 8,000 gp ||
|| Studded leather Armor of Resistance (Cold) || 12,100 gp ||
|| Chain shirt Armor of Resistance (Lightning) || 12,100 gp ||
|| Staff of Fire || 32,000 gp ||
|| Scarab of Protection || 72,000 gp ||
++ Current Scrolls Available
|| Scroll of Booming Blade || 40 gp ||
|| Scroll of Green-Flame Blade || 40 gp ||
|| Scroll of Produce Flame || 40 gp ||
|| Scroll of Thaumaturgy || 40 gp ||
|| Scroll of Mending || 44 gp ||
|| Scroll of Beast Bond || 240 gp ||
|| Scroll of Chromatic Orb || 240 gp ||
|| Scroll of Command || 240 gp ||
|| Scroll of Magic Missile || 240 gp ||
|| Scroll of Protection from Evil and Good || 240 gp ||
|| Scroll of Aid || 480 gp ||
|| Scroll of Enthrall || 480 gp ||
|| Scroll of Spiritual Weapon || 480 gp ||
|| Scroll of Blink || 800 gp ||
|| Scroll of Dominate Beast || 1,280 gp ||
|| Scroll of Creation || 2,560 gp ||
|| Scroll of Maelstrom || 2,560 gp ||
|| Scroll of Conjure Celestial || 10,300 gp ||
|| Scroll of Tsunami || 20,500 gp ||
|| Scroll of Weird || 41,000 gp ||
++ Current Potions Available
|| Potion of Healing || 100 gp ||
|| Potion of Greater Healing || 300 gp ||
|| Potion of Climbing || 360 gp ||
|| Potion of Heroism || 360 gp ||
|| Potion of Animal Friendship || 400 gp ||
|| Potion of Resistance against Force || 600 gp ||
|| Potion of Superior Healing || 900 gp ||
|| Potion of Flying || 1,000 gp ||
|| Potion of Clairvoyance || 1,920 gp ||
8b35b485d1016e9024b3d49fc8d2a3f261839485
417
415
2024-02-16T07:20:07Z
Laternia
2
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{{PAGEBANNER:Night Market Banner.png|origin=1,1}}
[[File:Undercity Night Market 2.png|720px|frameless|right]]
==Night Market==
Beneath the bustling [[Battlecrypt |Arena City]] lies the vast, ancient [[Undercity]], home to a shadowy bazaar known as the Night Market. In this neutral ground, creatures from the surface mingle with denizens of the lurking Underdark. Many denizens of Arena City, drawn by the market's dark offerings, claim squat in old tombs and dungeon chambers as their homes.
Within the labyrinthine market, any vice or treasure can be had for the right price. Whispers of potent magic items, exotic pets, and even slaves dance on the wind. For ambitious merchants, portals offer direct access to faraway trading hubs on other planes. Rumor has it the Night Market's sprawling network houses more souls than the city above.
Reaching this subterranean commerce hub is no easy feat. Main entrances snake through cliff faces in Lower Arena City, while hidden paths weave through a maze of city basements, sewers, crypts, and forgotten ruins. Be warned, many of these routes are best suited for those with a taste for the clandestine and a knack for navigating the shadows.
++ Current Magic Items Available
|| Bolt +3 (each) || 800 gp ||
|| Driftglobe || 1,500 gp ||
|| Mariner's Leather || 3,020 gp ||
|| Elven Chain || 8,000 gp ||
|| Studded leather Armor of Resistance (Cold) || 12,100 gp ||
|| Chain shirt Armor of Resistance (Lightning) || 12,100 gp ||
|| Staff of Fire || 32,000 gp ||
|| Scarab of Protection || 72,000 gp ||
++ Current Scrolls Available
|| Scroll of Booming Blade || 40 gp ||
|| Scroll of Green-Flame Blade || 40 gp ||
|| Scroll of Produce Flame || 40 gp ||
|| Scroll of Thaumaturgy || 40 gp ||
|| Scroll of Mending || 44 gp ||
|| Scroll of Beast Bond || 240 gp ||
|| Scroll of Chromatic Orb || 240 gp ||
|| Scroll of Command || 240 gp ||
|| Scroll of Magic Missile || 240 gp ||
|| Scroll of Protection from Evil and Good || 240 gp ||
|| Scroll of Aid || 480 gp ||
|| Scroll of Enthrall || 480 gp ||
|| Scroll of Spiritual Weapon || 480 gp ||
|| Scroll of Blink || 800 gp ||
|| Scroll of Dominate Beast || 1,280 gp ||
|| Scroll of Creation || 2,560 gp ||
|| Scroll of Maelstrom || 2,560 gp ||
|| Scroll of Conjure Celestial || 10,300 gp ||
|| Scroll of Tsunami || 20,500 gp ||
|| Scroll of Weird || 41,000 gp ||
++ Current Potions Available
|| Potion of Healing || 100 gp ||
|| Potion of Greater Healing || 300 gp ||
|| Potion of Climbing || 360 gp ||
|| Potion of Heroism || 360 gp ||
|| Potion of Animal Friendship || 400 gp ||
|| Potion of Resistance against Force || 600 gp ||
|| Potion of Superior Healing || 900 gp ||
|| Potion of Flying || 1,000 gp ||
|| Potion of Clairvoyance || 1,920 gp ||
__NOTOC__
73d7391a9fe54d3495395a5293d1ead948bff85d
418
417
2024-02-16T07:21:08Z
Laternia
2
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{{PAGEBANNER:Night Market Banner.png|origin=1,1}}
[[File:Undercity Night Market 2.png|720px|frameless|right]]
==Night Market==
Beneath the bustling [[Battlecrypt |Arena City]] lies the vast, ancient [[Undercity]], home to a shadowy bazaar known as the Night Market. In this neutral ground, creatures from the surface mingle with denizens of the lurking Underdark. Many denizens of Arena City, drawn by the market's dark offerings, claim squat in old tombs and dungeon chambers as their homes.
Within the labyrinthine market, any vice or treasure can be had for the right price. Whispers of potent magic items, exotic pets, and even slaves dance on the wind. For ambitious merchants, portals offer direct access to faraway trading hubs on other planes. Rumor has it the Night Market's sprawling network houses more souls than the city above.
Reaching this subterranean commerce hub is no easy feat. Main entrances snake through cliff faces in Lower Arena City, while hidden paths weave through a maze of city basements, sewers, crypts, and forgotten ruins. Be warned, many of these routes are best suited for those with a taste for the clandestine and a knack for navigating the shadows.
== Current Magic Items Available ==
|| Bolt +3 (each) || 800 gp ||
|| Driftglobe || 1,500 gp ||
|| Mariner's Leather || 3,020 gp ||
|| Elven Chain || 8,000 gp ||
|| Studded leather Armor of Resistance (Cold) || 12,100 gp ||
|| Chain shirt Armor of Resistance (Lightning) || 12,100 gp ||
|| Staff of Fire || 32,000 gp ||
|| Scarab of Protection || 72,000 gp ||
== Current Scrolls Available ==
|| Scroll of Booming Blade || 40 gp ||
|| Scroll of Green-Flame Blade || 40 gp ||
|| Scroll of Produce Flame || 40 gp ||
|| Scroll of Thaumaturgy || 40 gp ||
|| Scroll of Mending || 44 gp ||
|| Scroll of Beast Bond || 240 gp ||
|| Scroll of Chromatic Orb || 240 gp ||
|| Scroll of Command || 240 gp ||
|| Scroll of Magic Missile || 240 gp ||
|| Scroll of Protection from Evil and Good || 240 gp ||
|| Scroll of Aid || 480 gp ||
|| Scroll of Enthrall || 480 gp ||
|| Scroll of Spiritual Weapon || 480 gp ||
|| Scroll of Blink || 800 gp ||
|| Scroll of Dominate Beast || 1,280 gp ||
|| Scroll of Creation || 2,560 gp ||
|| Scroll of Maelstrom || 2,560 gp ||
|| Scroll of Conjure Celestial || 10,300 gp ||
|| Scroll of Tsunami || 20,500 gp ||
|| Scroll of Weird || 41,000 gp ||
== Current Potions Available ==
|| Potion of Healing || 100 gp ||
|| Potion of Greater Healing || 300 gp ||
|| Potion of Climbing || 360 gp ||
|| Potion of Heroism || 360 gp ||
|| Potion of Animal Friendship || 400 gp ||
|| Potion of Resistance against Force || 600 gp ||
|| Potion of Superior Healing || 900 gp ||
|| Potion of Flying || 1,000 gp ||
|| Potion of Clairvoyance || 1,920 gp ||
__NOTOC__
bca6abb2a54693abfd4a7a7c2e253b1150c0f177
419
418
2024-02-16T07:21:35Z
Laternia
2
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text/x-wiki
{{PAGEBANNER:Night Market Banner.png|origin=1,1}}
[[File:Undercity Night Market 2.png|720px|frameless|right]]
==Night Market==
-----
Beneath the bustling [[Battlecrypt |Arena City]] lies the vast, ancient [[Undercity]], home to a shadowy bazaar known as the Night Market. In this neutral ground, creatures from the surface mingle with denizens of the lurking Underdark. Many denizens of Arena City, drawn by the market's dark offerings, claim squat in old tombs and dungeon chambers as their homes.
Within the labyrinthine market, any vice or treasure can be had for the right price. Whispers of potent magic items, exotic pets, and even slaves dance on the wind. For ambitious merchants, portals offer direct access to faraway trading hubs on other planes. Rumor has it the Night Market's sprawling network houses more souls than the city above.
Reaching this subterranean commerce hub is no easy feat. Main entrances snake through cliff faces in Lower Arena City, while hidden paths weave through a maze of city basements, sewers, crypts, and forgotten ruins. Be warned, many of these routes are best suited for those with a taste for the clandestine and a knack for navigating the shadows.
== Current Magic Items Available ==
|| Bolt +3 (each) || 800 gp ||
|| Driftglobe || 1,500 gp ||
|| Mariner's Leather || 3,020 gp ||
|| Elven Chain || 8,000 gp ||
|| Studded leather Armor of Resistance (Cold) || 12,100 gp ||
|| Chain shirt Armor of Resistance (Lightning) || 12,100 gp ||
|| Staff of Fire || 32,000 gp ||
|| Scarab of Protection || 72,000 gp ||
== Current Scrolls Available ==
|| Scroll of Booming Blade || 40 gp ||
|| Scroll of Green-Flame Blade || 40 gp ||
|| Scroll of Produce Flame || 40 gp ||
|| Scroll of Thaumaturgy || 40 gp ||
|| Scroll of Mending || 44 gp ||
|| Scroll of Beast Bond || 240 gp ||
|| Scroll of Chromatic Orb || 240 gp ||
|| Scroll of Command || 240 gp ||
|| Scroll of Magic Missile || 240 gp ||
|| Scroll of Protection from Evil and Good || 240 gp ||
|| Scroll of Aid || 480 gp ||
|| Scroll of Enthrall || 480 gp ||
|| Scroll of Spiritual Weapon || 480 gp ||
|| Scroll of Blink || 800 gp ||
|| Scroll of Dominate Beast || 1,280 gp ||
|| Scroll of Creation || 2,560 gp ||
|| Scroll of Maelstrom || 2,560 gp ||
|| Scroll of Conjure Celestial || 10,300 gp ||
|| Scroll of Tsunami || 20,500 gp ||
|| Scroll of Weird || 41,000 gp ||
== Current Potions Available ==
|| Potion of Healing || 100 gp ||
|| Potion of Greater Healing || 300 gp ||
|| Potion of Climbing || 360 gp ||
|| Potion of Heroism || 360 gp ||
|| Potion of Animal Friendship || 400 gp ||
|| Potion of Resistance against Force || 600 gp ||
|| Potion of Superior Healing || 900 gp ||
|| Potion of Flying || 1,000 gp ||
|| Potion of Clairvoyance || 1,920 gp ||
__NOTOC__
e0efcada5326fecd9f8d03d3c2f826b0cfcb3aa4
File:Undercity Night Market 2.png
6
102
416
2024-02-16T07:19:26Z
Laternia
2
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Session 02: Cairn Charms and Corpse Rats
0
103
420
2024-02-16T20:50:56Z
Laternia
2
Created page with " == Cairn Charms and Corpse Rats == Guided by the knowledge of [[Vincent Trench]] and the Temple of Boccob Head Priest, the party pinpointed the elusive [[Tomb of Blood Everflowing]]. Their informant, the priest, had been robbed by the nefarious [[Veltargo]], losing his vestments but cunningly snatching Veltargo's Cairn Charm in the process. This enigmatic trinket provided the crucial clue, revealing the tomb's hidden whereabouts. A resolute day's journey led them to..."
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== Cairn Charms and Corpse Rats ==
Guided by the knowledge of [[Vincent Trench]] and the Temple of Boccob Head Priest, the party pinpointed the elusive [[Tomb of Blood Everflowing]]. Their informant, the priest, had been robbed by the nefarious [[Veltargo]], losing his vestments but cunningly snatching Veltargo's Cairn Charm in the process. This enigmatic trinket provided the crucial clue, revealing the tomb's hidden whereabouts.
A resolute day's journey led them to the bustling depot town, [[Riverbend]], where they rested for the night. Dawn saw them venturing north, passing [[Eldon]]'s house along the way. As twilight stretched its cloak across [[Cairn Hills |The Cairn Hills]], they finally reached the mouth of The Tomb of Blood Everflowing .
The interior greeted them with a chilling spectacle – a macabre waterfall of blood cascading into the depths. Before they could even contemplate this gruesome sight, a swarm of corpse rats, drawn to their living presence, erupted from the shadows, forcing them into a swift and harrowing battle. Victorious, they descended, following the crimson curtain until they reached the bottom. There, lurked in the viscous pool, were aberrant zombies, their bodies twisted and grotesquely adorned with writhing tentacles.
Guarding a pair of imposing double doors stood a lone cultist. Facing certain demise, he bellowed a final warning to Veltargo, who vanished through a concealed tunnel before the party could strike him down. Within the tomb, further evidence unfolded – rows of cots suggesting a multitude of cultists had once used this as their sanctuary. A chilling note addressed to Veltargo revealed their nefarious plan, urging him to await their return from gathering the "necessary components." Armed with this ominous knowledge, the party pursued Veltargo's escape route, the tunnel spitting them out half a mile away in the desolate Cairn Hills , the entrance to the tomb now a distant memory.
== Quest Items ==
* The stolen magic key
* The stolen and damaged book
* The note to Veltargo
* Cairn Charm to Tomb of Blood Everflowing
== Loose Ends ==
* Veltargo escaped!
* Pages were torn out of the book
* Where did all the blood come from
* The party is still obliged to find the source of the undead in the sewers in their alley
== Loot ==
* 4 Potions of Healing
* 2 Potions of Greater Healing
bfc185b1866a7c7f5a3dad3ae929f6074716de25
422
420
2024-02-16T20:54:36Z
Laternia
2
wikitext
text/x-wiki
== Cairn Charms and Corpse Rats ==
Guided by the knowledge of [[Vincent Trench]] and the Temple of Boccob Head Priest, the party pinpointed the elusive [[Tomb of Blood Everflowing]]. Their informant, the priest, had been robbed by the nefarious [[Veltargo]], losing his vestments but cunningly snatching Veltargo's Cairn Charm in the process. This enigmatic trinket provided the crucial clue, revealing the tomb's hidden whereabouts.
A resolute day's journey led them to the bustling depot town, [[Riverbend]], where they rested for the night. Dawn saw them venturing north, passing [[Eldon]]'s house along the way. As twilight stretched its cloak across [[Cairn Hills |The Cairn Hills]], they finally reached the mouth of The Tomb of Blood Everflowing .
The interior greeted them with a chilling spectacle – a macabre waterfall of blood cascading into the depths. Before they could even contemplate this gruesome sight, a swarm of corpse rats, drawn to their living presence, erupted from the shadows, forcing them into a swift and harrowing battle. Victorious, they descended, following the crimson curtain until they reached the bottom. There, lurked in the viscous pool, were aberrant zombies, their bodies twisted and grotesquely adorned with writhing tentacles.
Guarding a pair of imposing double doors stood a lone cultist. Facing certain demise, he bellowed a final warning to Veltargo, who vanished through a concealed tunnel before the party could strike him down. Within the tomb, further evidence unfolded – rows of cots suggesting a multitude of cultists had once used this as their sanctuary. A chilling note addressed to Veltargo revealed their nefarious plan, urging him to await their return from gathering the "necessary components." Armed with this ominous knowledge, the party pursued Veltargo's escape route, the tunnel spitting them out half a mile away in the desolate Cairn Hills , the entrance to the tomb now a distant memory.
== Quest Items ==
* The stolen magic key
* The stolen and damaged book
* The note to Veltargo
* Cairn Charm to Tomb of Blood Everflowing
== Loose Ends ==
* Veltargo escaped!
* Pages were torn out of the book
* Where did all the blood come from
* The party is still obliged to find the source of the undead in the sewers in their alley
== Loot ==
* 4 Potions of Healing
* 2 Potions of Greater Healing
__NOTOC__
c8cac03212eb898348662381c575ef74e4053c3c
434
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{{PAGEBANNER:Cairn Hills Header.png|origin=-1,1}}
== Cairn Charms and Corpse Rats ==
Guided by the knowledge of [[Vincent Trench]] and the Temple of Boccob Head Priest, the party pinpointed the elusive [[Tomb of Blood Everflowing]]. Their informant, the priest, had been robbed by the nefarious [[Veltargo]], losing his vestments but cunningly snatching Veltargo's Cairn Charm in the process. This enigmatic trinket provided the crucial clue, revealing the tomb's hidden whereabouts.
A resolute day's journey led them to the bustling depot town, [[Riverbend]], where they rested for the night. Dawn saw them venturing north, passing [[Eldon]]'s house along the way. As twilight stretched its cloak across [[Cairn Hills |The Cairn Hills]], they finally reached the mouth of The Tomb of Blood Everflowing .
The interior greeted them with a chilling spectacle – a macabre waterfall of blood cascading into the depths. Before they could even contemplate this gruesome sight, a swarm of corpse rats, drawn to their living presence, erupted from the shadows, forcing them into a swift and harrowing battle. Victorious, they descended, following the crimson curtain until they reached the bottom. There, lurked in the viscous pool, were aberrant zombies, their bodies twisted and grotesquely adorned with writhing tentacles.
Guarding a pair of imposing double doors stood a lone cultist. Facing certain demise, he bellowed a final warning to Veltargo, who vanished through a concealed tunnel before the party could strike him down. Within the tomb, further evidence unfolded – rows of cots suggesting a multitude of cultists had once used this as their sanctuary. A chilling note addressed to Veltargo revealed their nefarious plan, urging him to await their return from gathering the "necessary components." Armed with this ominous knowledge, the party pursued Veltargo's escape route, the tunnel spitting them out half a mile away in the desolate Cairn Hills , the entrance to the tomb now a distant memory.
== Quest Items ==
* The stolen magic key
* The stolen and damaged book
* The note to Veltargo
* Cairn Charm to Tomb of Blood Everflowing
== Loose Ends ==
* Veltargo escaped!
* Pages were torn out of the book
* Where did all the blood come from
* The party is still obliged to find the source of the undead in the sewers in their alley
== Loot ==
* 4 Potions of Healing
* 2 Potions of Greater Healing
__NOTOC__
72c1ab408f899de07d9e42447c2ca42cbfdfa1bb
439
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{{PAGEBANNER:Cairn Hills Header.png|origin=-1,1}}
[[File:Temple of Boccob.png|500px|right]]
[[File:Riverbend.png|500px|right]]
[[File:Eldon's_House.png|500px|right]]
[[File:Cairn Hills.png|500px|right]]
[[File:Cairn Hills Sunset.png|500px|right]]
[[File:Tomb of Blood Everflowing.png|500px|right]]
[[File:Temple of
== Cairn Charms and Corpse Rats ==
Guided by the knowledge of [[Vincent Trench]] and the Temple of Boccob Head Priest, the party pinpointed the elusive [[Tomb of Blood Everflowing]]. Their informant, the priest, had been robbed by the nefarious [[Veltargo]], losing his vestments but cunningly snatching Veltargo's Cairn Charm in the process. This enigmatic trinket provided the crucial clue, revealing the tomb's hidden whereabouts.
A resolute day's journey led them to the bustling depot town, [[Riverbend]], where they rested for the night. Dawn saw them venturing north, passing [[Eldon]]'s house along the way. As twilight stretched its cloak across [[Cairn Hills |The Cairn Hills]], they finally reached the mouth of The Tomb of Blood Everflowing .
The interior greeted them with a chilling spectacle – a macabre waterfall of blood cascading into the depths. Before they could even contemplate this gruesome sight, a swarm of corpse rats, drawn to their living presence, erupted from the shadows, forcing them into a swift and harrowing battle. Victorious, they descended, following the crimson curtain until they reached the bottom. There, lurked in the viscous pool, were aberrant zombies, their bodies twisted and grotesquely adorned with writhing tentacles.
Guarding a pair of imposing double doors stood a lone cultist. Facing certain demise, he bellowed a final warning to Veltargo, who vanished through a concealed tunnel before the party could strike him down. Within the tomb, further evidence unfolded – rows of cots suggesting a multitude of cultists had once used this as their sanctuary. A chilling note addressed to Veltargo revealed their nefarious plan, urging him to await their return from gathering the "necessary components." Armed with this ominous knowledge, the party pursued Veltargo's escape route, the tunnel spitting them out half a mile away in the desolate Cairn Hills , the entrance to the tomb now a distant memory.
== Quest Items ==
* The stolen magic key
* The stolen and damaged book
* The note to Veltargo
* Cairn Charm to Tomb of Blood Everflowing
== Loose Ends ==
* Veltargo escaped!
* Pages were torn out of the book
* Where did all the blood come from
* The party is still obliged to find the source of the undead in the sewers in their alley
== Loot ==
* 4 Potions of Healing
* 2 Potions of Greater Healing
__NOTOC__
cfd39103d699a6a28fe01f8e817c02e86019abff
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{{PAGEBANNER:Cairn Hills Header.png|origin=-1,1}}
[[File:Temple of Boccob, Arena City.png|500px|right]]
[[File:Riverbend.png|500px|right]]
[[File:Eldon's_House.png|500px|right]]
[[File:Cairn Hills.png|500px|right]]
[[File:Cairn Hills Sunset.png|500px|right]]
[[File:Tomb of Blood Everflowing.png|500px|right]]
[[File:Temple of
== Cairn Charms and Corpse Rats ==
-----
Guided by the knowledge of [[Vincent Trench]] and the Temple of Boccob Head Priest, the party pinpointed the elusive [[Tomb of Blood Everflowing]]. Their informant, the priest, had been robbed by the nefarious [[Veltargo]], losing his vestments but cunningly snatching Veltargo's Cairn Charm in the process. This enigmatic trinket provided the crucial clue, revealing the tomb's hidden whereabouts.
A resolute day's journey led them to the bustling depot town, [[Riverbend]], where they rested for the night. Dawn saw them venturing north, passing [[Eldon]]'s house along the way. As twilight stretched its cloak across [[Cairn Hills |The Cairn Hills]], they finally reached the mouth of The Tomb of Blood Everflowing .
The interior greeted them with a chilling spectacle – a macabre waterfall of blood cascading into the depths. Before they could even contemplate this gruesome sight, a swarm of corpse rats, drawn to their living presence, erupted from the shadows, forcing them into a swift and harrowing battle. Victorious, they descended, following the crimson curtain until they reached the bottom. There, lurked in the viscous pool, were aberrant zombies, their bodies twisted and grotesquely adorned with writhing tentacles.
Guarding a pair of imposing double doors stood a lone cultist. Facing certain demise, he bellowed a final warning to Veltargo, who vanished through a concealed tunnel before the party could strike him down. Within the tomb, further evidence unfolded – rows of cots suggesting a multitude of cultists had once used this as their sanctuary. A chilling note addressed to Veltargo revealed their nefarious plan, urging him to await their return from gathering the "necessary components." Armed with this ominous knowledge, the party pursued Veltargo's escape route, the tunnel spitting them out half a mile away in the desolate Cairn Hills , the entrance to the tomb now a distant memory.
== Quest Items ==
* The stolen magic key
* The stolen and damaged book
* The note to Veltargo
* Cairn Charm to Tomb of Blood Everflowing
== Loose Ends ==
* Veltargo escaped!
* Pages were torn out of the book
* Where did all the blood come from
* The party is still obliged to find the source of the undead in the sewers in their alley
== Loot ==
* 4 Potions of Healing
* 2 Potions of Greater Healing
__NOTOC__
a19833a9ab8ba4a600f5927bd5c11e1aa5375b7d
Veltargo
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Redirected page to [[Omikron]]
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#REDIRECT [[Omikron]]
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Omikron
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{{PAGEBANNER:omikron-header.png|origin=-1,1}}
== Omikron ==
[[File:omikron.png|350px|right]]
[[File:omikron.png|350px|right]]
Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
He managed to escape into a portal in the basement of a ruined keep. He had been excavating the basement of the keep in partnership with a demon, using Nothic aberrations as manual labor.
Male Human Warlock (Great Old One Pact)
[[Category:NPCs]] [[Category:Season One]]
__NOTOC__ __NOCACHE__
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Eldon
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Created page with "Eldon joined The Rum and Rabbit Gang in Phoenix City, looking for a group to join as caravan escorts. He serves as the group's healer and he's become a 1/5 owner of The [[Rum and Rabbit Tavern]] His home is just north east of Riverbend. ==Eldon== ----- '''Lawful Good Harengon Healer 4''' AC: 13 [Leather Armor/Cloak of Protection +1/DEX]<br> HP: 16 Size: Small<br> Speed: 30' <tt> STR 10 [+0]<br> DEX 13 [+1]<br> CON 10 [+0]<br> INT 14 [+2]<br> WIS 16 [+3]<br> CHA 12..."
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Eldon joined The Rum and Rabbit Gang in Phoenix City, looking for a group to join as caravan escorts. He serves as the group's healer and he's become a 1/5 owner of The [[Rum and Rabbit Tavern]]
His home is just north east of Riverbend.
==Eldon==
-----
'''Lawful Good Harengon Healer 4'''
AC: 13 [Leather Armor/Cloak of Protection +1/DEX]<br>
HP: 16
Size: Small<br>
Speed: 30'
<tt>
STR 10 [+0]<br>
DEX 13 [+1]<br>
CON 10 [+0]<br>
INT 14 [+2]<br>
WIS 16 [+3]<br>
CHA 12 [+1]
</tt>
Proficiency Bonus: +2
Skills: Medicine, Religion<br>
Languages: Common, Harengon<br>
Senses: Passive Perception 15
<u>'''Actions'''</u>
* '''Masterwork Mace:''' Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8+2 bludgeoning damage
* '''Spellcasting:''' 3/0/0/0/0
** 0: Spare the Dying, Word of Radiance
** 1: Cure Wounds, Healing Word, Thunderwave
* '''Rabbit Hop:''' As a bonus action, Eldon can jump a number of feet equal to five times his proficiency bonus, without provoking opportunity attacks. He can use this trait only if his speed is greater than 0. He can use it a number of times equal to his proficiency bonus, and he regains all expended uses when he finishes a long rest.
<u>'''Defenses'''</u>
* '''Lucky Footwork:''' When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.
<u>'''Magic Items'''</u>
* ''Cloak of Protection +1''
* 1 ''Potion of Greater Healing''
* Spell Scroll: ''Raise Dead''
<u>'''Equipment'''</u>
* Masterwork Mace (1d8+2 damage)
* Leather Armor (AC 11)
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Eldon joined The Rum and Rabbit Gang in Phoenix City, looking for a group to join as caravan escorts. He serves as the group's healer and he's become a 1/5 owner of The [[Rum and Rabbit Tavern]]
His home is just north east of Riverbend.
==Eldon==
-----
'''Lawful Good Harengon Healer 4'''
AC: 13 [Leather Armor/Cloak of Protection +1/DEX]<br>
HP: 16
Size: Small<br>
Speed: 30'
<tt>
STR 10 [+0]<br>
DEX 13 [+1]<br>
CON 10 [+0]<br>
INT 14 [+2]<br>
WIS 16 [+3]<br>
CHA 12 [+1]
</tt>
Proficiency Bonus: +2
Skills: Medicine, Religion<br>
Languages: Common, Harengon<br>
Senses: Passive Perception 15
<u>'''Actions'''</u>
* '''Masterwork Mace:''' Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8+2 bludgeoning damage
* '''Spellcasting:''' 3/0/0/0/0
** 0: Spare the Dying, Word of Radiance
** 1: Cure Wounds, Healing Word, Thunderwave
* '''Rabbit Hop:''' As a bonus action, Eldon can jump a number of feet equal to five times his proficiency bonus, without provoking opportunity attacks. He can use this trait only if his speed is greater than 0. He can use it a number of times equal to his proficiency bonus, and he regains all expended uses when he finishes a long rest.
<u>'''Defenses'''</u>
* '''Lucky Footwork:''' When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.
<u>'''Magic Items'''</u>
* ''Cloak of Protection +1''
* 1 ''Potion of Greater Healing''
* Spell Scroll: ''Raise Dead''
<u>'''Equipment'''</u>
* Masterwork Mace (1d8+2 damage)
* Leather Armor (AC 11)
[[Category:Eldon]] [[Category:Season One]] [[Category:NPCs]] [[Category:Rum and Rabbit Gang]]
__NOTOC__
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[[File:Eldon Level 5.png|500px|frameless|right]]
[[File:Eldon's House.png|500px|frameless|right]]
Eldon joined The Rum and Rabbit Gang in Phoenix City, looking for a group to join as caravan escorts. He serves as the group's healer and he's become a 1/5 owner of The [[Rum and Rabbit Tavern]]
His home is just north east of Riverbend.
==Eldon==
-----
'''Lawful Good Harengon Healer 4'''
AC: 13 [Leather Armor/Cloak of Protection +1/DEX]<br>
HP: 16
Size: Small<br>
Speed: 30'
<tt>
STR 10 [+0]<br>
DEX 13 [+1]<br>
CON 10 [+0]<br>
INT 14 [+2]<br>
WIS 16 [+3]<br>
CHA 12 [+1]
</tt>
Proficiency Bonus: +2
Skills: Medicine, Religion<br>
Languages: Common, Harengon<br>
Senses: Passive Perception 15
<u>'''Actions'''</u>
* '''Masterwork Mace:''' Melee Weapon Attack: +2 to hit, reach 5 ft., one target. Hit: 1d8+2 bludgeoning damage
* '''Spellcasting:''' 3/0/0/0/0
** 0: Spare the Dying, Word of Radiance
** 1: Cure Wounds, Healing Word, Thunderwave
* '''Rabbit Hop:''' As a bonus action, Eldon can jump a number of feet equal to five times his proficiency bonus, without provoking opportunity attacks. He can use this trait only if his speed is greater than 0. He can use it a number of times equal to his proficiency bonus, and he regains all expended uses when he finishes a long rest.
<u>'''Defenses'''</u>
* '''Lucky Footwork:''' When you fail a Dexterity saving throw, you can use your reaction to roll a d4 and add it to the save, potentially turning the failure into a success. You can't use this reaction if you're prone or your speed is 0.
<u>'''Magic Items'''</u>
* ''Cloak of Protection +1''
* 1 ''Potion of Greater Healing''
* Spell Scroll: ''Raise Dead''
<u>'''Equipment'''</u>
* Masterwork Mace (1d8+2 damage)
* Leather Armor (AC 11)
[[Category:Eldon]] [[Category:Season One]] [[Category:NPCs]] [[Category:Rum and Rabbit Gang]]
__NOTOC__
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File:Eldon.png
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[[Category:NPCs]]
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File:Eldon Level 5.png
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[[Category:NPCs]]
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File:Eldon's House.png
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[[Category:Eldon]]
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File:Cairn Hills Header.png
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[[Category:Cairn Hills]] [[Category:Image Headers]]
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Cairn Hills
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{{PAGEBANNER:Cairn Hills Header.png|origin=-1,1}}
[[File:cairn-hills.png|800px|right]]
[[File:cairn-hills-sunset.png|800px|right]]
[[File:Tomb of Blood Everflowing.png|800px|right]]
== Cairn Hills ==
-----
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
== The Tomb of Blood Everflowing ==
__NOTOC__
[[Category:Laternia]] [[Category:Season One]] [[Category:Cairn Hills]]
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{{PAGEBANNER:Cairn Hills Header.png|origin=-1,1}}
[[File:Cairn Hills.png|800px|right]]
[[File:Cairn Hills Sunset.png|800px|right]]
[[File:Tomb of Blood Everflowing.png|800px|right]]
== Cairn Hills ==
-----
A vast regional necropolis North of [[Phoenix City]] and [[Riverbend]]
== The Tomb of Blood Everflowing ==
__NOTOC__
[[Category:Laternia]] [[Category:Season One]] [[Category:Cairn Hills]]
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File:Cairn Hills Sunset.png
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== Summary ==
Sunset in the Cairn Hills
[[Category:Cairn Hills]]
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File:Cairn Hills.png
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== Summary ==
Approach to the Cairn Hills
[[Category:Cairn Hills]]
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File:Temple of Boccob, Arena City.png
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Temple of Boccob, Arena City
[[Category:Battlecrypt]]
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File:Garlon.png
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[[Category:Season One]] [[Category:PCs]] [[Category:Rum and Rabbit Gang]]
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Garlon
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Created page with "[[File:Garlon.png|500px|right]] ==Garlon== ----- '''Chaotic Good Human Beast Master 4''' AC: 17 [Leather Armor (+2) + DEX]<br> HP: 30 Speed: 30 ft. <tt> STR 13 [+2]<br> DEX 18 [+4]<br> CON 11 [+0]<br> INT 10 [+0]<br> WIS 14 [+2]<br> CHA 10 [+0] </tt> Proficiency Bonus +2 Skills: Athletics, Survival<br> Languages: Common, Elvish, Orcish<br> Senses: Passive Perception 14 '''Actions''' * '''Short Sword.''' Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: (..."
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[[File:Garlon.png|500px|right]]
==Garlon==
-----
'''Chaotic Good Human Beast Master 4'''
AC: 17 [Leather Armor (+2) + DEX]<br>
HP: 30
Speed: 30 ft.
<tt>
STR 13 [+2]<br>
DEX 18 [+4]<br>
CON 11 [+0]<br>
INT 10 [+0]<br>
WIS 14 [+2]<br>
CHA 10 [+0]
</tt>
Proficiency Bonus +2
Skills: Athletics, Survival<br>
Languages: Common, Elvish, Orcish<br>
Senses: Passive Perception 14
'''Actions'''
* '''Short Sword.''' Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: (1d6 + 4) piercing damage
* '''Longbow.''' Ranged Weapon Attack: +6 to hit, reach ?? ft., one target. Hit: (1d8+4) piercing damage
* '''Spellcasting.''' 3/0/0/0/0
** 1. Cure Wounds, Speak with Animals, Ensnaring Strike
'''Magic Items'''
* Leather Armor +2
* Gem of Seeing
'''Equipment'''
* Weapons: Longbow w/20 arrows, Short sword
* Armor: Leather Armor +2 [AC 13]
* Explorer's Pack
'''Money'''
GP: 154
==Dog Companion==
-----
'''Medium beast, unaligned'''
AC: 14 [Base 12 + Prof Bonus 2]<br>
HP: 16 [4x Ranger Level]
Speed 40 ft.
<tt>
STR 13 (+1)<br>
DEX 14 (+2)<br>
CON 12 (+1)<br>
INT 03 (-4)<br>
WIS 12 (+1)<br>
CHA 07 (-2)<br>
</tt>
Skills: Perception +5 [Base 3 + Prof Bonus 2]<br>
Senses: Passive Perception 13, **Keen Hearing and Smell:** The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
'''Actions'''
* '''Bite:''' Melee Weapon Attack: +5 to hit [Base 3 + Prof Bonus 2], reach 5 ft., one target. Hit: 4 (1d6 + 3[Base 1 + Prof 2]) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
==Notes==
-----
'''Ranger'''
* Spell Slots: 3/0/0/0/0
* Spells Known: 3
** 1: Cure Wounds, Speak with Animals, Ensnaring Strike
* Fighting Style: Archery
* Natural Explorer: Forest
* Favored Enemy: Orcs
* Armor: Light armor, medium armor, shields
* Weapons: Simple weapons, martial weapons
* Tools: None
* Saving Throws: Strength, Dexterity
* Primeval Awareness - Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level o f the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
* Beast Master - Ranger's Companion gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating o f 1/4 or lower (appendix D presents statistics for the hawk, mastiff, and panther as examples). Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. The beast obeys your commands as best as it can. It takes its turn on your initiative, though it doesn’t take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace. If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type o f beast as before or a different one.
'''Human'''
* All Ability Scores +1
* Languages: Common, Elvish
'''Outlander'''
* Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout o f terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
* Skill Proficiencies: Athletics, Survival
* Tool Proficiencies: Guitar
* Languages: Orcish
* Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 gp
* Personality Traits
** I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.
** I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
* Ideal: Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
* Bond: I am the last of my tribe, and it is up to me to ensure their names enter legend.
* Flaw: I am slow to trust members of other races, tribes, and societies.
Garlon was raised in the "family business" - his family, his clan, his people were rangers and adventurers for hire. Anything and everything was on the table for them, but Garlon had a bit more of a conscience than the rest of his family when it came to what he would or wouldn't do. Once the group began taking anything that would pay no matter the job, a rift was formed and Garlon decided to make his own way. Not more than a few months passed when the clan/family took on an ill-advised job that required them to steal a priceless jeweled idol, but this idol was if importance to a group of orcs, who hunted them down and slaughtered them. Since then, Garlon has continued to be an adventurer for hire, but has sworn to find the orcs who ended his clan before he could make peace with them.
'''Loot Stash'''
* Shortsword
* Leather Armor
Age: 24
41e3d639692634e825d9ddcc343efe1a596487e0
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[[File:Garlon.png|500px|right]]
==Garlon==
-----
'''Chaotic Good Human Beast Master 4'''
AC: 17 [Leather Armor (+2) + DEX]<br>
HP: 30
Speed: 30 ft.
<tt>
STR 13 [+2]<br>
DEX 18 [+4]<br>
CON 11 [+0]<br>
INT 10 [+0]<br>
WIS 14 [+2]<br>
CHA 10 [+0]
</tt>
Proficiency Bonus +2
Skills: Athletics, Survival<br>
Languages: Common, Elvish, Orcish<br>
Senses: Passive Perception 14
'''Actions'''
* '''Short Sword.''' Melee Weapon Attack: +4 to hit, reach 5 ft, one target. Hit: (1d6 + 4) piercing damage
* '''Longbow.''' Ranged Weapon Attack: +6 to hit, reach ?? ft., one target. Hit: (1d8+4) piercing damage
* '''Spellcasting.''' 3/0/0/0/0
** 1. Cure Wounds, Speak with Animals, Ensnaring Strike
'''Magic Items'''
* Leather Armor +2
* Gem of Seeing
'''Equipment'''
* Weapons: Longbow w/20 arrows, Short sword
* Armor: Leather Armor +2 [AC 13]
* Explorer's Pack
'''Money'''
GP: 154
==Dog Companion==
-----
'''Medium beast, unaligned'''
AC: 14 [Base 12 + Prof Bonus 2]<br>
HP: 16 [4x Ranger Level]
Speed 40 ft.
<tt>
STR 13 (+1)<br>
DEX 14 (+2)<br>
CON 12 (+1)<br>
INT 03 (-4)<br>
WIS 12 (+1)<br>
CHA 07 (-2)<br>
</tt>
Skills: Perception +5 [Base 3 + Prof Bonus 2]<br>
Senses: Passive Perception 13, **Keen Hearing and Smell:** The mastiff has advantage on Wisdom (Perception) checks that rely on hearing or smell.
'''Actions'''
* '''Bite:''' Melee Weapon Attack: +5 to hit [Base 3 + Prof Bonus 2], reach 5 ft., one target. Hit: 4 (1d6 + 3[Base 1 + Prof 2]) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
==Notes==
-----
'''Ranger'''
* Spell Slots: 3/0/0/0/0
* Spells Known: 3
** 1: Cure Wounds, Speak with Animals, Ensnaring Strike
* Fighting Style: Archery
* Natural Explorer: Forest
* Favored Enemy: Orcs
* Armor: Light armor, medium armor, shields
* Weapons: Simple weapons, martial weapons
* Tools: None
* Saving Throws: Strength, Dexterity
* Primeval Awareness - Beginning at 3rd level, you can use your action and expend one ranger spell slot to focus your awareness on the region around you. For 1 minute per level o f the spell slot you expend, you can sense whether the following types of creatures are present within 1 mile of you (or within up to 6 miles if you are in your favored terrain): aberrations, celestials, dragons, elementals, fey, fiends, and undead. This feature doesn’t reveal the creatures’ location or number.
* Beast Master - Ranger's Companion gain a beast companion that accompanies you on your adventures and is trained to fight alongside you. Choose a beast that is no larger than Medium and that has a challenge rating o f 1/4 or lower (appendix D presents statistics for the hawk, mastiff, and panther as examples). Add your proficiency bonus to the beast’s AC, attack rolls, and damage rolls, as well as to any saving throws and skills it is proficient in. Its hit point maximum equals its normal maximum or four times your ranger level, whichever is higher. The beast obeys your commands as best as it can. It takes its turn on your initiative, though it doesn’t take an action unless you command it to. On your turn, you can verbally command the beast where to move (no action required by you). You can use your action to verbally command it to take the Attack, Dash, Disengage, Dodge, or Help action. Once you have the Extra Attack feature, you can make one weapon attack yourself when you command the beast to take the Attack action. While traveling through your favored terrain with only the beast, you can move stealthily at a normal pace. If the beast dies, you can obtain another one by spending 8 hours magically bonding with another beast that isn’t hostile to you, either the same type o f beast as before or a different one.
'''Human'''
* All Ability Scores +1
* Languages: Common, Elvish
'''Outlander'''
* Wanderer: You have an excellent memory for maps and geography, and you can always recall the general layout o f terrain, settlements, and other features around you. In addition, you can find food and fresh water for yourself and up to five other people each day, provided that the land offers berries, small game, water, and so forth.
* Skill Proficiencies: Athletics, Survival
* Tool Proficiencies: Guitar
* Languages: Orcish
* Equipment: A staff, a hunting trap, a trophy from an animal you killed, a set of traveler’s clothes, and a belt pouch containing 10 gp
* Personality Traits
** I once ran twenty-five miles without stopping to warn to my clan of an approaching orc horde. I’d do it again if I had to.
** I place no stock in wealthy or well-mannered folk. Money and manners won’t save you from a hungry owlbear.
* Ideal: Greater Good. It is each person’s responsibility to make the most happiness for the whole tribe. (Good)
* Bond: I am the last of my tribe, and it is up to me to ensure their names enter legend.
* Flaw: I am slow to trust members of other races, tribes, and societies.
Garlon was raised in the "family business" - his family, his clan, his people were rangers and adventurers for hire. Anything and everything was on the table for them, but Garlon had a bit more of a conscience than the rest of his family when it came to what he would or wouldn't do. Once the group began taking anything that would pay no matter the job, a rift was formed and Garlon decided to make his own way. Not more than a few months passed when the clan/family took on an ill-advised job that required them to steal a priceless jeweled idol, but this idol was if importance to a group of orcs, who hunted them down and slaughtered them. Since then, Garlon has continued to be an adventurer for hire, but has sworn to find the orcs who ended his clan before he could make peace with them.
'''Loot Stash'''
* Shortsword
* Leather Armor
Age: 24
[[Category:Season One]] [[Category:PCs]] [[Category:Rum and Rabbit Gang]]
__NOTOC__
28c7c92d2b89e098900669cdad42819f74df3433
File:Herbert.png
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2024-02-18T16:00:23Z
Laternia
2
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[[Category:Season One]] [[Category:PCs]] [[Category:Rum and Rabbit Gang]]
2be99f30b8bccc0b94baa7853a38f05dc9ecad71
Herbert
0
114
446
2024-02-18T16:01:15Z
Laternia
2
Created page with "[[File:Herbert.png|500px|right]] ==Herbert== ----- '''Chaotic Neutral Human Arcane Trickster 4''' AC: 16 [Studded leather Armor + DEX] HP: 34 Speed: 30 ft. {{STR 10 [+0] DEX 18 [+4] CON 15 [+2] INT 15 [+2] WIS 10 [+0] CHA 16 [+3]}} Proficiency Bonus +2 Skills: Acrobatics, Insight, Performance, Persuasion (x2 bonus), Sleight of Hand, Stealth Languages: Common, Halfling, Abyssal Senses: Passive Perception 12 '''__Actions__''' * '''//Shortsword of Life Stealing +1//:'..."
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[[File:Herbert.png|500px|right]]
==Herbert==
-----
'''Chaotic Neutral Human Arcane Trickster 4'''
AC: 16 [Studded leather Armor + DEX]
HP: 34
Speed: 30 ft.
{{STR 10 [+0]
DEX 18 [+4]
CON 15 [+2]
INT 15 [+2]
WIS 10 [+0]
CHA 16 [+3]}}
Proficiency Bonus +2
Skills: Acrobatics, Insight, Performance, Persuasion (x2 bonus), Sleight of Hand, Stealth
Languages: Common, Halfling, Abyssal
Senses: Passive Perception 12
'''__Actions__'''
* '''//Shortsword of Life Stealing +1//:''' Melee Weapon Attack +7 to hit, reach 5 ft., one target. Hit: 1d6+5 piercing damage
* On critical hit, deals +10 necrotic damage, wielder gains +10 temporary hit points
* '''//Shortbow +1//:''' Ranged Weapon Attack: +6 to hit, reach 80 ft., one target. Hit 1d6+4 piercing damage
* '''Daggers:''' Thrown Weapon Attack: +5 to hit, reach 20 ft., one target. Hit 1d4 damage+4 piercing damage
* '''Sneak Attack''' 2d6
* '''Cunning Action:''' Bonus action every turn in combat, can only be used for Dash, Disengage, or Hide actions
* '''Spellcasting.''' 3/0/0/0
* 0. //Mage Hand, Light, Prestidigitation, True Strike//
* 1. //Charm Person, Sleep, Tasha's Hideous Laughter, Disguise Self//
'''__Magic Items__'''
* //Short Sword of Life Stealing +1//. Allows holder to speak and understand Abyssal
* //Shortbow +1//
* //Rope of Climbing//
* Spell Scroll: //Fireball//
* 1 //Potion of Greater Healing//
'''__Equipment__'''
* Weapons: //Shortsword of Life Stealing +1//, 2 daggers, //Shortbow +1///20 arrows
* Armor: Studded leather armor [AC 12]
* Burglar's pack
* Thieves tools
'''__Money__'''
GP: 119
+ Notes
'''__Rogue__'''
* Cunning Action: Bonus action every turn in combat, can only be used for Dash, Disengage, or Hide actions
* Sneak Attack: 2d6
* Expertise: Thieves tools, Persuasion
* Thieves Cant
* Armor: Light
* Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortsword
* Tool: Thieves tools (x2 bonus)
* Skills: Insight, Persuasion (x2 bonus), Sleight of Hand, Stealth
'''__Human__'''
* Ability Scores +1
* Speak Common and Halfling
'''__Entertainer__'''
* Entertainer Routine: Fire-eater
* By Popular Demand
* Skills: Acrobatics, Performance
* Tools: Disguise kit, Ocarina
* Personality Traits:
* Loves a good insult, even one directed at him
* Changes moods or mind quickly
* Ideal: Tradition: stories, legends, and songs of the past must never be fogotten
* Bond: Ocarina is most treasured posession and it reminds him of someone he loves
* Flaw: A scandal prevents him from ever going home again
'''__Loot Stash__'''
* Shortbow
* * '''Rapier:''' Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 piercing damage
Age: 25
- Formerly a pirate and circus performer. He stole from his pirate captain and crew and is now a wanted man he has fled to [[[Laternia]]] to start a new life.
2c69dbd86f93b68622e045bb8a3ab7f57e2e36da
File:Rum and Rabbit Tavern Interior.png
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[[Category:Season One]] [[Category:Rum and Rabbit Tavern]]
c07e909f9db4bc18ad91be497f6baae8c9dcfe06
Session 01: Trollskull Manor
0
116
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2024-02-18T16:05:19Z
Laternia
2
Created page with "{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}} ==Trollskull Manor== Back in [[Arena City]], [[Melechus]] and [[Chao Kao]] find [[The Rum and Rabbit]] in shambles, but not without hope. [[Dayla]], the sole survivor of The Green Daggers, approaches them with a proposition: she wants to manage the tavern, haunted whispers and all. Cyrathas is gone, victim to a fake cure for the blinding sickness, and Dalta, after looting the fallen leader's stash, fled with th..."
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{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}}
==Trollskull Manor==
Back in [[Arena City]], [[Melechus]] and [[Chao Kao]] find [[The Rum and Rabbit]] in shambles, but not without hope. [[Dayla]], the sole survivor of The Green Daggers, approaches them with a proposition: she wants to manage the tavern, haunted whispers and all. Cyrathas is gone, victim to a fake cure for the blinding sickness, and Dalta, after looting the fallen leader's stash, fled with the twins to the River town. Dayla, bound to her elderly mother, seeks the party's help.
With a glimmer of a fresh start, the duo agrees. Dayla sets about cleaning, mending, and hiring staff. The tavern hums with activity once more, even with the whispers of unseen presences. But the work doesn't stop there. Their neighbor Vincent Trench, a detective, seeks their expertise - undead are rising from the city's sewers, and the source needs uncovering.
==Costs to renovate==
1000 gp to renovate the tavern over 12 days
* Repairs to walls and the roof: Carpenters, Roofers, and Plasterers Guild
* Basement and plumbing repairs: Cellarers and Plumbers Guild
250 gp for one-time guild licenses and contracts
* Clean linens (including bed sheets for bedrooms): Launderers Guild
* Street cleaning: Dungsweepers Guild and Loyal Order of Street Laborers
* Meat: Guild of Butchers
* Ale and wine: Vintners Distillers and Brewers Guild
* Bread and pastries: Bakers Guild
150 gp per month for maintenance and wages
* Tavern Manager: Dayla - Female Human Fighter 1/Rogue 1
* Barmaids: Alysanne, Beatrix - Female Human Commoners
* Guards: Ferrum, Ingus(Twins) - Male Ibixian Commoners
30 gp per month for for guild contracts
**Profit/Loss:** d100+10 every month, consult the Running a business , multiply result by 3
==Loose threads==
* Night Market/Undercity
* Night Market is a market in the undercity, underdark traders trade with criminals and merchants
* Rumors that the undercity connects all the way to Phoenix City
* Tavern might be haunted
==Loot==
* +1 Shortbow, 20 arrows
* Cloak of Protection +1
* 2 Potions of Greater Healing
* Wand of Detect Magic
* 40 gp
991bb5bdd4b532350befca0e4e20cd5cf67a8172
450
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{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}}
[[File:Rum and Rabbit.png|500px|right]]
[[File:Dayla.png|500px|right]]
==Trollskull Manor==
-----
Back in [[Arena City]], [[Melechus]] and [[Chao Kao]] find [[The Rum and Rabbit]] in shambles, but not without hope. [[Dayla]], the sole survivor of The Green Daggers, approaches them with a proposition: she wants to manage the tavern, haunted whispers and all. Cyrathas is gone, victim to a fake cure for the blinding sickness, and Dalta, after looting the fallen leader's stash, fled with the twins to the River town. Dayla, bound to her elderly mother, seeks the party's help.
With a glimmer of a fresh start, the duo agrees. Dayla sets about cleaning, mending, and hiring staff. The tavern hums with activity once more, even with the whispers of unseen presences. But the work doesn't stop there. Their neighbor Vincent Trench, a detective, seeks their expertise - undead are rising from the city's sewers, and the source needs uncovering.
==Costs to renovate==
1000 gp to renovate the tavern over 12 days
* Repairs to walls and the roof: Carpenters, Roofers, and Plasterers Guild
* Basement and plumbing repairs: Cellarers and Plumbers Guild
250 gp for one-time guild licenses and contracts
* Clean linens (including bed sheets for bedrooms): Launderers Guild
* Street cleaning: Dungsweepers Guild and Loyal Order of Street Laborers
* Meat: Guild of Butchers
* Ale and wine: Vintners Distillers and Brewers Guild
* Bread and pastries: Bakers Guild
150 gp per month for maintenance and wages
* Tavern Manager: Dayla - Female Human Fighter 1/Rogue 1
* Barmaids: Alysanne, Beatrix - Female Human Commoners
* Guards: Ferrum, Ingus(Twins) - Male Ibixian Commoners
30 gp per month for for guild contracts
'''Profit/Loss:''' d100+10 every month, consult the Running a business , multiply result by 3
==Loose threads==
* Night Market/Undercity
* Night Market is a market in the undercity, underdark traders trade with criminals and merchants
* Rumors that the undercity connects all the way to Phoenix City
* Tavern might be haunted
==Loot==
* +1 Shortbow, 20 arrows
* Cloak of Protection +1
* 2 Potions of Greater Healing
* Wand of Detect Magic
* 40 gp
__NOTOC__
f661e17780e711744409285d97dd14a62f42b560
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{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}}
[[File:Rum and Rabbit.png|500px|right]]
[[File:Dayla.png|500px|right]]
==Trollskull Manor==
-----
Back in [[Arena City]], [[Melechus]] and [[Chao Kao]] find [[The Rum and Rabbit Tavern]] in shambles, but not without hope. [[Dayla]], the sole survivor of The Green Daggers, approaches them with a proposition: she wants to manage the tavern, haunted whispers and all. Cyrathas is gone, victim to a fake cure for the blinding sickness, and Dalta, after looting the fallen leader's stash, fled with the twins to the River town. Dayla, bound to her elderly mother, seeks the party's help.
With a glimmer of a fresh start, the duo agrees. Dayla sets about cleaning, mending, and hiring staff. The tavern hums with activity once more, even with the whispers of unseen presences. But the work doesn't stop there. Their neighbor Vincent Trench, a detective, seeks their expertise - undead are rising from the city's sewers, and the source needs uncovering.
==Costs to renovate==
1000 gp to renovate the tavern over 12 days
* Repairs to walls and the roof: Carpenters, Roofers, and Plasterers Guild
* Basement and plumbing repairs: Cellarers and Plumbers Guild
250 gp for one-time guild licenses and contracts
* Clean linens (including bed sheets for bedrooms): Launderers Guild
* Street cleaning: Dungsweepers Guild and Loyal Order of Street Laborers
* Meat: Guild of Butchers
* Ale and wine: Vintners Distillers and Brewers Guild
* Bread and pastries: Bakers Guild
150 gp per month for maintenance and wages
* Tavern Manager: Dayla - Female Human Fighter 1/Rogue 1
* Barmaids: Alysanne, Beatrix - Female Human Commoners
* Guards: Ferrum, Ingus(Twins) - Male Ibixian Commoners
30 gp per month for for guild contracts
'''Profit/Loss:''' d100+10 every month, consult the Running a business , multiply result by 3
==Loose threads==
* Night Market/Undercity
* Night Market is a market in the undercity, underdark traders trade with criminals and merchants
* Rumors that the undercity connects all the way to Phoenix City
* Tavern might be haunted
==Loot==
* +1 Shortbow, 20 arrows
* Cloak of Protection +1
* 2 Potions of Greater Healing
* Wand of Detect Magic
* 40 gp
__NOTOC__
0391afdb1f834bee90f49db790383504e0719704
File:Rum and Rabbit.png
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[[Category:Rum and Rabbit Tavern]] [[Category:Rum and Rabbit Gang]] [[Category:Season One]]
2110441f6437eb7e1a1dbb423d737148ebc6f0c0
File:Cairn Hills at Night Header.png
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[[Category:Cairn Hills]] [[Category:Headers]]
0dfa271b878bd33f9c48cb6edca1be600c12417a
File:Ruined Keep, Cairn Hills.png
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[[Category:Cairn Hills]] [[Category:Season One]]
59ea662388bdea98b38c3d2333279dc108be61cf
File:Nothics.png
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[[Category:Monsters]]
5473a68c68f2c3c5c37492b3840e505365ee788d
File:Amber Obelisk.png
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A large glowing amber obelisk found in the basement of a ruined keep in the [[Cairn Hills]] in [[Season One]]
[[Category:Season One]]
0b5bb1f09f4a2fbdef690f16e565a6f026277bab
File:Omikron in the Ruined Keep.png
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[[Category:Omikron]] [[Category:NPCs]] [[Category:Season One]]
ce44c75891fbf8785c8de505c6b4dc1227b48313
Session 03: Secrets of the Fallen Keep
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123
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2024-02-18T16:20:32Z
Laternia
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Created page with "{{PAGEBANNER:Cairn Hills at Night Header.png|origin=1,1}} [[File:Ruined Keep, Cairn Hills.png|500px|right]] [[File:Nothics.png|500px|right]] [[File:Dretch.png|500px|right]] [[File:Amber Obelisk.png|500px|right]] [[File:Omikron in the Ruined Keep.png|500px|right]] ==Secrets of the Fallen Keep== ----- The Hunt Continues: Picking up the trail left in the Escape Tunnel of the Tomb of Blood Everflowing, our heroes, with the timely arrival of Ranger [[Garlon]], hot-footed it a..."
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{{PAGEBANNER:Cairn Hills at Night Header.png|origin=1,1}}
[[File:Ruined Keep, Cairn Hills.png|500px|right]]
[[File:Nothics.png|500px|right]]
[[File:Dretch.png|500px|right]]
[[File:Amber Obelisk.png|500px|right]]
[[File:Omikron in the Ruined Keep.png|500px|right]]
==Secrets of the Fallen Keep==
-----
The Hunt Continues: Picking up the trail left in the Escape Tunnel of the Tomb of Blood Everflowing, our heroes, with the timely arrival of Ranger [[Garlon]], hot-footed it after the elusive [[Veltargo]]. Their pursuit led them to the crumbling basement of a ruined keep, where they were ambushed by a trio of Nothics. The fiends were swiftly dispatched, their cries echoing through the dusty halls.
Demons and Secrets: Deeper in the keep, a sniveling Dretch met a swift end at [[Eldon |Eldon's]] mace, his pleas for mercy revealing a chilling truth: Veltargo was known as "[[Omikron]]" and had fled further into the depths. The adventurers followed, their path leading them into a submerged tower, where a treacherous floor dropped them into a forgotten vault.
Clash in the Vault: There, bathed in the eerie glow of a large amber obelisk, stood Omikron, his true identity revealed. Magic crackled as he unleashed his fury upon the party. But our heroes, bolstered by the deadly aim of their archers, began to gain the upper hand. Cornered, Omikron fled through a shimmering blue portal, leaving the party tantalizingly close yet frustratingly unable to follow. The portal, alas, demanded a key they did not possess, the chase seemingly reaching a dead end for now.
Spoils of Victory: Undeterred, the adventurers scoured the vault, discovering an armory overflowing with magical treasures - potent trinkets and glittering gems, a fitting reward for their bravery. Though the hunt for Omikron was temporarily stalled, the secrets of the submerged tower and the riches it held proved ample compensation for their daring venture.
==Loose Ends==
* Mystery of the amber obelisk
* What were they digging for in the ruined keep?
* Omikron (Veltargo) escaped! Where does the portal go?
* Where did that demon come from?
* Need to return key and book.
==Loot==
* 1000 pp
* 5 gems
* Bag of Holding
* Scroll of Identify [3]
* Scroll of Fireball [2]
* Scroll of Raise Dead [1]
* 2 Greater Healing Potions
__NOTOC__
c90e27654c5cfc4010ab77f5c21fad2e3f8039cc
Session 05: The Harbinger Star
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82
458
377
2024-02-18T16:34:39Z
Laternia
2
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{{PAGEBANNER:Harbinger Star Header.png}}
[[File:Aarox.png|500px|frameless|right]]
[[File:Alathar.png|500px|frameless|right]]
[[File:Cult Hideout.png|500px|frameless|right]]
[[File:Lonely Dwarf at Dusk.png|500px|frameless|right]]
[[File:Hereford.png|500px|frameless|right]]
[[File:Lonely Dwarf Tavern.png|500px|frameless|right]]
[[File:Frontier Outpost.png|500px|frameless|right]]
[[File:Frontier Outpost West.png|500px|frameless|right]]
[[File:Frontier Outpost West 2.png|500px|frameless|right]]
== The Harbinger Star ==
-----
The grand opening of the [[Rum and Rabbit]] hums with joyous activity, yet a chilling shadow hangs over the festivities. A colossal red star, like a giant, blood-red moon, dominates the sky, casting an eerie glow and showering the land with shooting stars.
Amidst the merriment, a familiar face approaches – [[Alathar]], the stoic Director of the [[Phoenix City Library]], accompanied by his imposing Crystal Dragonborn Paladin escort, [[Aarox]]. Alathar reveals a dire discovery: he has located the missing pages of the dangerous book stolen by [[Omikron]], [[Mysteries of the Worm]], a book rumored to harbor rituals capable of breaching the divine barriers and tearing open rifts to the Far Realm, a realm teeming with ancient, god-like entities.
Alathar unveils a startling truth. Their world exists within the Prime Material Plane which rests within a bubble guarded by the outer planes, domains of the gods, who are bound by the [[Ultimate Gate]] to never directly intervene. Beyond these planes lies the [[[Far Realm]]], a primordial space populated by entities of immense power whose tendrils brush against the edges of reality. Cultists, driven by their own warped agendas, seek to exploit these openings and unleash the "[[Outer Gods]]" upon the universe.
Armed with a map and a magical image of the hideout – gleaned from the library's arcane scrying – [[Chao]], [[Melechus]], and [[Eldon]] accept the perilous task. A pit stop at the rustic [[Lonely Dwarf Tavern]] offers a warm hearth and supplies for the road ahead. Reaching the frontier outpost, they settle in for the night before venturing beyond the borderlands. Their journey west begins, a week-long trek through verdant forests.
But danger lurks under the cloak of nightfall. A pack of Leucrotta, deceptively mimicking the cries of a distressed woman, ambush the party. Though victorious, the battle leaves them wounded. Forced to retrace their steps, they return to the outpost to mend their injuries and restock their dwindling healing potions, preparing for the challenges that lie ahead.
== Revelations ==
* Deities are blocked from entering the Prime Material Plane from the Outer Planes by The Ultimate Gate
* Beyond the Outer Planes lie the Far Realms, home of the Outer Gods
* The book that Omikron stole has rituals that can open rifts to the Far Realm
== Loose Ends ==
* What does the red star's omen mean?
* Will they find Omikron with the book?
* What is his plan?
[[Category:Season One]] [[Category:Session Reports]]
__NOTOC__
4d50362d750fcddd0d9d0352214149c414eba77b
459
458
2024-02-18T16:35:00Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:Harbinger Star Header.png}}
[[File:Aarox.png|500px|frameless|right]]
[[File:Alathar.png|500px|frameless|right]]
[[File:Cult Hideout.png|500px|frameless|right]]
[[File:Lonely Dwarf at Dusk.png|500px|frameless|right]]
[[File:Hereford.png|500px|frameless|right]]
[[File:Lonely Dwarf Tavern.png|500px|frameless|right]]
[[File:Frontier Outpost.png|500px|frameless|right]]
[[File:Frontier Outpost West.png|500px|frameless|right]]
[[File:Frontier Outpost West 2.png|500px|frameless|right]]
== The Harbinger Star ==
-----
The grand opening of the [[Rum and Rabbit Tavern]] hums with joyous activity, yet a chilling shadow hangs over the festivities. A colossal red star, like a giant, blood-red moon, dominates the sky, casting an eerie glow and showering the land with shooting stars.
Amidst the merriment, a familiar face approaches – [[Alathar]], the stoic Director of the [[Phoenix City Library]], accompanied by his imposing Crystal Dragonborn Paladin escort, [[Aarox]]. Alathar reveals a dire discovery: he has located the missing pages of the dangerous book stolen by [[Omikron]], [[Mysteries of the Worm]], a book rumored to harbor rituals capable of breaching the divine barriers and tearing open rifts to the Far Realm, a realm teeming with ancient, god-like entities.
Alathar unveils a startling truth. Their world exists within the Prime Material Plane which rests within a bubble guarded by the outer planes, domains of the gods, who are bound by the [[Ultimate Gate]] to never directly intervene. Beyond these planes lies the [[[Far Realm]]], a primordial space populated by entities of immense power whose tendrils brush against the edges of reality. Cultists, driven by their own warped agendas, seek to exploit these openings and unleash the "[[Outer Gods]]" upon the universe.
Armed with a map and a magical image of the hideout – gleaned from the library's arcane scrying – [[Chao]], [[Melechus]], and [[Eldon]] accept the perilous task. A pit stop at the rustic [[Lonely Dwarf Tavern]] offers a warm hearth and supplies for the road ahead. Reaching the frontier outpost, they settle in for the night before venturing beyond the borderlands. Their journey west begins, a week-long trek through verdant forests.
But danger lurks under the cloak of nightfall. A pack of Leucrotta, deceptively mimicking the cries of a distressed woman, ambush the party. Though victorious, the battle leaves them wounded. Forced to retrace their steps, they return to the outpost to mend their injuries and restock their dwindling healing potions, preparing for the challenges that lie ahead.
== Revelations ==
* Deities are blocked from entering the Prime Material Plane from the Outer Planes by The Ultimate Gate
* Beyond the Outer Planes lie the Far Realms, home of the Outer Gods
* The book that Omikron stole has rituals that can open rifts to the Far Realm
== Loose Ends ==
* What does the red star's omen mean?
* Will they find Omikron with the book?
* What is his plan?
[[Category:Season One]] [[Category:Session Reports]]
__NOTOC__
31d69980bf6fa47b35cbf4a7661463f427b2498a
Mysteries of the Worm
0
124
460
2024-02-18T16:36:22Z
Laternia
2
Created page with "The Mysteria Vermis is an ancient book of unknown and alien origin. It contains texts regarding the Far Realm, the Outer Gods, ritual magic, pact magic, astronomy, and contains some spells. Different sections appear to be written in multiple languages (Undercommon, Abyssal, Infernal, Draconic) by multiple authors and over multiple eras. Pages can be torn from the book and magically reattach themselves when placed between the pages of the book. Similarly, any text can be..."
wikitext
text/x-wiki
The Mysteria Vermis is an ancient book of unknown and alien origin. It contains texts regarding the Far Realm, the Outer Gods, ritual magic, pact magic, astronomy, and contains some spells. Different sections appear to be written in multiple languages (Undercommon, Abyssal, Infernal, Draconic) by multiple authors and over multiple eras. Pages can be torn from the book and magically reattach themselves when placed between the pages of the book. Similarly, any text can be magically attached to the book by placing the new text between the pages of the book. The pages themselves are not magical and can be removed or replaced at any time, and all of the spells and rituals contained in the book can be copied and distributed. This makes the book extremely dangerous.
The Mysteries of the Worm was magically locked for thousands of years before Omikron stole it from the '''Phoenix City Library''' along with a magic key that was able to open the book. When the book was recovered, all the sections regarding summoning rituals and spells had been torn out of the book
b5d7a3585937a1b35f1b278864998d5414fd069a
461
460
2024-02-18T16:38:39Z
Laternia
2
wikitext
text/x-wiki
''Major Artifact''
The Mysteria Vermis is an ancient book of unknown and alien origin. It contains texts regarding the Far Realm, the Outer Gods, ritual magic, pact magic, astronomy, and contains some spells. Different sections appear to be written in multiple languages (Undercommon, Abyssal, Infernal, Draconic) by multiple authors and over multiple eras. Pages can be torn from the book and magically reattach themselves when placed between the pages of the book. Similarly, any text can be magically attached to the book by placing the new text between the pages of the book. The pages themselves are not magical and can be removed or replaced at any time, and all of the spells and rituals contained in the book can be copied and distributed. This makes the book extremely dangerous.
The Mysteries of the Worm was magically locked for thousands of years before Omikron stole it from the '''Phoenix City Library''' along with a magic key that was able to open the book. When the book was recovered, all the sections regarding summoning rituals and spells had been torn out of the book
==Contents==
* Rituals for signing pacts with Great Old Ones
* Astronomy
* Pages full of indecipherable text and diagrams, impervious to magical inquiry
* UNKNOWN (missing pages)
9e4053c47928324f23c160a584c637c161ec5396
462
461
2024-02-18T16:40:09Z
Laternia
2
wikitext
text/x-wiki
''Major Artifact''
The Mysteria Vermis is an ancient book of unknown and alien origin. It contains texts regarding the Far Realm, the Outer Gods, ritual magic, pact magic, astronomy, and contains some spells. Different sections appear to be written in multiple languages (Undercommon, Abyssal, Infernal, Draconic) by multiple authors and over multiple eras. Pages can be torn from the book and magically reattach themselves when placed between the pages of the book. Similarly, any text can be magically attached to the book by placing the new text between the pages of the book. The pages themselves are not magical and can be removed or replaced at any time, and all of the spells and rituals contained in the book can be copied and distributed. This makes the book extremely dangerous.
The Mysteries of the Worm was magically locked for thousands of years before Omikron stole it from the '''Phoenix City Library''' along with a magic key that was able to open the book. When the book was recovered, all the sections regarding summoning rituals and spells had been torn out of the book
==Contents==
* Rituals for signing pacts with Great Old Ones
* Astronomy
* Pages full of indecipherable text and diagrams, impervious to magical inquiry
* UNKNOWN (missing pages)
[[Category:Far Realm]] [[Category:Mysteries of the Worm]] [[Category:Omikron]] [[Category:Outer Gods]] [[Category:Pheonix City]] [[Category:Season One]]
_NOTOC_
dc9238811323f1994a5e7505e533a8083da27d03
463
462
2024-02-18T16:40:26Z
Laternia
2
/* Contents */
wikitext
text/x-wiki
''Major Artifact''
The Mysteria Vermis is an ancient book of unknown and alien origin. It contains texts regarding the Far Realm, the Outer Gods, ritual magic, pact magic, astronomy, and contains some spells. Different sections appear to be written in multiple languages (Undercommon, Abyssal, Infernal, Draconic) by multiple authors and over multiple eras. Pages can be torn from the book and magically reattach themselves when placed between the pages of the book. Similarly, any text can be magically attached to the book by placing the new text between the pages of the book. The pages themselves are not magical and can be removed or replaced at any time, and all of the spells and rituals contained in the book can be copied and distributed. This makes the book extremely dangerous.
The Mysteries of the Worm was magically locked for thousands of years before Omikron stole it from the '''Phoenix City Library''' along with a magic key that was able to open the book. When the book was recovered, all the sections regarding summoning rituals and spells had been torn out of the book
==Contents==
* Rituals for signing pacts with Great Old Ones
* Astronomy
* Pages full of indecipherable text and diagrams, impervious to magical inquiry
* UNKNOWN (missing pages)
[[Category:Far Realm]] [[Category:Mysteries of the Worm]] [[Category:Omikron]] [[Category:Outer Gods]] [[Category:Pheonix City]] [[Category:Season One]]
__NOTOC__
c20f48d8bdeade9389492be000f060cd888f43bb
File:Western Wilderness Header.png
6
125
464
2024-02-18T16:57:28Z
Laternia
2
wikitext
text/x-wiki
[[Category:Headers]] [[Category:Laternia]]
cd4250af93ba51ea547734c74a8d31ba7e702866
Session 06: The Wild Frontier
0
38
465
250
2024-02-18T16:58:24Z
Laternia
2
wikitext
text/x-wiki
<choose>
<option>{{PAGEBANNER:S1header1.png}}</option>
<option>{{PAGEBANNER:Western Wilderness Header.png}}</option>
</choose>
[[File:Gnoll.png|400px|frameless|right]]
==The Wild Frontier Part I: Hideous Laughter==
-----
[[Eldon]], [[Herbert]], [[Melechus]], and [[Garlon]] meet up at the frontier outpost and equip themselves for the journey ahead. On their second day they are ambushed by 3 [[gnoll|gnolls]] that fight to the death. The party dispatches the gnolls in a well coordinated attack and rest and recover to prepare for the next day's journey.
==Party Loot==
8 gems worth 50 gp each
__NOTOC__
__NOCACHE__
[[Category:Session Reports]]
[[Category:Season One]]
[[Category:Western Frontier]]
750cbfe853d4fff4cbf630012def02e9e9a94d10
466
465
2024-02-18T16:59:13Z
Laternia
2
wikitext
text/x-wiki
<choose>
<option>{{PAGEBANNER:S1header1.png}}</option>
<option>{{PAGEBANNER:Western Wilderness Header.png}}</option>
</choose>
[[File:Gnoll.png|400px|frameless|right]]
==The Wild Frontier Part I: Hideous Laughter==
-----
[[Eldon]], [[Herbert]], [[Melechus]], and [[Garlon]] meet up at the frontier outpost and equip themselves for the journey ahead. On their second day they are ambushed by 3 [[gnoll|gnolls]] that fight to the death. The party dispatches the gnolls in a well coordinated attack and rest and recover to prepare for the next day's journey.
==Party Loot==
8 gems worth 50 gp each
[[Category:Session Reports]]
[[Category:Season One]]
[[Category:Western Frontier]]
__NOTOC__
__NOCACHE__
9401a7ceca955820b87f92ac71117ebe955b2655
485
466
2024-02-19T07:08:54Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:S1header1.png}}
[[File:Gnoll.png|400px|frameless|right]]
==The Wild Frontier Part I: Hideous Laughter==
-----
[[Eldon]], [[Herbert]], [[Melechus]], and [[Garlon]] meet up at the frontier outpost and equip themselves for the journey ahead. On their second day they are ambushed by 3 [[gnoll|gnolls]] that fight to the death. The party dispatches the gnolls in a well coordinated attack and rest and recover to prepare for the next day's journey.
==Party Loot==
8 gems worth 50 gp each
[[Category:Session Reports]]
[[Category:Season One]]
[[Category:Western Frontier]]
__NOTOC__
__NOCACHE__
ef8067da4d4ee9dc1d3a5f298094fdf6b04838fa
487
485
2024-02-19T09:06:42Z
Laternia
2
/* The Wild Frontier Part I: Hideous Laughter */
wikitext
text/x-wiki
{{PAGEBANNER:S1header1.png}}
[[File:Gnoll.png|400px|frameless|right]]
==The Wild Frontier Part I: Hideous Laughter==
-----
[[Eldon]], [[Herbert]], [[Melechus]], and [[Garlon]] meet up at the frontier outpost and equip themselves for the journey ahead. On their second day they are ambushed by 3 [[Gnoll|gnolls]] that fight to the death. The party dispatches the gnolls in a well coordinated attack and rest and recover to prepare for the next day's journey.
==Party Loot==
8 gems worth 50 gp each
[[Category:Session Reports]]
[[Category:Season One]]
[[Category:Western Frontier]]
__NOTOC__
__NOCACHE__
cd1fb056f11a0360e174c871db4b05d9908e04c1
Category:Season One
14
126
467
2024-02-19T04:48:53Z
Laternia
2
Created blank page
wikitext
text/x-wiki
da39a3ee5e6b4b0d3255bfef95601890afd80709
Western Frontier
0
130
481
2024-02-19T07:07:21Z
Laternia
2
Created page with "{{PAGEBANNER:Western Wilderness Header.png}} ==Monsters== * [Gnoll|Gnolls] * Leucrotta"
wikitext
text/x-wiki
{{PAGEBANNER:Western Wilderness Header.png}}
==Monsters==
* [Gnoll|Gnolls]
* Leucrotta
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482
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2024-02-19T07:07:40Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:Western Wilderness Header.png}}
==Monsters==
* [[Gnoll|Gnolls]]
* Leucrotta
1dbc5ae05a4dff14e33776b71b75d7c1282a43dc
483
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2024-02-19T07:08:18Z
Laternia
2
/* Monsters */
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{{PAGEBANNER:Western Wilderness Header.png}}
==Monsters==
* [[Gnoll|Gnolls]]
* Leucrotta
* Manticore
* Ogre
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2024-02-19T07:08:30Z
Laternia
2
/* Monsters */
wikitext
text/x-wiki
{{PAGEBANNER:Western Wilderness Header.png}}
==Monsters==
* [[Gnoll|Gnolls]]
* Leucrotta
* Manticore
* Ogres
7e62a9edb9ac88985c3c802bc5ba750ebd9c8c87
486
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2024-02-19T07:09:59Z
Laternia
2
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text/x-wiki
{{PAGEBANNER:Western Wilderness Header.png}}
==Monsters==
* [[Gnoll|Gnolls]]
* Leucrotta
* Manticore
* Ogres
[[Category:Western Frontier]] [[Category:Laternia]]
a4ca308a1e114ad15012e71354cfeb9089f46e92
Omikron
0
8
488
423
2024-02-19T19:18:14Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:omikron-header.png|origin=-1,1}}
== Omikron ==
[[File:omikron.png|350px|right]]
[[File:omikron.png|350px|right]]
Omikron, aka Veltargo, is the leader of a cult of Vecna. He was responsible for the theft of a magic key and magic book from Phoenix City. The players tracked him down to his hideout in the Tomb of Blood Everflowing in the Cairn Hills.
He managed to escape into a portal in the basement of a ruined keep. He had been excavating the basement of the keep in partnership with a demon, using Nothic aberrations as manual labor.
Male Human Warlock (Great Old One Pact)
[[Category:NPCs]] [[Category:Season One]]
__NOTOC__
__NOCACHE__
6a190e28a215571fb6b02dfd07d5ddeb1cab9b21
Session 04: Beneath the City's Bones
0
91
489
405
2024-02-19T20:15:05Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:Night Market Banner.png|origin=1,1}}
[[File:Riverbend.png|600px|frameless|right]]
[[File:Phoenix City Upper Harbor.png|600px|frameless|right]]
[[File:Crypt Under Trollskull Alley.png|600px|frameless|right]]
[[File:Fannogun the Malformed.png|600px|frameless|right]]
[[File:Undercity Night Market.png|600px|frameless|right]]
==Beneath the City's Bones==
-----
Emerging from the [[Cairn Hills]]' ruined keep, The Rum and Rabbit Gang split paths in [[Riverbend]]. [[Herbert]] and [[Eldon]], duty etched on their faces, sailed downriver to [[Phoenix City]], the stolen key and book heavy in their hands. On this murky voyage, fate met them in the guise of [[Penny |Penny Kibbletook]], a halfling druid with wanderlust in her eyes. Initially seeking tavern work, she instead earned a place among the Gang's ranks, swelling their numbers for the adventures to come.
Phoenix City greeted them with clinking gold from the grateful locksmiths and a librarian's whispered promise of arcane aid. Returning to Arena City, they poured their loot into The Rum and Rabbit Tavern, a bustling dream taking shape with each hammer strike and saw's song. [[Dayla]], their ever-efficient manager, secured permits and hired local talent - sturdy [[Ibixian brothers]] for guards and two barmaids to keep the flagons flowing. Twelve days remained until their haven opened its doors.
But shadows writhed beneath the city's veneer. Enter [[Vincent Trench]], a private investigator with secrets in his eyes and 600 gold pieces in hand. The city sewers, he grimly revealed, were choked with the stench of undeath. Could The Rum and Rabbit Gang delve into this fetid underbelly and silence the necromantic plague?
Armed with potent concoctions and steeled resolve, the Gang, joined by the eager [[Garlon]], plunged into the sewer's reeking embrace. A rusty iron door gave way to an ancient tunnel, whispering of forgotten times, before opening into a crypt heavy with bone and shadows. There, they found their quarry: a necromancer, eyes burning with cold fire. With a shriek, he fled, his robes a spectral blur. The Gang, adrenaline coursing, gave chase.
In a cavern dripping with decay, the battle raged. Spells crackled, steel spat fire, and Penny crumpled under the necromancer's unholy touch. But they surged forward, Garlon's Gem of True Seeing piercing the gloom to reveal the invisible villain. Eldon, his mace a blur, brought a swift end to the necromancer's reign.
Silence, thick and heavy, pressed in. Yet, whispers and flickering light lured them deeper, into the escape tunnel. Stepping onto a second-floor balcony, The Rum and Rabbit Gang gasped. Below sprawled The [[Undercity]]'s [[Night Market]], a whispered legend made flesh. Buzzing with life, its labyrinthine stalls stretched beneath flickering lanterns, a stark contrast to the familiar cobblestones of [[Arena City]] above. Rumors and shadows swirled with the pungent air, and the Gang, ever curious, plunged into the throng.
Merchant's voices, rasping in various tongues, painted a startling picture. The Undercity, it seemed, pulsed with a life unseen, its population likely surpassing even Arena City's bustle. Thieves' Cant, they learned, was the secret language of bargains, doubling prices for the uninitiated. Pathways, dark and daunting, whispered promises of the Underdark, of Dueregar traders and Deep Gnome settlements humming beneath their very feet. The history of their own city, it seemed, held secrets long-buried. [[Battlecrypt]], the Night Market called it, a name lost to time but still echoing in the darkness below.
The necromancer, they discovered, was named Fannogun the Malformed, a pariah even within this shadowy bazaar. His trade in bones and mummies, plucked from forgotten Undercity tombs, earned him few friends. But when they returned to the surface, a chilling surprise awaited. Fannogun's corpse, left where it fell, had vanished. In its place, a single hand, etched in his own blood, stared up at them, an eye staring back from its bloodied palm. The hunt for answers, it seemed, had just begun.
==Loose Ends==
* Fannogun the Malformed's corpse disappeared.
* What were his intentions and where did his corpse go?
* The symbol left behind was the same symbol seen in the [[cairn-hills |Tomb of Blood Everflowing]]. What does it mean?
==Revelations==
* Arena City's ancient true name is Battlecrypt.
* There is a path to the Night Market through the sewers in [[Trollskull Alley]].
* The Underdark is accessible through the Undercity.
==Loot==
* 600gp reward
* 2 Healing Potions
60b4c89826ff45b116d197d793e020ed12723c64
490
489
2024-02-19T20:15:46Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:Night Market Banner.png|origin=1,1|bottomtoc=yes}}
[[File:Riverbend.png|600px|frameless|right]]
[[File:Phoenix City Upper Harbor.png|600px|frameless|right]]
[[File:Crypt Under Trollskull Alley.png|600px|frameless|right]]
[[File:Fannogun the Malformed.png|600px|frameless|right]]
[[File:Undercity Night Market.png|600px|frameless|right]]
==Beneath the City's Bones==
-----
Emerging from the [[Cairn Hills]]' ruined keep, The Rum and Rabbit Gang split paths in [[Riverbend]]. [[Herbert]] and [[Eldon]], duty etched on their faces, sailed downriver to [[Phoenix City]], the stolen key and book heavy in their hands. On this murky voyage, fate met them in the guise of [[Penny |Penny Kibbletook]], a halfling druid with wanderlust in her eyes. Initially seeking tavern work, she instead earned a place among the Gang's ranks, swelling their numbers for the adventures to come.
Phoenix City greeted them with clinking gold from the grateful locksmiths and a librarian's whispered promise of arcane aid. Returning to Arena City, they poured their loot into The Rum and Rabbit Tavern, a bustling dream taking shape with each hammer strike and saw's song. [[Dayla]], their ever-efficient manager, secured permits and hired local talent - sturdy [[Ibixian brothers]] for guards and two barmaids to keep the flagons flowing. Twelve days remained until their haven opened its doors.
But shadows writhed beneath the city's veneer. Enter [[Vincent Trench]], a private investigator with secrets in his eyes and 600 gold pieces in hand. The city sewers, he grimly revealed, were choked with the stench of undeath. Could The Rum and Rabbit Gang delve into this fetid underbelly and silence the necromantic plague?
Armed with potent concoctions and steeled resolve, the Gang, joined by the eager [[Garlon]], plunged into the sewer's reeking embrace. A rusty iron door gave way to an ancient tunnel, whispering of forgotten times, before opening into a crypt heavy with bone and shadows. There, they found their quarry: a necromancer, eyes burning with cold fire. With a shriek, he fled, his robes a spectral blur. The Gang, adrenaline coursing, gave chase.
In a cavern dripping with decay, the battle raged. Spells crackled, steel spat fire, and Penny crumpled under the necromancer's unholy touch. But they surged forward, Garlon's Gem of True Seeing piercing the gloom to reveal the invisible villain. Eldon, his mace a blur, brought a swift end to the necromancer's reign.
Silence, thick and heavy, pressed in. Yet, whispers and flickering light lured them deeper, into the escape tunnel. Stepping onto a second-floor balcony, The Rum and Rabbit Gang gasped. Below sprawled The [[Undercity]]'s [[Night Market]], a whispered legend made flesh. Buzzing with life, its labyrinthine stalls stretched beneath flickering lanterns, a stark contrast to the familiar cobblestones of [[Arena City]] above. Rumors and shadows swirled with the pungent air, and the Gang, ever curious, plunged into the throng.
Merchant's voices, rasping in various tongues, painted a startling picture. The Undercity, it seemed, pulsed with a life unseen, its population likely surpassing even Arena City's bustle. Thieves' Cant, they learned, was the secret language of bargains, doubling prices for the uninitiated. Pathways, dark and daunting, whispered promises of the Underdark, of Dueregar traders and Deep Gnome settlements humming beneath their very feet. The history of their own city, it seemed, held secrets long-buried. [[Battlecrypt]], the Night Market called it, a name lost to time but still echoing in the darkness below.
The necromancer, they discovered, was named Fannogun the Malformed, a pariah even within this shadowy bazaar. His trade in bones and mummies, plucked from forgotten Undercity tombs, earned him few friends. But when they returned to the surface, a chilling surprise awaited. Fannogun's corpse, left where it fell, had vanished. In its place, a single hand, etched in his own blood, stared up at them, an eye staring back from its bloodied palm. The hunt for answers, it seemed, had just begun.
==Loose Ends==
* Fannogun the Malformed's corpse disappeared.
* What were his intentions and where did his corpse go?
* The symbol left behind was the same symbol seen in the [[cairn-hills |Tomb of Blood Everflowing]]. What does it mean?
==Revelations==
* Arena City's ancient true name is Battlecrypt.
* There is a path to the Night Market through the sewers in [[Trollskull Alley]].
* The Underdark is accessible through the Undercity.
==Loot==
* 600gp reward
* 2 Healing Potions
f8a8765efdecb4253180004ffa5a4b5bbf3442d0
491
490
2024-02-19T20:17:40Z
Laternia
2
wikitext
text/x-wiki
{{PAGEBANNER:Night Market Banner.png|origin=1,1}}
[[File:Riverbend.png|600px|frameless|right]]
[[File:Phoenix City Upper Harbor.png|600px|frameless|right]]
[[File:Crypt Under Trollskull Alley.png|600px|frameless|right]]
[[File:Fannogun the Malformed.png|600px|frameless|right]]
[[File:Undercity Night Market.png|600px|frameless|right]]
==Beneath the City's Bones==
-----
Emerging from the [[Cairn Hills]]' ruined keep, The Rum and Rabbit Gang split paths in [[Riverbend]]. [[Herbert]] and [[Eldon]], duty etched on their faces, sailed downriver to [[Phoenix City]], the stolen key and book heavy in their hands. On this murky voyage, fate met them in the guise of [[Penny |Penny Kibbletook]], a halfling druid with wanderlust in her eyes. Initially seeking tavern work, she instead earned a place among the Gang's ranks, swelling their numbers for the adventures to come.
Phoenix City greeted them with clinking gold from the grateful locksmiths and a librarian's whispered promise of arcane aid. Returning to Arena City, they poured their loot into The Rum and Rabbit Tavern, a bustling dream taking shape with each hammer strike and saw's song. [[Dayla]], their ever-efficient manager, secured permits and hired local talent - sturdy [[Ibixian brothers]] for guards and two barmaids to keep the flagons flowing. Twelve days remained until their haven opened its doors.
But shadows writhed beneath the city's veneer. Enter [[Vincent Trench]], a private investigator with secrets in his eyes and 600 gold pieces in hand. The city sewers, he grimly revealed, were choked with the stench of undeath. Could The Rum and Rabbit Gang delve into this fetid underbelly and silence the necromantic plague?
Armed with potent concoctions and steeled resolve, the Gang, joined by the eager [[Garlon]], plunged into the sewer's reeking embrace. A rusty iron door gave way to an ancient tunnel, whispering of forgotten times, before opening into a crypt heavy with bone and shadows. There, they found their quarry: a necromancer, eyes burning with cold fire. With a shriek, he fled, his robes a spectral blur. The Gang, adrenaline coursing, gave chase.
In a cavern dripping with decay, the battle raged. Spells crackled, steel spat fire, and Penny crumpled under the necromancer's unholy touch. But they surged forward, Garlon's Gem of True Seeing piercing the gloom to reveal the invisible villain. Eldon, his mace a blur, brought a swift end to the necromancer's reign.
Silence, thick and heavy, pressed in. Yet, whispers and flickering light lured them deeper, into the escape tunnel. Stepping onto a second-floor balcony, The Rum and Rabbit Gang gasped. Below sprawled The [[Undercity]]'s [[Night Market]], a whispered legend made flesh. Buzzing with life, its labyrinthine stalls stretched beneath flickering lanterns, a stark contrast to the familiar cobblestones of [[Arena City]] above. Rumors and shadows swirled with the pungent air, and the Gang, ever curious, plunged into the throng.
Merchant's voices, rasping in various tongues, painted a startling picture. The Undercity, it seemed, pulsed with a life unseen, its population likely surpassing even Arena City's bustle. Thieves' Cant, they learned, was the secret language of bargains, doubling prices for the uninitiated. Pathways, dark and daunting, whispered promises of the Underdark, of Dueregar traders and Deep Gnome settlements humming beneath their very feet. The history of their own city, it seemed, held secrets long-buried. [[Battlecrypt]], the Night Market called it, a name lost to time but still echoing in the darkness below.
The necromancer, they discovered, was named Fannogun the Malformed, a pariah even within this shadowy bazaar. His trade in bones and mummies, plucked from forgotten Undercity tombs, earned him few friends. But when they returned to the surface, a chilling surprise awaited. Fannogun's corpse, left where it fell, had vanished. In its place, a single hand, etched in his own blood, stared up at them, an eye staring back from its bloodied palm. The hunt for answers, it seemed, had just begun.
==Loose Ends==
* Fannogun the Malformed's corpse disappeared.
* What were his intentions and where did his corpse go?
* The symbol left behind was the same symbol seen in the [[cairn-hills |Tomb of Blood Everflowing]]. What does it mean?
==Revelations==
* Arena City's ancient true name is Battlecrypt.
* There is a path to the Night Market through the sewers in [[Trollskull Alley]].
* The Underdark is accessible through the Undercity.
==Loot==
* 600gp reward
* 2 Healing Potions
[[Category:Session Reports]] [[Category:Season One]]
__NOTOC__
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Category:Laternia
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Season One NPCs
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===In Chronological Order===
* [[Eldon]], Harengon Healer
* [[Dayla]], Human Tavern Keeper
* [[Vincent Trench]], Human Investigator
* [[Omikron]], Evil Cultist
* [[Alathar]], Head Librarian of Phoenix City
* [[Aarox]], Crystal Dragonborn Paladin
* [[Hereford]], Owner and Operator of The Lonely Dwarf Tavern
[[Category:Season One]]
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===In Chronological Order===
* [[Eldon]], Harengon Healer
* [[Dayla]], Human Tavern Keeper
* [[Vincent Trench]], Human Investigator
* [[Omikron]], Evil Cultist
* [[Alathar]], Head Librarian of Phoenix City
* [[Aarox]], Crystal Dragonborn Paladin
* [[Hereford]], Owner and Operator of The Lonely Dwarf Tavern
[[Category:Season One]] [[Category:NPCs]]
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Category:Melechus
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[[Category:Season One]]
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Dretch
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[[File:Dretch.png|500px|frameless|right]]
''Small fiend (demon), chaotic evil''
===Details===
Dretch stats[[https://www.dndbeyond.com/monsters/16846-dretch]]
[[Category:Monsters]] [[Category:Demons]]
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{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}}
[[File:Rum and Rabbit.png|500px|right]]
[[File:Dayla.png|500px|right]]
==The Rum and Rabbit Tavern==
-----
The Rum and Rabbit is owned by our heroes, [[Herbert]], [[Melechus]], [[Garlon]], [[Chao]], and [[Eldon]].
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{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}}
[[File:Rum and Rabbit.png|500px|right|The Rum and Rabbit]]
[[File:Rum and Rabbit interior 2.png|500px|right|Inside the Rum and Rabbit]]
[[File:Rum and Rabbit interior.png|500px|right|Inside the Rum and Rabbit]]
[[File:Dayla.png|500px|right|Dayla]]
[[File:Alysanne and Beatrix.webp|500px|right|Alysanne and Beatrix]]
==The Rum and Rabbit Tavern==
-----
The Rum and Rabbit is owned by our heroes, [[Herbert]], [[Melechus]], [[Garlon]], [[Chao]], and [[Eldon]].
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{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}}
[[File:Rum and Rabbit.png|500px|right|The Rum and Rabbit]]
[[File:Rum and Rabbit interior 2.png|500px|right|Inside the Rum and Rabbit]]
[[File:Rum and Rabbit interior.png|500px|right|Inside the Rum and Rabbit]]
[[File:Dayla.png|500px|right|Dayla]]
[[File:Alysanne and Beatrix.webp|500px|right|Alysanne and Beatrix]]
==The Rum and Rabbit Tavern==
-----
The Rum and Rabbit is owned by our heroes, [[Herbert]], [[Melechus]], [[Garlon]], [[Chao]], and [[Eldon]].
[[Category:Rum and Rabbit Tavern]] [[Category:Battlecrypt]] [[Category:Season One]] [[Category:Trollskull Alley]]
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{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}}
[[File:Rum and Rabbit.png|500px|right|The Rum and Rabbit]]
[[File:Rum and Rabbit interior 2.png|500px|right|Inside the Rum and Rabbit]]
[[File:Rum and Rabbit interior.png|500px|right|Inside the Rum and Rabbit]]
[[File:Dayla.png|500px|right|Dayla]]
[[File:Alysanne and Beatrix.webp|500px|right|Alysanne and Beatrix]]
==The Rum and Rabbit Tavern==
-----
The Rum and Rabbit is owned by our heroes, [[Rum and Rabbit|The Rum and Rabbit Gang]], who are: [[Herbert]], [[Melechus]], [[Garlon]], [[Chao]], and [[Eldon]].
[[Category:Rum and Rabbit Tavern]] [[Category:Battlecrypt]] [[Category:Season One]] [[Category:Trollskull Alley]]
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{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}}
[[File:Rum and Rabbit.png|500px|right|The Rum and Rabbit]]
[[File:Rum and Rabbit interior 2.png|500px|right|Inside the Rum and Rabbit]]
[[File:Rum and Rabbit interior.png|500px|right|Inside the Rum and Rabbit]]
[[File:Dayla.png|500px|right|Dayla]]
[[File:Alysanne and Beatrix.webp|500px|right|Alysanne and Beatrix]]
==The Rum and Rabbit Tavern==
-----
The Rum and Rabbit is owned by our heroes, [[Rum and Rabbit Gang|The Rum and Rabbit Gang]], who are: [[Herbert]], [[Melechus]], [[Garlon]], [[Chao]], and [[Eldon]].
[[Category:Rum and Rabbit Tavern]] [[Category:Battlecrypt]] [[Category:Season One]] [[Category:Trollskull Alley]]
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{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}}
[[File:Rum and Rabbit.png|500px|right|The Rum and Rabbit]]
[[File:Rum and Rabbit interior 2.png|500px|right|Inside the Rum and Rabbit]]
[[File:Rum and Rabbit interior.png|500px|right|Inside the Rum and Rabbit]]
[[File:Dayla.png|500px|right|Dayla]]
[[File:Alysanne and Beatrix.webp|500px|right|Alysanne and Beatrix]]
==The Rum and Rabbit Tavern==
-----
The Rum and Rabbit is owned by our heroes, [[Rum and Rabbit Gang|The Rum and Rabbit Gang]], who are: [[Herbert]], [[Melechus]], [[Garlon]], [[Chao]], [[Penny]], and [[Eldon]].
==Staff==
*Dayla, Tavern Manager
*Alysanne and Beatrix, Barmaids
*Ingus and Ferrox, The Ibixian Brothers, Security
==History==
When our heroes first arrived in Laternia, they were hired to find a kidnapped man named Floon. In lieu of payment, their employer gave them the deed to a manor and tavern in [[Battlecrypt]]. [[Trollskull Manor]], home of the Trollskull Tavern, on [[Trollskull Alley]], had fallen on hard time. After extensive renovations arranged by their tavern keeper, [[Dayla]], Trollskull Tavern reopened as the [[Rum and Rabbit Tavern]]. The manor house above is still unfurnished and our heroes sleep on their bedrolls on the floor of their bedrooms.
[[Category:Rum and Rabbit Tavern]] [[Category:Battlecrypt]] [[Category:Season One]] [[Category:Trollskull Alley]]
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{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}}
[[File:Rum and Rabbit.png|500px|right|The Rum and Rabbit]]
[[File:Rum and Rabbit interior 2.png|500px|right|Inside the Rum and Rabbit]]
[[File:Rum and Rabbit interior.png|500px|right|Inside the Rum and Rabbit]]
[[File:Dayla.png|500px|right|Dayla]]
[[File:Alysanne and Beatrix.webp|500px|right|Alysanne and Beatrix]]
==The Rum and Rabbit Tavern==
-----
The Rum and Rabbit is owned by our heroes, [[Rum and Rabbit Gang|The Rum and Rabbit Gang]], who are: [[Herbert]], [[Melechus]], [[Garlon]], [[Chao]], [[Penny]], and [[Eldon]].
==Staff==
*Dayla, Tavern Manager
*Alysanne and Beatrix, Barmaids
*Ingus and Ferrox, The Ibixian Brothers, Security
==History==
When our heroes first arrived in Laternia, they were hired to find a kidnapped man named Floon. In lieu of payment, their employer gave them the deed to a manor and tavern in [[Battlecrypt]]. [[Trollskull Manor]], home of the Trollskull Tavern, on [[Trollskull Alley]], had fallen on hard time. After extensive renovations arranged by their tavern keeper, [[Dayla]], Trollskull Tavern reopened as the [[Rum and Rabbit Tavern]]. The manor house above is still unfurnished and our heroes sleep on their bedrolls on the floor of their bedrooms.
[[Category:Rum and Rabbit Tavern]] [[Category:Battlecrypt]] [[Category:Season One]] [[Category:Trollskull Alley]]
__NOTOC__
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{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}}
[[File:Rum and Rabbit.png|500px|right|The Rum and Rabbit]]
[[File:Rum and Rabbit interior 2.png|500px|right|Inside the Rum and Rabbit]]
[[File:Rum and Rabbit interior.png|500px|right|Inside the Rum and Rabbit]]
[[File:Dayla.png|500px|right|Dayla]]
[[File:Alysanne and Beatrix.webp|500px|right|Alysanne and Beatrix]]
[[File:Ibixian Brothers.png|500px|right|Ibixian Brothers, Ferrus and Ingus]]
==The Rum and Rabbit Tavern==
-----
The Rum and Rabbit is owned by our heroes, [[Rum and Rabbit Gang|The Rum and Rabbit Gang]], who are: [[Herbert]], [[Melechus]], [[Garlon]], [[Chao]], [[Penny]], and [[Eldon]].
==Staff==
*Dayla, Tavern Manager
*Alysanne and Beatrix, Barmaids
*Ingus and Ferrus, The Ibixian Brothers, Security
==History==
When our heroes first arrived in Laternia, they were hired to find a kidnapped man named Floon. In lieu of payment, their employer gave them the deed to a manor and tavern in [[Battlecrypt]]. [[Trollskull Manor]], home of the Trollskull Tavern, on [[Trollskull Alley]], had fallen on hard time. After extensive renovations arranged by their tavern keeper, [[Dayla]], Trollskull Tavern reopened as the [[Rum and Rabbit Tavern]]. The manor house above is still unfurnished and our heroes sleep on their bedrolls on the floor of their bedrooms.
[[Category:Rum and Rabbit Tavern]] [[Category:Battlecrypt]] [[Category:Season One]] [[Category:Trollskull Alley]]
__NOTOC__
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{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}}
[[File:Rum and Rabbit.png|500px|right|The Rum and Rabbit]]
[[File:Rum and Rabbit interior 2.png|500px|right|Inside the Rum and Rabbit]]
[[File:Rum and Rabbit interior.png|500px|right|Inside the Rum and Rabbit]]
[[File:Dayla.png|500px|right|Dayla]]
[[File:Alysanne and Beatrix.webp|500px|right|Alysanne and Beatrix]]
[[File:Ibixian Brothers.png|500px|right|Ibixian Brothers, Ferrus and Ingus]]
==The Rum and Rabbit Tavern==
-----
The Rum and Rabbit is owned by our heroes, [[Rum and Rabbit Gang|The Rum and Rabbit Gang]], who are: [[Herbert]], [[Melechus]], [[Garlon]], [[Chao]], [[Penny]], and [[Eldon]].
==Staff==
*Dayla, Tavern Manager
*Alysanne and Beatrix, Barmaids
*Ingus and Ferrus, The Ibixian Brothers, Security
==History==
When our heroes first arrived in Laternia, they were hired to find a kidnapped man named Floon. In lieu of payment, their employer gave them the deed to a manor and tavern in [[Battlecrypt]]. [[Trollskull Manor]], home of the Trollskull Tavern, on [[Trollskull Alley]], had fallen on hard time. After extensive renovations arranged by their tavern keeper, [[Dayla]], Trollskull Tavern reopened as the [[Rum and Rabbit Tavern]]. The manor house above is still unfurnished and our heroes sleep on their bedrolls on the floor of their bedrooms.
[[Category:Rum and Rabbit Tavern]] [[Category:Battlecrypt]] [[Category:Season One]] [[Category:Trollskull Alley]]
__NOTOC__
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{{PAGEBANNER:Rum and Rabbit Tavern Interior.png|origin=1,1}}
[[File:Rum and Rabbit.png|500px|right|The Rum and Rabbit]]
[[File:Rum and Rabbit interior 2.png|500px|right|Inside the Rum and Rabbit]]
[[File:Rum and Rabbit interior.png|500px|right|Inside the Rum and Rabbit]]
[[File:Dayla.png|500px|right|Dayla]]
[[File:Alysanne and Beatrix.webp|500px|right|Alysanne and Beatrix]]
[[File:Ibixian Brothers.png|500px|right|Ibixian Brothers, Ferrus and Ingus]]
==The Rum and Rabbit Tavern==
-----
The Rum and Rabbit is owned by our heroes, [[Rum and Rabbit Gang|The Rum and Rabbit Gang]], who are: [[Herbert]], [[Melechus]], [[Garlon]], [[Chao]], [[Penny]], and [[Eldon]].
==Staff==
*Dayla, Tavern Manager
*Alysanne and Beatrix, Barmaids
*Ingus and Ferrus, The Ibixian Brothers, Security
==History==
When our heroes first arrived in Laternia, they were hired to find a kidnapped man named Floon. In lieu of payment, their employer gave them the deed to a manor and tavern in [[Battlecrypt]]. [[Trollskull Manor]], home of the Trollskull Tavern, on [[Trollskull Alley]], had fallen on hard time. After extensive renovations arranged by their tavern keeper, [[Dayla]], Trollskull Tavern reopened as the [[Rum and Rabbit Tavern]]. The manor house above is still unfurnished and our heroes sleep on their bedrolls on the floor of their bedrooms.
[[Category:Rum and Rabbit Tavern]] [[Category:Battlecrypt]] [[Category:Season One]] [[Category:Trollskull Alley]]
__NOTOC__
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File:Rum and Rabbit interior 2.png
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[[Category:Rum and Rabbit Tavern]] [[Category:Battlecrypt]] [[Category:Season One]]
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[[Category:Rum and Rabbit Tavern]] [[Category:Battlecrypt]] [[Category:Season One]]
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[[Category:Rum and Rabbit Tavern]] [[Category:Battlecrypt]] [[Category:Season One]] [[Category:NPCs]]
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[[Category:Rum and Rabbit Tavern]] [[Category:Season One]] [[Category:NPCs]]
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[[Category:Rum and Rabbit Tavern]] [[Category:Season One]] [[Category:NPCs]]
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File:Laternia Map.png
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[[Category:Laternia]] [[Category:Maps]] [[Category:Season One]]
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[[File:Laternia Map.png|800px]]
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{{PAGEBANNER:Western Wilderness Header.png|origin=1,1}}
[[File:Laternia Map.png|800px]]
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{{PAGEBANNER:Western Wilderness Header.png|origin=1,1}}
[[File:Laternia Map.png|800px|right]]
==Settlements==
: Phoenix City<br>
: Battlecrypt (Arena City)<br>
: Riverbend<br>
: Grimhold
==Sites==
: Lonely Dwarf Tavern<br>
: Frontier Outpost
==Regions==
: Thieves Woods<br>
: Cairn Hills<br>
: Deepwood<br>
: Sentinel Mountains<br>
: Starmetal Hills
[[Category:Laternia]]
__NOTOC__
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{{PAGEBANNER:Western Wilderness Header.png|origin=1,1}}
[[File:Laternia Map.png|800px|right]]
==Settlements==
: [[Phoenix City]]<br>
: [[Battlecrypt]] (Arena City)<br>
: [[Riverbend]]<br>
: [[Grimhold]]
==Sites==
: [[Lonely Dwarf Tavern]]<br>
: [[Frontier Outpost]]
==Regions==
: [[Thieves' Woods]]<br>
: [[Cairn Hills]]<br>
: [[Deepwood]]<br>
: [[Sentinel Mountains]]<br>
: [[Starmetal Hills]]
[[Category:Laternia]]
__NOTOC__
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{{PAGEBANNER:Western Wilderness Header.png|origin=1,1}}
[[File:Laternia Map.png|800px|right]]
==The "Lost" Continent of Laternia==
-----
===Settlements===
: [[Phoenix City]]<br>
: [[Battlecrypt]] (Arena City)<br>
: [[Riverbend]]<br>
: [[Grimhold]]
===Sites===
: [[Lonely Dwarf Tavern]]<br>
: [[Frontier Outpost]]
===Regions===
: [[Thieves' Woods]]<br>
: [[Cairn Hills]]<br>
: [[Deepwood]]<br>
: [[Sentinel Mountains]]<br>
: [[Starmetal Hills]]
[[Category:Laternia]]
__NOTOC__
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File:Approach to Phoenix City Header.png
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[[Phoenix City]] [[Season One]]
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File:Approach to Phoenix City.png
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[[Category:Phoenix City]] [[Category:Season One]]
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Season One Prologue
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{{PAGEBANNER:Approach to Phoenix City Header.png}}
[[File:Approach to Phoenix City.png|500px|right]]
Our heroes:
* Meet each other on the ship from the old country to Laternia
** [[Chao]] and [[Herbert]] make friends due to shared backgrounds
*** The two recruit [[Garlon]] and [[Melechus]] to their party
* Arrive in [[Phoenix City]]
** Meet Volo
** Get Quest to Find Floon
** Meet [[Eldon]]
** Arrive in [[Arena City]], stay at [[The Skewered Dragon]]
** Track down and infiltrate [[Green Daggers]] hideout, killing most of them
** Return to Phoenix City for their reward
*** Receive the deed to [[Trollskull Manor]]
[[Category:Season One]] [[Category:Rough Drafts]]
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Chao
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[[File:Chao Kao.png|400px|frameless|right]]
==Chao Kao==
-----
'''Chaotic Good Human Monk of the Open Hand 4'''
AC: 17 unarmed/15 armed [Unarmed Defense + Bracers of Defense + DEX]<br>
HP: 28
Speed: 40' (30' armed)
<tt>
STR 16 [+3]<br>
DEX 17 [+3]<br>
CON 13 [+1]<br>
INT 12 [+1]<br>
WIS 15 [+2]<br>
CHA 15 [+2]
</tt>
Proficiency Bonus +2
Skills: Athletics, Stealth<br>
Languages: Common, Halfling<br>
Senses: Passive Perception 14<br>
<u>'''Actions</u>'''
* '''Unarmed attack:''' Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1d4+3 Bludgeoning
* '''Spear:''' Melee Weapon Attack +5 to hit, reach 10 ft., one target. Hit: 1d6+3 Piercing
* '''Darts:''' Ranged Attack: +5 to hit, reach 20 ft. one target. Hit: 1d4+3 Piercing
* '''Bonus Attack:''' As a bonus action, perform an unarmed strike
* '''Ki Points: [4]'''
** '''Flurry of Blows:''' after attack, make 2 unarmed strikes as bonus action
** '''Patient Defense:''' take the dodge action as a bonus action on your turn
** '''Step of the Wind:''' take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* '''Open Hand Technique:''' Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
<u>'''Defenses</u>'''
* '''Deflect Missiles:''' use your reaction to deflect or catch the missile when you are hit by a ranged weapon attack. When you do so, the damage you take from the attack is reduced by 1d 10 + your Dexterity modifier + your monk level. If you reduce the damage to 0, you can catch the missile if it is small enough for you to hold in one hand and you have at least one hand free. If you catch a missile in this way, you can spend 1 ki point to make a ranged attack with the weapon or piece of ammunition you just caught, as part of the same reaction. You make this attack with proficiency, regardless of your weapon proficiencies, and the missile counts as a monk weapon for the attack.
* '''Slowfall:''' Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
<u>'''Magic Items</u>'''
* Wand of Detect Magic (3/day)
* Bracers of Defense (+2 AC)
* Ring of Free Movement
* Potion of Healing
* Scroll of Sleep
<u>'''Equipment</u>'''
* Explorer's Pack
* Darts [10]
<u>'''Money</u>'''<br>
GP: 189
-----
== Notes ==
<u>'''Monk</u>'''
* Ki Points: 4
** Flurry of Blows: after attack, make 2 unarmed strikes as bonus action
** Patient Defense: take the dodge action as a bonus action on your turn
** Step of the Wind: take Disengage or Dash action as a bonus action and jump distance doubled for the turn
* Open Hand Technique: Starting when you choose this tradition at 3rd level, you can manipulate your enemy’s ki when you harness your own. Whenever you hit a creature with one of the attacks granted by your Flurry of Blows, you can impose one of the following effects on that target:
** It must succeed on a Dexterity saving throw or be knocked prone.
** It must make a Strength saving throw. If it fails, you can push it up to 15 feet away from you.
** It can’t take reactions until the end of your next turn.
* Slowfall: Use your reaction when you fall to reduce any falling damage you take by an amount equal to five times your monk level.
* Unarmored movement +10 ft
* Martial Arts 1d4
* Unarmed Defense: +2 AC
* Armor: None
* Weapons: Simple weapons, short swords, Monk weapons
* Musical Instrument: Vilo
* Saving throws: STR and DEX
* Skills: Stealth, Athletics
<u>'''Human</u>'''
* +1 to all ability scores
* Languages: Common, Halfling
'''<u>Entertainer</u>'''
* Routine: Tumbler
* Personality Traits
** Nobody stays angry at me or around me for long, since I can defuse any amount of tension.
** I love a good insult, even one directed at me.
* Ideal: Creativity. The world is in need of new ideas and bold action.
* Bond: My instrument is my most treasured possession, and it reminds me of someone I love.
* Flaw: A scandal prevents me from ever going home again.
<b><u>Loot Stash</u></b>
Age: 80
1/5 owner of the [[Rum and Rabbit]]
__NOCACHE__
__NOTOC__
b1d8744087c9f47eb04c6e5f1be07b51f38a03de
Herbert
0
114
525
446
2024-02-23T21:41:11Z
Laternia
2
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text/x-wiki
[[File:Herbert.png|500px|right]]
==Herbert==
-----
'''Chaotic Neutral Human Arcane Trickster 4'''
AC: 16 [Studded leather Armor + DEX]
HP: 34
Speed: 30 ft.
<tt>
STR 10 [+0]
DEX 18 [+4]
CON 15 [+2]
INT 15 [+2]
WIS 10 [+0]
CHA 16 [+3]
<tt>
Proficiency Bonus +2
Skills: Acrobatics, Insight, Performance, Persuasion (x2 bonus), Sleight of Hand, Stealth
Languages: Common, Halfling, Abyssal
Senses: Passive Perception 12
'''__Actions__'''
* '''//Shortsword of Life Stealing +1//:''' Melee Weapon Attack +7 to hit, reach 5 ft., one target. Hit: 1d6+5 piercing damage
* On critical hit, deals +10 necrotic damage, wielder gains +10 temporary hit points
* '''//Shortbow +1//:''' Ranged Weapon Attack: +6 to hit, reach 80 ft., one target. Hit 1d6+4 piercing damage
* '''Daggers:''' Thrown Weapon Attack: +5 to hit, reach 20 ft., one target. Hit 1d4 damage+4 piercing damage
* '''Sneak Attack''' 2d6
* '''Cunning Action:''' Bonus action every turn in combat, can only be used for Dash, Disengage, or Hide actions
* '''Spellcasting.''' 3/0/0/0
* 0. //Mage Hand, Light, Prestidigitation, True Strike//
* 1. //Charm Person, Sleep, Tasha's Hideous Laughter, Disguise Self//
'''__Magic Items__'''
* //Short Sword of Life Stealing +1//. Allows holder to speak and understand Abyssal
* //Shortbow +1//
* //Rope of Climbing//
* Spell Scroll: //Fireball//
* 1 //Potion of Greater Healing//
'''__Equipment__'''
* Weapons: //Shortsword of Life Stealing +1//, 2 daggers, //Shortbow +1///20 arrows
* Armor: Studded leather armor [AC 12]
* Burglar's pack
* Thieves tools
'''__Money__'''
GP: 119
+ Notes
'''__Rogue__'''
* Cunning Action: Bonus action every turn in combat, can only be used for Dash, Disengage, or Hide actions
* Sneak Attack: 2d6
* Expertise: Thieves tools, Persuasion
* Thieves Cant
* Armor: Light
* Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortsword
* Tool: Thieves tools (x2 bonus)
* Skills: Insight, Persuasion (x2 bonus), Sleight of Hand, Stealth
'''__Human__'''
* Ability Scores +1
* Speak Common and Halfling
'''__Entertainer__'''
* Entertainer Routine: Fire-eater
* By Popular Demand
* Skills: Acrobatics, Performance
* Tools: Disguise kit, Ocarina
* Personality Traits:
* Loves a good insult, even one directed at him
* Changes moods or mind quickly
* Ideal: Tradition: stories, legends, and songs of the past must never be fogotten
* Bond: Ocarina is most treasured posession and it reminds him of someone he loves
* Flaw: A scandal prevents him from ever going home again
'''__Loot Stash__'''
* Shortbow
* * '''Rapier:''' Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 piercing damage
Age: 25
- Formerly a pirate and circus performer. He stole from his pirate captain and crew and is now a wanted man he has fled to [[[Laternia]]] to start a new life.
7eff4262a1dc3dd2523fe2885345004cc56b3d3a
526
525
2024-02-23T21:54:43Z
Laternia
2
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text/x-wiki
[[File:Herbert.png|500px|right]]
==Herbert==
-----
'''Chaotic Neutral Human Arcane Trickster 4'''
AC: 16 [Studded leather Armor + DEX]
HP: 34
Speed: 30 ft.
<tt>
STR 10 [+0]
DEX 18 [+4]
CON 15 [+2]
INT 15 [+2]
WIS 10 [+0]
CHA 16 [+3]
</tt>
Proficiency Bonus +2
Skills: Acrobatics, Insight, Performance, Persuasion (x2 bonus), Sleight of Hand, Stealth
Languages: Common, Halfling, Abyssal
Senses: Passive Perception 12
'''__Actions__'''
* '''//Shortsword of Life Stealing +1//:''' Melee Weapon Attack +7 to hit, reach 5 ft., one target. Hit: 1d6+5 piercing damage
* On critical hit, deals +10 necrotic damage, wielder gains +10 temporary hit points
* '''//Shortbow +1//:''' Ranged Weapon Attack: +6 to hit, reach 80 ft., one target. Hit 1d6+4 piercing damage
* '''Daggers:''' Thrown Weapon Attack: +5 to hit, reach 20 ft., one target. Hit 1d4 damage+4 piercing damage
* '''Sneak Attack''' 2d6
* '''Cunning Action:''' Bonus action every turn in combat, can only be used for Dash, Disengage, or Hide actions
* '''Spellcasting.''' 3/0/0/0
* 0. //Mage Hand, Light, Prestidigitation, True Strike//
* 1. //Charm Person, Sleep, Tasha's Hideous Laughter, Disguise Self//
'''__Magic Items__'''
* //Short Sword of Life Stealing +1//. Allows holder to speak and understand Abyssal
* //Shortbow +1//
* //Rope of Climbing//
* Spell Scroll: //Fireball//
* 1 //Potion of Greater Healing//
'''__Equipment__'''
* Weapons: //Shortsword of Life Stealing +1//, 2 daggers, //Shortbow +1///20 arrows
* Armor: Studded leather armor [AC 12]
* Burglar's pack
* Thieves tools
'''__Money__'''
GP: 119
+ Notes
'''__Rogue__'''
* Cunning Action: Bonus action every turn in combat, can only be used for Dash, Disengage, or Hide actions
* Sneak Attack: 2d6
* Expertise: Thieves tools, Persuasion
* Thieves Cant
* Armor: Light
* Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortsword
* Tool: Thieves tools (x2 bonus)
* Skills: Insight, Persuasion (x2 bonus), Sleight of Hand, Stealth
'''__Human__'''
* Ability Scores +1
* Speak Common and Halfling
'''__Entertainer__'''
* Entertainer Routine: Fire-eater
* By Popular Demand
* Skills: Acrobatics, Performance
* Tools: Disguise kit, Ocarina
* Personality Traits:
* Loves a good insult, even one directed at him
* Changes moods or mind quickly
* Ideal: Tradition: stories, legends, and songs of the past must never be fogotten
* Bond: Ocarina is most treasured posession and it reminds him of someone he loves
* Flaw: A scandal prevents him from ever going home again
'''__Loot Stash__'''
* Shortbow
* * '''Rapier:''' Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 piercing damage
Age: 25
- Formerly a pirate and circus performer. He stole from his pirate captain and crew and is now a wanted man he has fled to [[[Laternia]]] to start a new life.
__NOTOC__
2cf2b9fd6c094f913cce2ef89ff0e812a3f3a3cc
527
526
2024-02-23T23:00:04Z
Laternia
2
wikitext
text/x-wiki
[[File:Herbert.png|500px|right]]
==Herbert==
-----
'''Chaotic Neutral Human Arcane Trickster 4'''
AC: 16 [Studded leather Armor + DEX]
HP: 34
Speed: 30 ft.
<tt>
STR 10 [+0]
DEX 18 [+4]
CON 15 [+2]
INT 15 [+2]
WIS 10 [+0]
CHA 16 [+3]
</tt>
Proficiency Bonus +2
Skills: Acrobatics, Insight, Performance, Persuasion (x2 bonus), Sleight of Hand, Stealth
Languages: Common, Halfling, Abyssal
Senses: Passive Perception 12
'''__Actions__'''
* '''//Shortsword of Life Stealing +1//:''' Melee Weapon Attack +7 to hit, reach 5 ft., one target. Hit: 1d6+5 piercing damage
* On critical hit, deals +10 necrotic damage, wielder gains +10 temporary hit points
* '''//Shortbow +1//:''' Ranged Weapon Attack: +6 to hit, reach 80 ft., one target. Hit 1d6+5 piercing damage
* '''Daggers:''' Thrown Weapon Attack: +5 to hit, reach 20 ft., one target. Hit 1d4 damage+4 piercing damage
* '''Sneak Attack''' 2d6
* '''Cunning Action:''' Bonus action every turn in combat, can only be used for Dash, Disengage, or Hide actions
* '''Spellcasting.''' 3/0/0/0
* 0. //Mage Hand, Light, Prestidigitation, True Strike//
* 1. //Charm Person, Sleep, Tasha's Hideous Laughter, Disguise Self//
'''__Magic Items__'''
* //Short Sword of Life Stealing +1//. Allows holder to speak and understand Abyssal
* //Shortbow +1//
* //Rope of Climbing//
* Spell Scroll: //Fireball//
* 1 //Potion of Greater Healing//
'''Equipment'''
* Weapons: //Shortsword of Life Stealing +1//, 2 daggers, //Shortbow +1///20 arrows
* Armor: Studded leather armor [AC 12]
* Burglar's pack
* Thieves tools
'''Money'''
GP: 119
+ Notes
'''__Rogue__'''
* Cunning Action: Bonus action every turn in combat, can only be used for Dash, Disengage, or Hide actions
* Sneak Attack: 2d6
* Expertise: Thieves tools, Persuasion
* Thieves Cant
* Armor: Light
* Weapons: Simple weapons, hand crossbows, longswords, rapiers, shortsword
* Tool: Thieves tools (x2 bonus)
* Skills: Insight, Persuasion (x2 bonus), Sleight of Hand, Stealth
'''__Human__'''
* Ability Scores +1
* Speak Common and Halfling
'''__Entertainer__'''
* Entertainer Routine: Fire-eater
* By Popular Demand
* Skills: Acrobatics, Performance
* Tools: Disguise kit, Ocarina
* Personality Traits:
* Loves a good insult, even one directed at him
* Changes moods or mind quickly
* Ideal: Tradition: stories, legends, and songs of the past must never be fogotten
* Bond: Ocarina is most treasured posession and it reminds him of someone he loves
* Flaw: A scandal prevents him from ever going home again
'''__Loot Stash__'''
* Shortbow
* * '''Rapier:''' Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 1d8+4 piercing damage
Age: 25
- Formerly a pirate and circus performer. He stole from his pirate captain and crew and is now a wanted man he has fled to [[[Laternia]]] to start a new life.
__NOTOC__
a9d4b40efa5e3fe0f3c9b7be0ee0cdbc15386df5